threlte-mcp
README.md
# Threlte MCP
[](https://www.npmjs.com/package/threlte-mcp)
[](https://www.npmjs.com/package/threlte-mcp)
[](https://opensource.org/licenses/MIT)
[](https://modelcontextprotocol.io/)
[](https://claude.ai)
An MCP (Model Context Protocol) server that enables AI agents to inspect and manipulate Three.js/Threlte scenes in real-time.
## โ
Compatible With
- **Claude Desktop** - Anthropic's desktop app
- **Antigravity** - Google's AI IDE
- **Claude Code** - CLI tool for Claude
- **Cursor** - AI-powered code editor
- **Windsurf** - Codeium's AI IDE
- **Continue** - VS Code AI extension
- **Any MCP-compatible client**
[See detailed compatibility guide โ](./COMPATIBILITY.md)
## Features
- ๐ **Scene Inspection** - View the full 3D scene hierarchy, find objects by name/type
- ๐ฏ **Object Manipulation** - Move, rotate, scale, show/hide objects
- ๐จ **Materials & Assets** - Apply materials, load GLTF models, change environment
- ๐งช **Asset Analysis** - Inspect GLTF structure and validate performance
- dYZ+ **Asset Optimization** - Simplify meshes, compress textures, prune unused data
- dY"? **Svelte Export** - Generate Threlte/Svelte components from GLTF
- dYZ? **Camera Presets** - Save, load, and animate camera views
- โก **Physics Control** - Add physics bodies, apply impulses, set gravity
- ๐ญ **Vibe Presets** - Apply mood presets (cozy, spooky, neon, etc.)
## Installation
```bash
npm install threlte-mcp
```
## Quick Start
### 1. Install the package
```bash
npm install threlte-mcp
```
### 2. Configure your IDE (one-time setup)
```bash
npx threlte-mcp setup
```
This auto-detects your IDE (Antigravity, Cursor, Claude Desktop) and creates the MCP config.
### 3. Add the component to your Threlte app
Requires Svelte 5 for the MCPBridge component.
```svelte
<script>
import { MCPBridgeComponent } from 'threlte-mcp/client';
</script>
<!-- Add inside your <Canvas> -->
<MCPBridgeComponent />
```
**That's it!** The AI can now inspect and manipulate your scene.
---
<details>
<summary>๐ Manual Configuration (Alternative)</summary>
If `npx threlte-mcp setup` doesn't work for your IDE, manually add to your config:
```json
{
"mcpServers": {
"threlte-mcp": {
"command": "npx",
"args": ["-y", "threlte-mcp"]
}
}
}
```
Config file locations:
- **Antigravity**: `~/.gemini/antigravity/mcp_config.json`
- **Cursor**: `~/.cursor/mcp.json`
- **Claude Desktop**: `~/Library/Application Support/Claude/claude_desktop_config.json` (Mac)
</details>
<details>
<summary>๐ง Advanced: TypeScript API</summary>
```typescript
import { MCPBridge } from 'threlte-mcp/client';
import { useThrelte } from '@threlte/core';
const { scene } = useThrelte();
// Create bridge (auto-connects in dev mode)
const bridge = new MCPBridge(scene, {
url: 'ws://127.0.0.1:8082', // default
autoConnect: true, // default in dev
reconnectDelay: 60000, // 1 minute
});
// In render loop
bridge.update();
// Get scene state
bridge.getSceneState();
// Find objects
bridge.findObjects({ nameContains: 'player' });
```
</details>
**Option B: Per-Scene (Simple for prototyping)**
```svelte
<script lang="ts">
import { onMount, onDestroy } from 'svelte';
import { useThrelte } from '@threlte/core';
const { scene } = useThrelte();
let ws: WebSocket | null = null;
onMount(() => {
ws = new WebSocket('ws://localhost:8082');
ws.onopen = () => {
console.log('[MCPBridge] Connected');
// Send initial scene state
ws?.send(JSON.stringify({
type: 'sceneState',
data: serializeScene(scene)
}));
};
ws.onmessage = (event) => {
const command = JSON.parse(event.data);
handleCommand(command);
};
});
onDestroy(() => {
ws?.close();
});
function serializeScene(obj: THREE.Object3D, depth = 0, maxDepth = 3) {
if (depth > maxDepth) return null;
return {
name: obj.name,
type: obj.type,
position: obj.position.toArray(),
rotation: obj.rotation.toArray().slice(0, 3),
scale: obj.scale.toArray(),
visible: obj.visible,
children: obj.children.map(c => serializeScene(c, depth + 1, maxDepth)).filter(Boolean)
};
}
function handleCommand(cmd: any) {
const { action, requestId, ...params } = cmd;
let result;
switch (action) {
case 'getFullSceneState':
result = { data: serializeScene(scene, 0, params.maxDepth || 3) };
break;
case 'moveSceneObject':
const obj = scene.getObjectByName(params.name || params.path);
if (obj && params.position) {
obj.position.set(...params.position);
result = { success: true };
}
break;
// Add more handlers as needed
}
if (requestId) {
ws?.send(JSON.stringify({ ...result, requestId }));
}
}
</script>
```
### 3. Run your app and start using MCP tools
Once both the MCP server and your Threlte app are running, AI agents can:
```
"Get the scene state"
"Find all objects named 'Player'"
"Move the 'Camera' to position [0, 5, 10]"
"Apply the 'neon' vibe to the scene"
```
## Available Tools
### Scene Inspection
| Tool | Description |
|------|-------------|
| `get_scene_state` | Get full scene hierarchy |
| `find_objects` | Search by name, type, or userData |
| `get_object_position` | Get position of specific object |
| `log_positions` | Export positions for code |
### Camera
| Tool | Description |
|------|-------------|
| `set_camera_position` | Set camera position, lookAt, and lens settings |
| `save_camera_preset` | Save current camera view as a preset |
| `load_camera_preset` | Load a saved camera view |
| `list_camera_presets` | List all saved camera presets |
| `delete_camera_preset` | Delete a saved camera preset |
| `animate_camera_presets` | Animate through a sequence of presets |
### Hierarchy Management
| Tool | Description |
|------|-------------|
| `spawn_entity` | Create primitive (box, sphere, etc.) |
| `destroy_entity` | Remove object from scene |
| `move_object` | Set object position |
| `set_transform` | Set position, rotation, scale |
| `set_visibility` | Show/hide object |
| `rename_entity` | Rename object |
| `duplicate_entity` | Clone object |
### Physics
| Tool | Description |
|------|-------------|
| `make_physical` | Add physics body |
| `remove_physics` | Remove physics body |
| `apply_impulse` | Apply force |
| `set_gravity` | Set global gravity |
### Asset Processing
| Tool | Description |
|------|-------------|
| `analyze_gltf` | Inspect GLTF/GLB structure |
| `validate_asset` | Validate GLTF/GLB for issues |
| `optimize_gltf` | Optimize GLTF/GLB assets |
| `export_to_svelte` | Generate Threlte/Svelte component |
### Materials & Assets
| Tool | Description |
|------|-------------|
| `load_asset` | Load GLTF/GLB model |
| `apply_material` | Set material |
| `set_environment` | Set skybox/environment |
### Atmosphere
| Tool | Description |
|------|-------------|
| `apply_vibe` | Apply mood preset |
| `get_bridge_status` | Check connection status |
## Configuration
### WebSocket Connection
The server uses port 8082 by default for WebSocket communication.
### Environment Variables
The MCPBridge auto-connects in development mode. For production, you can enable it via environment variable:
```bash
# Add to .env file:
VITE_MCP_ENABLED=true
```
This is useful for:
- Testing in production builds
- Demo environments
- Debugging production issues
**Note:** Auto-enabled in development mode (`npm run dev`), no configuration needed.
## Development
```bash
# Clone the repo
git clone https://github.com/RaulContreras123/threlte-mcp.git
cd threlte-mcp
# Install dependencies
npm install
# Run in development
npm run dev
# Build for production
npm run build
```
## Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
1. Fork the repository
2. Create your feature branch (`git checkout -b feature/amazing-feature`)
3. Commit your changes (`git commit -m 'Add some amazing feature'`)
4. Push to the branch (`git push origin feature/amazing-feature`)
5. Open a Pull Request
## License
MIT ยฉ Raul Contreras
## Links
- [npm Package](https://www.npmjs.com/package/threlte-mcp)
- [GitHub Repository](https://github.com/RaulContreras123/threlte-mcp)
- [Model Context Protocol](https://modelcontextprotocol.io/)
- [Threlte Documentation](https://threlte.xyz/)
---
**Built with [Claude](https://claude.ai) ๐ค**
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