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MarzLars

Unity UIToolkit MCP Server

by MarzLars

read_prerendered_docs

Access pre-rendered Unity UIToolkit documentation, returning manual pages for UXML/USS concepts or C# API references for specific classes.

Instructions

Reads pre-rendered documentation for Unity UIToolkit. Returns documentation from either Unity's HTML manual (for UXML, USS, etc.) or from C# source code (for class API references).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
doc_nameYesName of the documentation file (e.g., 'UXML' for manual, 'Button' for script-api)
doc_typeYesType of documentation: 'manual' for UIToolkit concepts or 'script-api' for class references
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must cover behavioral traits. It discloses that the tool reads pre-rendered docs from two sources, which implies a read-only operation. However, it lacks details on potential side effects, authentication requirements, rate limits, or output format, leaving some gaps.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two sentences, front-loaded with the core purpose, and contains no extraneous information. Every sentence contributes to understanding the tool.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the simplicity of the tool (2 parameters, no output schema, no annotations), the description is mostly sufficient. It could be improved by mentioning the output format (e.g., returns HTML text or plain text), but overall it provides a clear functional overview.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema covers both parameters with descriptions. The description adds value by providing concrete examples (e.g., 'UXML' for manual, 'Button' for script-api) and clarifying the mapping of doc_type to document type, exceeding the schema alone.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool reads pre-rendered documentation for Unity UIToolkit, specifying two distinct sources (HTML manual and C# source code). The name and description together unambiguously indicate the tool's function, and it is distinguishable from siblings which focus on code examples or script references.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies that the tool is used to retrieve documentation text, differentiating it from siblings like get_uitoolkit_code_example or get_unity_script_reference. However, it does not explicitly state when not to use it or provide direct comparisons to alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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