BlenderMCP
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| BLENDER_HOST | No | Host address for Blender socket server | localhost |
| BLENDER_PORT | No | Port number for Blender socket server | 9876 |
| DISABLE_TELEMETRY | No | Completely disable all telemetry |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| get_scene_infoB | Get detailed information about the current Blender scene |
| get_object_infoB | Get detailed information about a specific object in the Blender scene. Parameters:
|
| get_viewport_screenshotA | Capture a screenshot of the current Blender 3D viewport. Parameters:
Returns the screenshot as an Image. |
| execute_blender_codeB | Execute arbitrary Python code in Blender. Make sure to do it step-by-step by breaking it into smaller chunks. Parameters:
|
| get_polyhaven_categoriesA | Get a list of categories for a specific asset type on Polyhaven. Parameters:
|
| search_polyhaven_assetsA | Search for assets on Polyhaven with optional filtering. Parameters:
Returns a list of matching assets with basic information. |
| download_polyhaven_assetA | Download and import a Polyhaven asset into Blender. Parameters:
Returns a message indicating success or failure. |
| set_textureA | Apply a previously downloaded Polyhaven texture to an object. Parameters:
Returns a message indicating success or failure. |
| get_polyhaven_statusA | Check if PolyHaven integration is enabled in Blender. Returns a message indicating whether PolyHaven features are available. |
| get_hyper3d_statusA | Check if Hyper3D Rodin integration is enabled in Blender. Returns a message indicating whether Hyper3D Rodin features are available. Don't emphasize the key type in the returned message, but sliently remember it. |
| get_sketchfab_statusA | Check if Sketchfab integration is enabled in Blender. Returns a message indicating whether Sketchfab features are available. |
| search_sketchfab_modelsA | Search for models on Sketchfab with optional filtering. Parameters:
Returns a formatted list of matching models. |
| get_sketchfab_model_previewA | Get a preview thumbnail of a Sketchfab model by its UID. Use this to visually confirm a model before downloading. Parameters:
Returns the model's thumbnail as an Image for visual confirmation. |
| download_sketchfab_modelA | Download and import a Sketchfab model by its UID. The model will be scaled so its largest dimension equals target_size. Parameters:
Returns a message with import details including object names, dimensions, and bounding box. The model must be downloadable and you must have proper access rights. |
| generate_hyper3d_model_via_textA | Generate 3D asset using Hyper3D by giving description of the desired asset, and import the asset into Blender. The 3D asset has built-in materials. The generated model has a normalized size, so re-scaling after generation can be useful. Parameters:
Returns a message indicating success or failure. |
| generate_hyper3d_model_via_imagesA | Generate 3D asset using Hyper3D by giving images of the wanted asset, and import the generated asset into Blender. The 3D asset has built-in materials. The generated model has a normalized size, so re-scaling after generation can be useful. Parameters:
Only one of {input_image_paths, input_image_urls} should be given at a time, depending on the Hyper3D Rodin's current mode. Returns a message indicating success or failure. |
| poll_rodin_job_statusA | Check if the Hyper3D Rodin generation task is completed. For Hyper3D Rodin mode MAIN_SITE: Parameters: - subscription_key: The subscription_key given in the generate model step. For Hyper3D Rodin mode FAL_AI: Parameters: - request_id: The request_id given in the generate model step. |
| import_generated_assetA | Import the asset generated by Hyper3D Rodin after the generation task is completed. Parameters:
Only give one of {task_uuid, request_id} based on the Hyper3D Rodin Mode! Return if the asset has been imported successfully. |
| get_hunyuan3d_statusA | Check if Hunyuan3D integration is enabled in Blender. Returns a message indicating whether Hunyuan3D features are available. Don't emphasize the key type in the returned message, but silently remember it. |
| generate_hunyuan3d_modelA | Generate 3D asset using Hunyuan3D by providing either text description, image reference, or both for the desired asset, and import the asset into Blender. The 3D asset has built-in materials. Parameters:
Returns:
|
| poll_hunyuan_job_statusA | Check if the Hunyuan3D generation task is completed. For Hunyuan3D: Parameters: - job_id: The job_id given in the generate model step. |
| import_generated_asset_hunyuanA | Import the asset generated by Hunyuan3D after the generation task is completed. Parameters:
Return if the asset has been imported successfully. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
| asset_creation_strategy | Defines the preferred strategy for creating assets in Blender |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 22 tools
Most tools have distinct purposes, but there is some overlap between the three generate_* tools and their corresponding import_* and poll_* tools, which could cause confusion about when to use each. For example, generate_hunyuan3d_model and import_generated_asset_hunyuan are closely related, and an agent might struggle to decide which to use first or if both are needed. However, the descriptions help clarify the workflow, and other tools like download_polyhaven_asset and set_texture are clearly differentiated.
Tool names generally follow a consistent verb_noun pattern with snake_case, such as download_polyhaven_asset and get_scene_info. There are minor deviations, like execute_blender_code (which uses 'execute' instead of a more specific verb) and some tools with longer names (e.g., generate_hyper3d_model_via_images), but overall the naming is predictable and readable across the set.
With 22 tools, the count is borderline high for a Blender integration server, as it includes many specialized tools for different 3D asset sources (Polyhaven, Sketchfab, Hunyuan3D, Hyper3D) and status checks. While each tool serves a purpose, the set feels slightly bloated and could overwhelm an agent, especially with redundant tools like multiple status checks (e.g., get_polyhaven_status, get_sketchfab_status). A more streamlined approach might reduce cognitive load.
The tool set covers a wide range of 3D asset workflows, including downloading, generating, importing, and managing assets from multiple sources, as well as scene inspection and screenshot capture. However, there are minor gaps, such as no tools for modifying or deleting imported assets, and limited scene manipulation beyond texture application. For the domain of Blender asset integration, the coverage is strong but not fully comprehensive, as agents might need additional operations for complete scene management.