premiere-pro-mcp
# Premiere Pro MCP for Claude Code
> Make Claude a real **operator** for Adobe Premiere Pro 2025 — not a chatbot that talks *about* Premiere, but an MCP server that actually opens projects, imports media, builds sequences, keyframes motion, color-grades, cuts footage to the beat, and renders **fully automatic cinematic intros** in four broadcast-grade styles.
A [Model Context Protocol](https://modelcontextprotocol.io) server (Node/TypeScript, stdio) with **59 tools**, packaged as a one-click `.mcpb` desktop extension. Built and verified live against **Premiere Pro 2025 (v25.5.0)** on Windows.
> ⚠️ Independent open-source project. Not affiliated with, endorsed by, or supported by Adobe. "Adobe" and "Premiere Pro" are trademarks of Adobe Inc.
---
## Why this exists
Premiere has **no official REST API, no usable CLI, and no local database** to drive it. The strongest automation surface is its **ExtendScript DOM**, reachable only from inside the app. So this project ships a tiny **CEP bridge panel** that runs a local HTTP server inside Premiere and forwards calls to ExtendScript — the same proven pattern used by tools like `pymiere`. On top of that sits a Node MCP server with file/registry access, process control, a UI-automation fallback, **and** a creative engine (Remotion-rendered visuals + synthesized sound design) for one-call cinematic intros.
```
Claude (Code / Desktop)
│ MCP (stdio)
▼
premiere-mcp (Node/TypeScript server — this repo)
│ HTTP 127.0.0.1:3030 │ file/registry │ process + UI │ Remotion + ffmpeg + numpy
▼ ▼ ▼ ▼
CEP Bridge Panel recent/logs/prefs/ launch/quit/ cinematic intro visuals,
(inside Premiere) .prproj inspect screenshot SFX beds, beat detection
│ CSInterface.evalScript
▼
ExtendScript host ($._PPRO_MCP) ──► Premiere DOM + QE DOM
```
---
## Highlights
- 🎬 **One-call cinematic intros** — `premiere_create_brand_intro` renders a parameterized Remotion visual, synthesizes a timed sound-design bed, composites it in Premiere and exports **16:9 and 9:16** with audio.
- 🎨 **4 polished style presets** — `neural`, `stadium` (broadcast god-rays + lens-flare logo), `datagrid` (HUD control-room), `glass` (glassmorphism) — each with its own palette, color grade, logo treatment and sound design.
- ✂️ **Beat-cut short-video mode** — `premiere_beat_cut_video`: footage folder + music → detect beats → cut shots exactly on the beat → export.
- 🎛️ **Real timeline control** — silent sequence creation, trimmed clip placement, titles via Motion Graphics Templates (.mogrt) with dynamic text, audio, transitions, effects, **keyframes with Bézier easing**, overlays with blend modes.
- 🗂️ **Works even when Premiere is closed** — read recent projects, logs, preferences, inspect `.prproj` (gzipped XML), back up projects, list auto-saves.
- 🛡️ **Safe by design** — read-only by default, confirmation gates on destructive ops, dry-run, auto-backup before overwrite, write-allowlist, hard timeouts, audit log, secret redaction.
- 📦 **One-click install** — ships as a `.mcpb` bundle (server + bridge panel + assets).
---
## Requirements
- **Windows** + **Adobe Premiere Pro 2025** (host id `PPRO`, CEP 12).
- **Node.js 18+**.
- For the intro/cut features (optional): **ffmpeg**, **Python 3 + numpy**, and **Remotion** (installed in the bundled `remotion-intro/` project — `npm install` there). Chromium is fetched by Remotion on first render.
- Adobe Media Encoder is **not** required — exports use Premiere's built-in direct exporter.
---
## Install
### Option A — One-click `.mcpb` (recommended)
```powershell
npm install
npm run build
npm run build:mcpb # -> build/premiere-mcp.mcpb
```
1. In **Claude Desktop**: *Settings → Extensions → "Install Extension"* → pick `build/premiere-mcp.mcpb`.
2. Ask Claude to run `premiere_install_bridge_panel` (sets the registry flag + copies the panel — no admin).
3. **Restart Premiere**, open **Window → Extensions → Premiere MCP Bridge**.
4. Verify: ask Claude to run `premiere_status`.
### Option B — Manual (dev)
```powershell
npm install
npm run build
npm run install-extension # installs the CEP bridge panel + sets PlayerDebugMode
```
Add to your Claude config (`claude-config-example.json` has a template):
```jsonc
{
"mcpServers": {
"premiere": {
"command": "node",
"args": ["C:\\path\\to\\Premiere-MCP\\dist\\index.js"],
"env": { "PREMIERE_MCP_BRIDGE_PORT": "3030" }
}
}
}
```
- **Claude Desktop:** `%APPDATA%\Claude\claude_desktop_config.json`
- **Claude Code (CLI):** `claude mcp add premiere -- node "C:\path\to\Premiere-MCP\dist\index.js"`
Full step-by-step in [INSTALL.md](INSTALL.md).
---
## Tool catalog (59)
<details>
<summary><b>Setup & lifecycle</b></summary>
`premiere_bridge_panel_status` · `premiere_install_bridge_panel` · `premiere_status` · `premiere_launch` · `premiere_quit` · `premiere_restart`
</details>
<details>
<summary><b>Projects</b></summary>
`premiere_get_app_info` · `premiere_get_project_info` · `premiere_get_preferences` · `premiere_open_project` · `premiere_new_project` · `premiere_save_project` · `premiere_save_project_as` · `premiere_close_project`
</details>
<details>
<summary><b>Media & bins</b></summary>
`premiere_import_files` · `premiere_create_bin` · `premiere_list_project_items` · `premiere_find_project_item` · `premiere_remove_project_item`
</details>
<details>
<summary><b>Sequences & timeline</b></summary>
`premiere_list_sequence_presets` · `premiere_list_sequences` · `premiere_get_active_sequence` · `premiere_create_sequence` · `premiere_new_sequence` (silent) · `premiere_set_active_sequence` · `premiere_get_sequence_tracks` · `premiere_add_marker` · `premiere_list_markers`
</details>
<details>
<summary><b>Auto-edit primitives</b></summary>
`premiere_place_clip` · `premiere_add_title` (MOGRT + dynamic text) · `premiere_add_audio` · `premiere_add_transition` · `premiere_add_effect` · `premiere_keyframe` (Bézier) · `premiere_add_overlay` (blend modes) · `premiere_apply_lumetri`
</details>
<details>
<summary><b>High-level creative</b></summary>
`premiere_build_video` (assemble from a JSON edit-spec) · `premiere_create_intro` · `premiere_create_brand_intro` (the flagship) · `premiere_detect_beats` · `premiere_add_beat_markers` · `premiere_beat_cut_video`
</details>
<details>
<summary><b>Export</b></summary>
`premiere_list_export_presets` · `premiere_export_sequence` (direct, no AME)
</details>
<details>
<summary><b>Files / registry (offline)</b></summary>
`premiere_list_recent_projects` · `premiere_get_logs` · `premiere_get_preference_files` · `premiere_inspect_project_file` · `premiere_backup_project` · `premiere_list_autosaves`
</details>
<details>
<summary><b>UI fallback & advanced</b></summary>
`premiere_screenshot` · `premiere_focus_window` · `premiere_ui_describe` · `premiere_send_shortcut` · `premiere_get_capabilities` · `premiere_run_extendscript` (guarded) · `premiere_run_menu_command` · `premiere_generate_report` · `premiere_bridge_selftest`
</details>
---
## The creative engine
> **Premiere is the compositor/exporter; the heavy animation lives in the render layer (Remotion).** This is the reliable path to broadcast-grade quality — speed curves, glow, grading and kinetic type are deterministic in Remotion, while Premiere does compositing, sound and export.
### Cinematic intro — one call
```jsonc
premiere_create_brand_intro {
"title": "M.P",
"subtitle": "AI · AUTOMATION · VIDEO",
"style": "stadium", // neural | stadium | datagrid | glass
"aspect": "both", // 16:9 and 9:16
"logoPath": "C:\\…\\logo.png", // optional; defaults to the bundled brand logo
"musicPath": "C:\\…\\track.wav", // optional; a synthesized SFX bed is added either way
"outputDir": "C:\\…\\out"
}
```
Each `style` brings its own palette, **color grade** (`grade`: `neon` / `teal-orange` / `mono`, with `gradeStrength`), **title treatment** (`titleStyle`: `stack` / `spread` / `minimal`), **logo treatment** (stadium lens-flare, datagrid HUD frame, glass card) and **sound-design bed** (stadium crowd-whoosh + big impact, datagrid UI-bleeps + riser, glass chime + shimmer). Every parameter is overridable.
### Build any video from an edit-spec
```jsonc
premiere_build_video {
"sequence": { "name": "My Short", "presetPath": "…/HD 1080p 25 fps.sqpreset" },
"video": [ { "path": "a.mp4", "track": 1, "at": 0, "in": 2, "out": 5 } ],
"titles": [ { "text": "Hello", "track": 2, "at": 0.5, "duration": 3 } ],
"audio": [ { "path": "music.wav", "track": 2, "at": 0 } ],
"transitions": [ { "name": "Cross Dissolve", "videoTrack": 1, "clipIndex": 0 } ],
"export": { "outputPath": "C:\\…\\short.mp4", "confirm": true }
}
```
### Beat-cut a reel
```jsonc
premiere_beat_cut_video {
"footageDir": "C:\\…\\footage",
"musicPath": "C:\\…\\track.mp3",
"beatsPerCut": 2, // 1 = cut on every beat
"order": "shuffle",
"aspect": "16:9",
"outputPath": "C:\\…\\reel.mp4"
}
```
Times are **seconds**, tracks are **1-based** (V1/A1 lowest), all paths **absolute**.
---
## Configuration (environment variables)
| Variable | Default | Purpose |
|---|---|---|
| `PREMIERE_MCP_BRIDGE_PORT` | `3030` | Port of the in-Premiere bridge panel |
| `PREMIERE_MCP_BRIDGE_HOST` | `127.0.0.1` | Bridge host (keep localhost) |
| `PREMIERE_MCP_ALLOWED_ROOTS` | Documents;Videos;Desktop;Downloads | Write/delete allowlist (`;`-separated) |
| `PREMIERE_MCP_EXE` | the 2025 path | Premiere executable |
| `PREMIERE_MCP_VERSION_FAMILY` | `25.0` | Prefs/registry version folder |
| `PREMIERE_MCP_REMOTION_DIR` | `./remotion-intro` | Remotion intro renderer project (must be in a path **without `!`** — webpack limitation) |
| `PREMIERE_MCP_OUTPUT_DIR` | `~/Videos/premiere-mcp` | Default output folder for rendered files |
| `PREMIERE_MCP_LOG_DIR` | `%APPDATA%\premiere-mcp\logs` | Server audit log location |
---
## Safety model
- **Read-only by default** — all `get/list/inspect/find/report` tools are non-destructive.
- **Confirmation gates** — destructive actions require `confirm: true` (quit/restart, close-without-save, overwrite a project/export output, delete a bin, raw ExtendScript, QE menu command).
- **Dry-run** — `premiere_run_extendscript` defaults to `dryRun: true`.
- **Auto-backup** — overwriting a `.prproj` writes a timestamped `.bak-…` first.
- **Write allowlist** — writes/deletes are confined to configured roots.
- **Hard timeouts** — a modal Premiere dialog can freeze ExtendScript; every bridge call times out with an actionable message instead of hanging.
- **Audit log + secret redaction** — every tool call is logged (stderr + file); tokens/passwords are redacted. stdout is reserved for the MCP protocol.
---
## Capability matrix (what's reliable vs render-layer)
| Area | Status | Notes |
|---|---|---|
| Status / launch / quit / restart | ✅ Full | process + bridge |
| Open / new / save / save-as / close project | ✅ Full | overwrite gated + auto-backup |
| Import media, bins, list/find items | ✅ Full | |
| Create sequence (silent) | ✅ Full | `app.project.newSequence` + `.sqpreset` |
| Create sequence (custom settings) | ⚠️ Dialog | Premiere 2025 opens its New Sequence dialog on scripted `createNewSequence` |
| Place clip / trim / multi-track | ✅ Full | |
| Title (MOGRT) + dynamic text | ✅ Full | sets the source-text param |
| Audio / music | ✅ Full | |
| **Keyframes (scale/opacity/rotation/position, Bézier)** | ✅ Full | verified live |
| Transitions / effects by name | ⚠️ QE | works on 25.5; QE DOM is unsupported by Adobe |
| Lumetri / LUT | ⚠️ Best-effort | param/LUT scripting is fragile → bake the grade into Remotion |
| Speed ramps / adjustment layers | ❌ Render-layer | not reliably scriptable in Premiere → do in Remotion |
| Direct export (no AME) | ✅ Full | `exportAsMediaDirect`, blocking |
| Beat detection / beat-cut | ✅ Full | ffmpeg + numpy onset detection |
| Cinematic intros (4 styles) | ✅ Full | Remotion visual + sound + composite + dual export |
| Recent projects / logs / prefs / `.prproj` inspect / backups | ✅ Full | works with Premiere closed |
| Screenshot / focus / keystrokes | ✅ Fallback | UI automation |
---
## Project structure
```
Premiere-MCP/
├── src/ MCP server (TypeScript)
│ ├── index.ts entry: registers all tools over stdio
│ ├── config.ts paths/ports/allowlist (env-overridable)
│ ├── bridge.ts HTTP client to the in-app panel
│ ├── safety.ts allowlist, confirm/dry-run, backups
│ ├── exec.ts logger.ts PowerShell exec + stderr/file logging
│ └── tools/ the 59 tools, grouped by domain
├── bridge-extension/com.mp.premiere.mcp/ the CEP panel (installed into Premiere)
│ ├── CSXS/manifest.xml CEP 12 manifest (PPRO 25, Node enabled)
│ ├── client/ panel UI + Node HTTP server + CSInterface
│ └── host/index.jsx ES3 ExtendScript host ($._PPRO_MCP) + JSON serializer
├── remotion-intro/ parameterized cinematic intro renderer (Remotion)
│ └── src/ BrandIntro, styles (4 presets), overlay loops
├── assets/
│ ├── sfx/generate_sfx.py synthesized sound-design kit + per-style beds
│ ├── audio/detect_beats.py beat/onset detector (ffmpeg + numpy)
│ └── overlays/ light-leak / grain loops
├── scripts/ install / uninstall / build-mcpb (PowerShell)
├── mcpb/manifest.json Desktop Extension manifest
└── test/ mock bridge + stdio integration test
```
Run the offline tests any time (no Premiere needed): `npm run build && npm run test:server`.
---
## Building the `.mcpb`
```powershell
npm run build:mcpb # bundles server + deps + bridge panel + assets -> build/premiere-mcp.mcpb
```
The packer writes ZIP entries with forward slashes (Windows `Compress-Archive` uses backslashes, which breaks the loader).
---
## Troubleshooting
| Symptom | Fix |
|---|---|
| `premiere_status` says bridge not connected | Open **Window → Extensions → Premiere MCP Bridge** (green dot) |
| Panel not in the Extensions menu | Re-run `premiere_install_bridge_panel` / `npm run install-extension`, fully **restart** Premiere |
| A tool times out | Premiere is likely showing a modal dialog — run `premiere_screenshot` to see it |
| Export "Unknown error" | The `.epr` preset path is wrong/empty, or the output extension doesn't match the preset format |
| Remotion render fails with a webpack "!" error | The Remotion project path contains `!` — move it to a path without `!` and set `PREMIERE_MCP_REMOTION_DIR` |
| `EvalScript error` | Host JSX failed — reopen the panel; check `%TEMP%` CEP logs |
---
## Acknowledgements
- The CEP bridge pattern follows the lineage of [`pymiere`](https://github.com/qmasingarbe/pymiere) and the Adobe-CEP samples.
- Built with the [MCP TypeScript SDK](https://github.com/modelcontextprotocol/typescript-sdk) and [Remotion](https://www.remotion.dev/).
## License
[MIT](LICENSE) © Maurice Putinas
TDQS
Scored across 59 tools
Most tools have distinct purposes, but there is ambiguity between premiere_create_sequence (with modal dialog) and premiere_new_sequence (automatic), and several get_* tools (get_app_info, get_project_info, generate_report) overlap slightly in the info they provide.
All tools follow a consistent 'premiere_verb_noun' pattern with snake_case. Verbs are imperative and nouns are descriptive, making the naming predictable and easy to understand.
59 tools is high but justified by the complexity of Premiere Pro. The number covers project management, editing, effects, markers, export, and automation. Some redundancy exists (e.g., create_sequence vs new_sequence), but overall the scope is appropriate.
The tool set covers major workflows like project creation, import, editing, effects, and export. However, gaps exist: no sequence deletion, no clip renaming, limited audio effects, and no direct timeline clip removal. Some operations rely on generic escape hatches.