Material Maker MCP
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- AlicenseNot gradedqualityAmaintenanceEnables AI assistants to create Material Maker node graphs from natural language, validate them against the node catalog, and render them headlessly to PBR texture maps and editable .ptex files.7MIT
- AlicenseNot gradedqualityCmaintenanceEnables agents and Blender users to generate game-ready art through a set of Blender tools covering concept image generation, image-to-3D mesh creation, mesh cleanup, PBR material assignment, greybox level layout, camera pathing and still or sequence rendering. Every action runs headless Blender, returns machine-readable JSON with pass/fail self-checks such as triangle budget, scale, pivot and clearance, so agents can verify and fix each step unattended.MIT
- AlicenseNot gradedqualityAmaintenanceEnables AI agents to drive a live Blender session over stdio, inspecting the scene graph, searching and calling operators, reading and writing RNA properties, rendering viewable images, and checkpointing or restoring the file across a multi-turn conversation. It also exposes gallery and scene-reset helpers so the agent can check its own work and start over cleanly.GPL 3.0
- AlicenseAqualityAmaintenanceEnables an AI agent to drive a live Blender session, building, sculpting, measuring, checking, rigging, lighting, rendering and exporting 3D models through safe operations in world units. Every geometry-changing call reports achieved dimensions, open edges and failures as numbers and review images, so modelling mistakes become visible instead of silent.113MIT
- FlicenseNot gradedqualityAmaintenanceEnables AI agents to inspect and modify live Blender scenes, manage objects and materials, render images, retrieve PolyHaven assets, and send prompts to configurable local or OpenAI-compatible LLM backends.-
- AlicenseCqualityBmaintenanceEnables AI agents to build game assets in Blender by modeling, lighting, rendering previews to inspect and correct, validating against engine budgets, and exporting to GLB/FBX.126MIT
TDQS
Scored across 35 tools
Most tools target distinct resources and actions, but there are several closely related preview/render/export variants (e.g., preview_material, preview_material_maps, preview_material_variations, render_material_variations) and overlapping meta tools (material_maker_status vs. material_maker_diagnostics). Descriptions help, but an agent could still hesitate between some of these.
Almost all tools use snake_case and a verb_noun pattern, with clear operations like list_materials, add_node, and export_material. Minor deviations include server-prefixed noun phrases (material_maker_status, material_maker_diagnostics) and new_material instead of a create-style verb, but the convention is largely predictable.
35 tools is well above the recommended 3–15 range and exceeds the 25+ threshold for being too many. While the domain is complex, many granular tools could be consolidated or composed, and the large surface increases selection burden for an agent.
The toolset covers material creation/loading/saving, node graph editing, parameter access, previews, exports, recipes, and undo/redo, which is strong lifecycle coverage. Some gaps remain, such as closing/deleting material tabs and batch parameter updates, but agents can generally work around them.