animate_model
Animate a rigged 3D model by applying a motion from Meshy's library, such as idle, walking, attack, or dancing, to create an animated .glb file.
Instructions
Apply a motion to a rigged model -> animated .glb. action_id is from Meshy's library (e.g. 0=Idle, 1=Walking, 4=Attack, 22=Dancing). fps must be one Meshy supports: 24, 25, 30, or 60.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| rig_task_id | Yes | ||
| action_id | Yes | ||
| fps | No | ||
| timeout | No |