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aseprite-claude-connector

aseprite-claude-connector

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    • A
      license
      C
      quality
      C
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      Enables AI assistants to create and edit pixel art and sprite animations by driving Aseprite's 73 tools for sprites, layers, frames, cels, drawing, selections, palettes, tags, slices, tilemaps, filters and export, with a generic escape hatch to any of its 183 menu commands or Lua scripting API. It runs either headless in batch mode on files or live against an open Aseprite window so edits are visible and undoable.
      73
      151 npm
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    • A
      license
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      quality
      C
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      Enables AI clients to create and revise editable pixel art in a running Aseprite editor, with live tools for sprites, layers, drawing, animation, palettes, selections, previews, saving, and exporting.
      151 npm
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    • A
      license
      B
      quality
      C
      maintenance
      Enables an AI agent to create and edit pixel art directly in Aseprite — building sprites, layers, frames, animation tags and palettes, painting pixels and primitives, inspecting the rendered result, and exporting GIFs or sprite sheets. All work lands on real .aseprite files that can be opened and edited by hand.
      43
      151 npm
      1
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    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables AI agents to create, inspect, edit, and export pixel art, sprites, animations, and spritesheets using headless Aseprite, and to convert arbitrary images into indexed pixel art.
      MIT
    • A
      license
      B
      quality
      C
      maintenance
      Enables AI assistants to create and edit pixel art and animated sprites in Aseprite through 104 tools covering drawing, layers, animation, palettes, tilemaps, exports, visual analysis, and raw Lua scripting.
      116
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    • A
      license
      Not graded
      quality
      D
      maintenance
      Enables AI assistants to drive Aseprite for pixel-art creation, including sprite setup, grid-based drawing, layer/frame/tag management, reference image import, and export, with rendered previews after every mutation.
      MIT

    TDQS

    B3.2/5.0

    Scored across 194 tools

    Disambiguation3/5

    Most tools have clearly distinct purposes, but the set contains many overlapping paths: numerous export tools (export_sprite, export_spritesheet, export_unity_sprite, export_godot, export_to_game, export_tileset, export_animation, etc.) and several animation-fill tools (tween_frames, inbetween, smear_frame, apply_timing). The detailed descriptions help, but with 194 tools an agent can still struggle to choose the right variant.

    Naming Consistency4/5

    Almost all names use consistent snake_case with a verb_noun or noun_verb pattern, such as draw_line, create_slice, list_slices, and set_slice_pivot. A few single-word or noun-first names (look, status, inbetween, palette_ramp_walk) are minor deviations but still readable.

    Tool Count1/5

    194 tools is an extreme mismatch for a coherent tool set, far beyond the typical 3–15 range. While the domain is broad, the surface is so large that many tools overlap and the set becomes difficult to navigate.

    Completeness5/5

    The surface covers Aseprite editing comprehensively: drawing, shapes, selections, layers, frames, tags, slices, tilemaps, palettes, transforms, animation, export formats, QA, batch operations, and live-editor interaction. There are no obvious dead ends for the stated pixel-art workflow.

    Maintenance

    ActivityMaintained
    ResponsivenessNo recent community issues