Render an isometric tile-layer preview
tiled_render_isometricRenders a bounded region of an isometric TMJ map using Tiled's official IsometricRenderer math for accurate cell placement and bottom-left tile anchoring.
Instructions
Renders a bounded region of one finite isometric TMJ map using the exact Tiled 1.12.2 IsometricRenderer placement math — the region paints as its own diamond, cells composite in the editor's diagonal scanline order, and tile images anchor bottom-left like the official CellRenderer. The strict profile covers external atlas tilesets whose tile size matches the grid; image-collection tilesets, transparent-color keying, anti-diagonal flips, and image or group layers fail closed, and object layers are skipped with their ids disclosed. Orthogonal maps belong to tiled_render_preview. Read-only.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scale | No | ||
| region | Yes | ||
| mapPath | Yes | Canonical project-relative POSIX path; absolute paths and .. are forbidden | |
| layerIds | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |