SAE4U Memory
Official# SAE4U Memory
**A persistent memory architecture for Claude — MCP server + hooks +
rules + prompts + templates.** Free and open source. MIT.
Claude forgets you every time you close the chat. SAE4U Memory fixes
that, and goes further: it ships an opinionated *architecture* for
how persistent memory should be organized — not just storage, but
classification, periodic review, persona, cleanup, and session
continuity.
Built by [Simple4u](https://simple4u.io), an engineering firm in New York. Part of the [SAE4U](https://github.com/Simple4uhq) OSS family
alongside [`sae4u-agent`](https://github.com/Simple4uhq/sae4u-agent).
---
## What you get
### Core (works in any MCP client — Claude Desktop, Claude Code, etc.)
- **Two-corpus recall** — `recall(query)` searches BOTH SQLite facts
AND your markdown memory files (Claude Code auto-memory dirs +
`~/.sae4u-memory/`) in one call. No re-explaining yourself.
- **Hierarchical memory** — `remember(text, category)` with 5
categories: `user`, `feedback`, `project`, `reference`, `general`.
- **Session journals** — `journal(text)` for end-of-session notes
written to `~/.sae4u-memory/journals/YYYY-MM-DD.md` for human reading.
- **Customizable persona** — `persona.md` shapes the AI's identity.
Default: **Simple**, a peer-level coder friend who remembers things.
- **Local-first** — your memory lives in `~/.sae4u-memory/` on your
machine. Nothing leaves.
### Architecture (Claude Code with `--code-full`)
- **`hooks/memory-tick.sh`** — UserPromptSubmit hook that fires every
10 min and forces a brief memory review. Catches borderline
observations before they fall out of context.
- **`rules/`** — 10 universal feedback rules covering memory
discipline, session continuity, anti-confabulation, hardcode
prevention, post-write review.
- **`prompts/`** — opinionated session-open and session-close prompts
that pair with the architecture.
- **`templates/`** — formats for `MEMORY.md`, feedback rules,
project facts, and tick logs.
- **`commands/memory-distill.md`** — weekly distill ritual that
promotes tick-log items to permanent memory interactively.
---
## Install
### Minimum (MCP only)
```bash
git clone https://github.com/Simple4uhq/sae4u-memory
cd sae4u-memory
pip install -e .
sae4u-memory init
```
This wires the MCP server into Claude Desktop and Claude Code, and
appends a guidance block to `~/.claude/CLAUDE.md`. Restart your
client and the memory tools are live.
### Full architecture (Claude Code only)
```bash
sae4u-memory init --code-full
```
Adds:
- Copy `hooks/memory-tick.sh` → `~/.claude/hooks/memory-tick.sh`
- Register the hook in `~/.claude/settings.json` under `hooks.UserPromptSubmit`
- Scaffold `~/.sae4u-memory/MEMORY.md`
- Drop default rules into `~/.sae4u-memory/rules/`
Restart Claude Code. The tick will fire every 10 min and instruct the
AI to review and classify recent context.
### Flags
```bash
sae4u-memory init --desktop # Claude Desktop only
sae4u-memory init --code # Claude Code MCP only
sae4u-memory init --code-full # Claude Code MCP + hook + scaffold
sae4u-memory init --no-claude-md # skip CLAUDE.md guidance block
sae4u-memory init --dry-run # preview changes without applying
sae4u-memory uninstall # remove all config entries
```
---
## Tools exposed (MCP)
| Tool | Purpose |
|------|---------|
| `remember(text, category)` | Save a fact to long-term memory |
| `recall(query, limit, sources)` | Search across SQLite + markdown roots. `sources` = `all` / `sqlite` / `markdown` |
| `list_memories(category)` | Browse what's remembered |
| `forget(memory_id)` | Delete a wrong/outdated memory |
| `journal(text)` | Write an end-of-session note |
| `recent_journals(days)` | Read recent journal entries |
| `get_persona()` | Return full persona + user context |
---
## How memory is organized
```
~/.sae4u-memory/
├── persona.md # Edit to customize behavior
├── memory.db # SQLite + FTS5
├── MEMORY.md # Index of permanent files (loaded at session start)
├── user/ # User context loaded by get_persona()
│ ├── identity.md
│ ├── projects.md
│ └── preferences.md
├── tick/ # Day-rolling tick log (NOT indexed in MEMORY.md)
│ └── 2026-05-07.md
├── archive/ # User-confirmed archived files
├── journals/ # End-of-session narratives
│ └── 2026-05-07.md
└── .last_tick # Epoch of last memory tick
```
The 4-type classification (`user`, `feedback`, `project`, `reference`)
plus the tick / permanent split is the architectural core. See
[`architecture.md`](sae4u_memory/_assets/docs/architecture.md) for the
full explanation.
---
## Documentation
All architecture content lives under [`sae4u_memory/_assets/`](sae4u_memory/_assets/) so it ships with the wheel.
- [`docs/architecture.md`](sae4u_memory/_assets/docs/architecture.md) —
5 concepts, file layout, the 4 types, what NOT to save
- [`docs/tick-protocol.md`](sae4u_memory/_assets/docs/tick-protocol.md) —
how the 10-min hook works, what gets written where
- [`docs/persona-customization.md`](sae4u_memory/_assets/docs/persona-customization.md) —
what's editable, what's loaded at session start
- [`docs/episodic-bridge.md`](sae4u_memory/_assets/docs/episodic-bridge.md) —
optional pattern for users with a remote dev box
- [`prompts/session-open.md`](sae4u_memory/_assets/prompts/session-open.md) —
paste this at session start
- [`prompts/session-close.md`](sae4u_memory/_assets/prompts/session-close.md) —
paste this at session end
- [`commands/memory-distill.md`](sae4u_memory/_assets/commands/memory-distill.md) —
weekly cleanup ritual
- [`rules/`](sae4u_memory/_assets/rules/) — 10 universal feedback rules
- [`hooks/memory-tick.sh`](sae4u_memory/_assets/hooks/memory-tick.sh) —
the UserPromptSubmit hook itself
- [`templates/`](sae4u_memory/_assets/templates/) — MEMORY.md, feedback rule, project fact, tick log
---
## Customize
Edit `~/.sae4u-memory/persona.md` to change the AI's identity, voice,
and rules. Edit `~/.sae4u-memory/user/*.md` to pre-fill what the AI
knows about you. Both are loaded fresh on every session start.
The default persona is **Simple** — a peer-level coder friend.
Rename, rewrite, or replace as you see fit.
---
## Environment
- `SAE4U_MEMORY_HOME` — override the data directory
(default `~/.sae4u-memory`)
- `SAE4U_MARKDOWN_ROOTS` — colon-separated list of markdown roots
that `recall()` should search. Defaults to all Claude Code
auto-memory dirs (globbed from `~/.claude/projects/*/memory/`)
plus `SAE4U_MEMORY_HOME`.
---
## Uninstall
```bash
sae4u-memory uninstall # remove configs from Claude Desktop + Code
rm ~/.claude/hooks/memory-tick.sh # if you ran --code-full
rm -rf ~/.sae4u-memory # optional — also delete stored memories
pip uninstall sae4u-memory
```
---
## Status
**v0.2.0** — memory architecture release. Full export of the pattern
the project authors run in production: hooks + rules + prompts +
templates + persona + extended `init` for Claude Code. Renamed from
`simple4u-memory` to align with the SAE4U OSS family.
Previous: v0.1.3 (under the old name) shipped two-corpus recall and
a working-rules persona. v0.1.x users on PyPI: install fresh from
this repo; the old package is no longer maintained.
---
## Sister project
- [`sae4u-agent`](https://github.com/Simple4uhq/sae4u-agent) —
multi-tenant control plane and agent runtime template. The
agents need memory; this is that memory.
---
## License
MIT.
TDQS
Scored across 7 tools
Each tool has a clear, distinct purpose: create (remember), read (list_memories, recall, get_persona, recent_journals), delete (forget), and journaling (journal). No two tools appear to do the same thing, even list_memories and recall are differentiated by browsing vs. searching.
Names mix patterns: verbs alone (forget, recall, remember, journal), verb+noun (get_persona, list_memories), and adjective+noun (recent_journals). While still readable, the lack of a uniform convention introduces minor confusion.
7 tools cover the essential operations for a memory system—create, read, delete, and journaling—without being excessive. Each tool feels justified and contributes to the server's purpose.
Core CRUD is mostly present, but update is missing (memories and journals can only be overwritten by deletion+recreation). This is a minor gap that agents can work around, so the surface is nearly complete.