prompt-to-asset
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| P2A_ALLOWED_PATHS | No | Colon-separated list of allowed paths for file access. | |
| PROMPT_TO_BUNDLE_VLM_URL | No | URL for a VLM (Vision Language Model) used as a judge in tier-2 validation. | |
| P2A_MAX_SPEND_USD_PER_RUN | No | Maximum spend in USD per single tool call. | |
| PROMPT_TO_BUNDLE_MODAL_LORA_TRAIN_URL | No | URL for a user-owned LoRA training endpoint. |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| asset_capabilitiesA | Report which of the three execution modes this server can run RIGHT NOW given the current env: inline_svg (zero key — hosting LLM authors the SVG), external_prompt_only (zero key — paste prompt into Ideogram/Nano Banana/Midjourney/Recraft/Flux UIs, then asset_ingest_external), api (requires provider key). Read-only; no network. Call before offering the user options. |
| asset_enhance_promptA | Classify an asset brief, route to the right model, rewrite the prompt in that model's dialect, and report which execution modes are available (inline_svg / external_prompt_only / api). Returns an AssetSpec JSON including modes_available, optional svg_brief (for inline_svg), optional paste_targets (for external_prompt_only), and — when the brief leaves a material ambiguity — a |
| asset_generate_logoA | Generate a logo. Three modes: inline_svg (Claude emits SVG — zero key), external_prompt_only (returns prompt + paste targets — zero key), api (server runs the provider pipeline — requires key). Omit mode to auto-select. Returns an AssetBundle / InlineSvgPlan / ExternalPromptPlan discriminated by the mode field. |
| asset_generate_app_iconA | Generate an app icon (iOS AppIconSet, Android adaptive, PWA maskable, visionOS 1024² master + placeholder parallax layers). Three modes (inline_svg / external_prompt_only / api). In non-api modes only the master mark is produced; call asset_ingest_external afterwards to run the platform fan-out. Set ios_18_appearances=true to also emit dark and tinted 1024² variants for iOS 18 tintable icons. |
| asset_generate_faviconA | Generate a favicon bundle (favicon-{16,32,48}.png + icon.svg + icon-dark.svg + apple-touch + PWA 192/512/512-maskable + snippet). Three modes — inline_svg is the best fit for simple glyph marks (legible at 16×16). |
| asset_generate_og_imageA | Render a 1200×630 OG image via Satori template (deterministic typography, no diffusion). Default mode=api renders server-side without any API key. external_prompt_only is only meaningful when with_background_image is set. inline_svg is not supported (web-font loading + precise text layout beyond LLM reach). |
| asset_generate_illustrationA | Generate one or more brand-locked illustrations. Two modes (external_prompt_only / api); inline_svg is not supported — path budget too small for a composed scene. Injects brand bundle (palette, style_refs, LoRA, style_id) where supported. |
| asset_generate_splash_screenA | Generate a cross-platform splash-screen bundle from a brand mark. Two modes (external_prompt_only / api); inline_svg is not supported (splash screens are PNG bundles — generate a logo inline_svg first, then call this with existing_mark_svg). api mode composites the mark onto background_color and emits ios/LaunchScreen-2732.png, android/mipmap-*dpi/splash.png, android/themes-splash.xml, pwa/splash-1200.png, and a README describing how to wire each. |
| asset_generate_heroA | Generate marketing-hero / landing-page banner art. Two modes (external_prompt_only / api); inline_svg is not supported. Accepts aspect_ratio (16:9 / 21:9 / 3:2 / 2:1). Injects brand bundle where supported. Returns N variants if count>1. |
| asset_remove_backgroundA | Matte an image to transparent background (BiRefNet / BRIA RMBG / U²-Net via remote endpoint; local white-chroma fallback). Returns RGBA PNG path. |
| asset_vectorizeB | Convert a raster image to SVG. Tries in order: Recraft /vectorize (if PROMPT_TO_BUNDLE_RECRAFT_VECTORIZE_URL is set), vtracer on PATH, potrace on PATH, then a built-in posterize run-length fallback. Passes all output through SVGO when installed. |
| asset_upscale_refineB | Upscale / refine an image, asset-type-aware. DAT2 for flat logos/icons, Real-ESRGAN/SUPIR for photoreal, img2img for diffusion polish. Lanczos fallback. |
| asset_validateB | Run tier-0 deterministic validators on an asset (dimensions, alpha presence, checkerboard-pattern heuristic on tile-luma alternation, safe-zone bbox, palette ΔE2000 against brand, WCAG contrast of brand primary vs light and dark tabs, OCR Levenshtein against intended_text). Optional tier-2 VLM-as-judge via PROMPT_TO_BUNDLE_VLM_URL. |
| asset_brand_bundle_parseA | Parse a brand source (brand.json, DTCG tokens, AdCP spec, brand.md, or raw text) into the canonical BrandBundle schema. |
| asset_save_inline_svgA | Round-trip endpoint for inline_svg mode. After you (the LLM) emit the … in chat, immediately call this tool with that SVG text so the server writes a complete asset bundle to disk: master.svg + (for favicon) icon.svg + icon-dark.svg + favicon-{16,32,48}.png + favicon.ico + apple-touch-icon.png (opaque) + pwa-192.png + pwa-512.png + pwa-512-maskable.png + manifest.webmanifest + head-snippet.html + (for app_icon) the full iOS AppIconSet + Android adaptive (foreground+background+monochrome) + PWA maskable + visionOS. Returns an AssetBundle with file paths the user can open. Validates the SVG against the original svg_brief (viewBox, path count, palette, forbidden elements). |
| asset_ingest_externalB | Ingest an image the user generated in an external tool (Midjourney, Nano Banana, Ideogram web, Recraft, Flux Playground, etc.) and run the matte → vectorize (where applicable) → tier-0 validation pipeline. The round-trip endpoint for external_prompt_only mode. |
| asset_train_brand_loraA | Train a brand-consistent LoRA from 20-50 sample images, returning a |
| asset_doctorA | Structured environment inventory — MCP equivalent of |
| asset_models_listA | List the model registry (60+ entries) with optional filters. MCP equivalent of |
| asset_models_inspectA | Full capability dump for one model. MCP equivalent of |
| asset_export_bundleA | Fan out a 1024² master PNG into the full platform bundle (iOS AppIconSet, Android adaptive, PWA maskable, visionOS parallax, Flutter launcher, favicon set). MCP equivalent of |
| asset_sprite_sheetA | Pack a directory of PNG/WEBP/JPG frames into one sprite sheet + TexturePacker-compatible JSON atlas (works in Phaser, PixiJS, Three.js, Godot, Unity via a light importer). MCP equivalent of |
| asset_nine_sliceA | Emit a 9-slice config + CSS border-image snippet + Unity/Godot/Phaser/PixiJS-ready numbers from one image and 4 pixel offsets. Optionally also emit an Android .9.png with the 1px stretchable-region encoding. MCP equivalent of |
| asset_init_brandA | Scaffold brand.json in the project root + ensure the assets dir exists. MCP equivalent of the |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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