Blender MCP Bridge
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| blender_execA | |
| get_blender_sceneA | |
| image_to_3d_modelA | |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 3 tools
Each tool has a clearly distinct purpose with no overlap: blender_exec runs Python scripts, get_blender_scene retrieves scene information, and image_to_3d_model creates 3D models from images. The descriptions reinforce these distinct functions, making misselection unlikely.
The naming follows a consistent verb_noun pattern (blender_exec, get_blender_scene, image_to_3d_model) with clear actions and targets. The minor deviation is that 'blender_exec' uses an abbreviation while others are spelled out, but the pattern remains readable and predictable.
With only 3 tools, the set feels thin for a Blender bridge, as it lacks core operations like modifying objects, rendering, or exporting. While the tools are well-defined, the count is borderline low for the apparent scope of 3D modeling and automation.
There are significant gaps in the tool surface for a Blender integration. Missing are essential CRUD operations (e.g., create/update/delete objects), rendering tools, export capabilities, and scene manipulation functions. This will likely cause agent failures when trying to perform common Blender workflows.