Skip to main content
Glama
Pachakutech

Pachakutech Presence

Official
by Pachakutech

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
manifestHighlightA

Ephemeral Manifestation. Draws a bounded, temporary highlight over the described on-screen content. Prefer this over describing a location in text when the user can see their screen.

spawnPresenceA

Instanced Manifestation, step 1 of 3 (spawn / animate / retire). Creates a persistent presence derived from the given context (e.g. 'a character based on what's on screen'). Optionally built from a held artifact (see addArtifact) rather than derived fresh. Returns a presenceId — pass it to animatePresence and retirePresence. The generative work (what the presence actually looks like) happens inside this contract; the contract itself never changes.

addArtifactA

Instanced Manifestation, step 1 of 2 (add / retire). Adds a Gaussian splat artifact (or other content asset) to the substrate as reference material — it is held, not rendered. Use this to give spawnPresence something concrete to build from (e.g. 'this is what I want the presence to look like') rather than describing appearance in prose. Returns an artifactId.

retireArtifactB

Instanced Manifestation, step 2 of 2. Removes a held artifact and frees its slot.

animatePresenceA

Instanced Manifestation, step 2 of 3. Feeds new content (e.g. words to say) to a presence created by spawnPresence.

retirePresenceA

Instanced Manifestation, step 3 of 3. Cleanly ends a presence created by spawnPresence and frees its slot. Always call this when the presence is no longer needed — concurrent live presences are capped.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A4/5.0

Scored across 6 tools

Disambiguation5/5

Each tool targets a distinct resource and lifecycle stage: artifacts are added/retired, presences are spawned/animated/retired, and manifestHighlight covers a separate ephemeral display. The lifecycle hints in the descriptions make the boundary between artifact management and presence management clear.

Naming Consistency5/5

All six tools use a consistent camelCase verb-noun pattern, such as addArtifact, retirePresence, and spawnPresence. The resource-specific roots (artifact, presence, highlight) are kept uniform, so there are no mixed conventions or vague generic verbs.

Tool Count5/5

Six tools is well-scoped for a presence server: two artifact lifecycle tools, three presence lifecycle tools, and one ephemeral display tool. Each tool serves a distinct purpose, and none feels redundant or like filler.

Completeness4/5

Core lifecycles are covered: artifacts have add/retire, presences have spawn/animate/retire, and the highlight feature is available for ephemeral display. The only notable gap is the lack of a list/query tool for current artifacts or active presences, but agent workflows can work around that with returned IDs.