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    TDQS

    B3.4/5.0

    Scored across 33 tools

    Disambiguation4/5

    Most tools target a clearly distinct resource+action, and the three parallel editors (zone / parking / energy) are separated by domain-specific verbs (move_items vs move_parking vs move_energy) plus the 'open that page first' hints. The main soft spots are the family of 'take it back' tools (undo, redo, revert_file, revert_image, reset_items) whose boundaries are subtle, and the many get_*_data / set_*_preview pairs, which an agent can still resolve from descriptions.

    Naming Consistency4/5

    The overwhelming majority follow a snake_case verb_noun pattern (get_state, list_cars, move_items, replace_images, set_energy_preview). Deviations are minor but present: bare noun-only names like 'status', plus verb-less actions 'save', 'screenshot', 'undo' and 'redo', and inconsistent noun forms across the parallel tools (move_parking / move_energy vs move_items).

    Tool Count3/5

    At 33 tools this is heavy, driven by three near-parallel data-file editors (get/move/set_preview ×3) plus a separate image pipeline, preview simulation, validation and undo stack. Each tool is defensible for this complex skin-configurator domain, but the surface is on the large side and the repetition inflates it.

    Completeness4/5

    Lifecycle coverage is strong: connect, inspect state/scene/changes, edit positions, save with backups, undo/redo, validate with check_skin, inspect/replace/export images, and simulate previews. Notable gaps are creation/deletion of items — there is no tool to add a new point, touch area, flow or sector, only to move or reset existing ones — and no way to create a new skin or car entry.