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Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
pingA

Check that Premiere is running and the bridge panel is alive. Returns the Premiere version, project name and active sequence. Call this before anything else.

get_timelineA

Full picture of the active sequence: resolution, frame rate, duration, and every clip on every track with its node ID, timing, effects and Motion scale. The best first call before editing anything.

get_clipA

Everything about one clip: timing, in-point, and every effect with all of its property values and keyframe state. Read this before changing a clip so you know what you are overwriting.

list_sequencesA

List every sequence in the project and say which one is active.

set_active_sequenceA

Make a sequence the active one, so every other tool operates on it. Match by name or sequence ID.

create_sequence_from_itemsA

Create a new sequence built from one or more project items, and confirm it exists. Premiere derives the settings from the first item, so this needs no preset and opens no dialog. Useful for making a scratch sequence to experiment in.

check_editA

Inspect the whole sequence and report the problems that quietly ruin an edit: clips scaled above 100 percent, stabilisers that were never analysed, audio above unity or with keyframes that spike, disabled clips, gaps on the main video track, muted tracks, and clips missing a grade while their neighbours have one. Read only, so it is always safe to run.

contact_sheetA

Export one still per clip on a video track, taken from the middle of each clip, and return the file paths. Read the images afterwards to judge a grade across the whole edit at once instead of one frame at a time. Slow, since every frame is a real render.

get_gradeA

Read the Lumetri Basic Correction values of every graded clip in one call, so a grade can be compared across shots without inspecting clips one at a time.

get_playheadB

Current playhead position in the active sequence, in seconds and as timecode.

set_playheadA

Move the playhead to a time in seconds and read the position back. Useful before export_frame, since that captures wherever the playhead lands.

set_track_stateA

Mute or unmute a video or audio track and read the state back. Muting a video track hides it from the program monitor and from exports.

list_markersA

List every marker on the active sequence with its time, name and comment.

add_markerA

Add a marker to the active sequence at a given time, then confirm it exists. Handy for noting beats, cut points or review comments.

delete_markerA

Delete the marker nearest a given time, within a small tolerance, and report how many remain. Deleting cannot be undone from here, so check list_markers first.

list_project_itemsA

List the project panel contents: bins and media, with the node ID of each. Use this to find footage before adding it to a timeline.

import_mediaA

Import one or more media files into the project panel and confirm the item count grew. Paths must be absolute.

create_binA

Create a bin in the project panel and confirm it exists.

set_clip_enabledA

Enable or disable a clip. A disabled clip stays on the timeline but is skipped in playback and export, which makes it a safe way to try removing a shot.

split_clipA

Cut every clip on a track at the given time, the same as the razor tool. Returns the new clip count so you can confirm the cut landed.

remove_clipA

Remove a clip from the timeline. Ripple closes the gap and shifts everything after it; lift leaves a gap. Destructive, so confirm the node ID with get_timeline first.

add_to_timelineA

Place a project item onto a track at a given time and confirm the clip count grew. Overwrite replaces whatever is already there; insert pushes later clips further down the track. Use list_project_items to get the item ID.

move_clipA

Move a clip to a new start time on its own track and confirm it landed. The move fails if another clip already occupies the destination.

set_clip_speedA

Change a clip's playback speed. 100 is normal, 50 is half speed and twice as long, 200 is double speed. Confirms the new duration.

trim_clipA

Trim a clip's start or end on the timeline and confirm the new duration. Trimming the end shortens the tail; trimming the start moves the head later, leaving a gap.

set_scaleA

Set a clip's Motion scale and read it back to confirm. 100 means native pixels. Check the source resolution first: scaling above 100 on footage that already matches the sequence frame throws away real detail and cannot be recovered on export.

grade_clipsA

Apply the same Lumetri Basic Correction to a group of clips in one pass, then read every value back. Grade shot groups that share a lighting condition together; a single correction across mixed lighting is what makes an edit look amateur. Reports per clip, so one failure does not hide the rest.

set_lumetriA

Set Lumetri Basic Correction values on a clip and read them back. Only the fields you pass change. The clip needs a Lumetri Color effect already; add one with apply_effect. Note that the creative Look itself cannot be set by script, only its intensity.

set_audio_levelA

Set a clip's audio level in decibels and read it back. 0 dB is unity and the practical ceiling; dialogue usually sits near -14 dB with a music bed under it around -26 dB. Any existing volume keyframes on the clip are cleared first, since they would otherwise override the level.

set_fadeA

Put a clean fade in and/or out on a clip: Opacity for video, Volume for audio. Existing keyframes on that property are cleared first, because new keys interleave with old ones rather than replacing them, which is how envelopes end up spiking to full. Also handles the source-time offset that makes naive keyframes on stills and graphics silently never fire.

list_effectsA

List every video or audio effect name Premiere can apply. Use this to get exact names for apply_effect.

apply_effectA

Add a video or audio effect to a clip by name and confirm it attached. Use list_effects for exact names.

list_transitionsA

List every video transition name Premiere can apply, for use with add_transition.

add_transitionA

Add a video transition at a clip's head or tail and confirm it appeared on the track. Note that a transition needs media beyond the cut to draw from; without handles Premiere may refuse or shorten it.

get_stabilizer_statusA

Report Warp Stabilizer state for every clip that has it. solved: false means the clip has NOT been analysed and is not actually stabilised, whatever its settings say. Always check this after changing stabiliser settings, because scripted changes do not trigger re-analysis.

set_stabilizer_modeA

Set Warp Stabilizer to 'no_motion' (locked static frame, what static-camera edits need) or 'smooth_motion' (keeps camera movement, smoothed). Premiere will NOT re-analyse from a script, so the response tells you whether the clip still needs Analyze clicked in Effect Controls.

export_frameA

Write a full resolution still of the sequence at a given time. Use this to actually look at your work after a grade or a reframe, instead of trusting a tool's success flag.

list_export_presetsA

List Adobe .epr export presets on disk, including the ones Premiere ships itself. Adobe Media Encoder does not need to be installed. Pass the path of one to export_sequence.

export_sequenceA

Render the active sequence to a file using Premiere's own encoder; Adobe Media Encoder is not required. Long running, so raise timeout_ms for big sequences. The output file is confirmed on disk before this reports success.

save_projectA

Save the current project. Nothing auto-saves, so call this after a batch of edits.

run_scriptA

Escape hatch: run raw ExtendScript in Premiere for anything the typed tools do not cover. ES3 only (var, no arrow functions, no template literals, no JSON object). End with return __result({...}) or return __error('...'). Helpers available: __seq, __qe, __findClip, __qeClipAt, __qeTrackFor, __component, __property, __componentNames, __clearKeys, __ticksToSeconds, __secondsToTicks.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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