query_slow_rendering_rate
Query slow rendering rates for Android games to find the share of distinct users whose sessions missed target frame rates on over 25% of frames, with daily aggregation.
Instructions
Query the slow rendering rate of a game: slowRenderingRate20Fps and slowRenderingRate30Fps (share of distinct users whose sessions missed the target frame rate on more than 25% of frames) plus distinctUsers. Google only collects this for games — other apps get an error or empty rows. Ask for the *7dUserWeighted / *28dUserWeighted variants in metrics for rolling averages. Daily aggregation only.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | Max rows to return (default: 50) | |
| filter | No | AIP-160 filter over dimensions, e.g. "versionCode = 415" | |
| metrics | No | Metrics to fetch (default: slowRenderingRate20Fps, slowRenderingRate30Fps, distinctUsers) | |
| end_date | Yes | End date (inclusive) as YYYY-MM-DD, e.g. '2026-08-13' | |
| dimensions | No | Break the metrics down by these dimensions, e.g. ['versionCode','deviceModel'] | |
| start_date | Yes | Start date (inclusive) as YYYY-MM-DD, e.g. '2026-08-01' | |
| package_name | No | App package name, e.g. 'com.acme.app' (defaults to GOOGLE_PLAY_PACKAGE_NAME) | |
| aggregation_period | No | Aggregation granularity — this metric set only supports DAILY |