Prospero's Hoard
Provides video rendering through FFmpeg, including beat-synced timelines, Ken Burns effects, transitions, burned lyric captions, audio muxing, and mp4 export.
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Prospero's HoardCreate a photocard of @Iris and @Mika backstage"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Prospero's Hoard
The Faustus button opens the shared copilot panel for the selected project.
Faustus owns conversations, drafts, model selection and agent execution;
Prospero supplies its native studio tools, project, current section and selected
asset. Chats remain available in Faustus Studio, while completed turns refresh
domain views through the existing data refresh flow. Creative engines and jobs
retain their normal configuration. Configure the family Faustus endpoint in
data/backend.json or PROSPERO_FAUSTUS_URL.
Such stuff as dreams are made on: can an agent direct a whole production?
A local media studio that drives your ComfyUI, ffmpeg and a local TTS to make consistent characters, photocards, album art and music videos cut on the beat, by hand or entirely over MCP, and remembers exactly how every asset was made.
Español · Quick start · Real production example · Connect to Faustus · MCP reference · Voice studio · Portfolio
Actual application, synthetic demo data. Every picture comes from the bundled demo backend, a procedural stand-in for ComfyUI that draws labelled placeholder scenes; with your ComfyUI connected the same screens show real model output.
Why
A language model asked to help with a small music production (an invented group, its photocards, a cover, a video for the single) can only describe what it would do. It cannot run a node graph, it cannot keep a character's face consistent across forty images, it cannot find the beat of a song, and nobody can later answer "which seed and checkpoint made this card?". Doing it by hand means juggling a node editor, an image editor, an audio tool and a video editor that share no memory.
Prospero turns each step into a typed, queueable operation with a recorded
recipe: characters are mentioned as @Name and their description is
inlined every time, every asset keeps the exact parameters that made it
(and can be re-run to the byte on the same backend), songs are analysed for
tempo and sections, and a timeline is cut on the beat and rendered with
ffmpeg. The local model directs; the studio does the work and reports back
with ids and pictures.
Actual application, synthetic demo data: the auto-cut of the 30 s demo song (120 BPM, quiet-loud-quiet), two beats per shot in the loud section, four in the quiet ones, and the preview it rendered with ffmpeg.
Related MCP server: Compeller MCP
Use cases
An independent musician with a finished single imports the song, lets the beat tracker find tempo and sections, times the lyrics, and gets a cover, a lyric card and a 9:16 video cut on the beat - without opening a node editor or a video editor.
A writer or game designer with an original cast gives each character a look prompt and a canonical reference, then asks for "@Iris and @Mika backstage": the same faces come back across dozens of images (
consistent=true), and every card says which seed and checkpoint made it.A local model in Faustus asked to "make a teaser for the single" calls
studio_generate_image,studio_timelineandstudio_render, gets short ids back, looks at a picture only when it asks for one, and every call it made is listed under Assistant activity.Someone who explains things for a living types a topic ("why the sea glows at night") and gets a narrated vertical short: a script with a hook written by the local model, a voice-over, captions that light up word by word, stock footage or generated pictures cut to what is being said, a music bed that ducks under the voice, and the title, hashtags and credits ready to paste.
A ComfyUI user with their own workflows imports the UI-format export, gets it converted, checked against the live node list and mapped to named parameters, and from then on generates with it from the studio or from an agent, with lineage.
What is implemented
The studio combines image and video creation with optional identity, outfit, setting, style and pose references, a large monitor, one-click media viewing and take comparison. Text and shots imports TXT/LRC/SRT/VTT and links phrases and timing to the storyboard; an idea remains enough to start. The searchable tool drawer retains the complete toolset. Timeline rendering no longer silently freezes the last frame to cover substantially short clips. See redesign research and local tests.
Area | Available now | Boundary |
Projects and cast | Projects, characters (look prompt, negative, palette, canonical reference, voice), places and objects (a stage, a street, a guitar: look and reference image, in their own Cast tabs), ordered groups, | Single local user; names must be unique per project (they are the mention); a deleted cast entry can be restored from the Cast page, a deleted group cannot; at most 10 references per render; single-reference engines inline the extra entries' look instead |
Generation (ComfyUI) | Qwen-Image 2.1 (int8) txt2img and a multi-reference edit (1-10 references, up to native 2K), SDXL txt2img, img2img, inpaint and a two-pass hires fix, model upscale (x2 or x4, ESRGAN-family) and background removal to a transparent PNG (BiRefNet) on any image asset, SD 1.5 txt2img, SVD image-to-video, FLUX.1 schnell txt2img, FLUX.1 Kontext reference-guided edits, Wan 2.2 TI2V image-to-video, all as API-format templates; each with its own sampler/size defaults; an | Prospero hosts no model; Kontext is single-reference (Qwen-Image 2.1 takes up to 10), Wan is image-to-video only; upscale needs |
GPU etiquette | VRAM estimate per workflow family (editable) checked against the card ComfyUI really runs on (its own | Nothing is ever unloaded unless you press "Free ComfyUI memory" |
Lineage | Every generated asset records template, template hash, checkpoint, every parameter and seed, inputs and timing; "Reuse recipe" reproduces an image byte for byte on the same backend (tested), "Vary seed" re-runs it with new seeds | Reproduction is only guaranteed on the same backend, models and ComfyUI version |
Design | Pillow renderer, no browser: photocard front and back, album cover (4 layouts), teaser poster, lyric card, tracklist back, thumbnail, with a "night" horror/thriller variant for the cover, poster, lyric card and tracklist; gradients, holographic foil, blends, vignette, letter spacing, shadows, shrink-to-fit text, tracklist columns; photocard sets for a whole group or a solo artist in several looks, with a contact sheet; print mode with 3 mm bleed at 300 dpi; 6 bundled font families | The QR layer draws a placeholder box (no QR library is pinned) |
Audio | Import (mp3, wav, flac, ogg, m4a), waveform, own beat tracker (band-balanced spectral flux, tempo prior, dynamic programming) tested within 1 BPM and 50 ms on click tracks and kick-and-snare patterns at 90-140 BPM, downbeat and section estimates, LRC lyrics with a tap-to-time tool and a first-pass auto-timing from the lyrics' | Auto-timing is an estimate from the structure, not vocal alignment; section labels are "section A/B" with low/mid/high energy, not verse/chorus; very fast songs (170 BPM) are reported at half time |
Stems | Splits a song into vocals, drums, bass and other with Demucs ( | The first run installs Demucs; on the CPU it is slow |
Voices | Piper TTS, ten curated voices (Spanish, English, French, Italian, Portuguese, German) downloaded on first use; Faustus TTS through Hoard Link with Piper as fallback; per-character voice and speed | Generic synthetic voices for character narration; see the voice studio below for cloning |
Voice studio | A pluggable TTS/STT engine registry (Piper plus optional local cloning engines - Coqui XTTS-v2, F5-TTS, Kokoro, Chatterbox - and an optional ComfyUI TTS workflow; faster-whisper and optional openai-whisper for speech-to-text), installed on request, never silently; a voice library from an uploaded sample (loudness normalisation, silence trim, an SNR/clipping quality check, an automatic reference transcript, named presets); transcription and short-clip dictation with word timestamps and SRT/VTT/TXT export; audiobook narration from text or a | Cloning engines must be installed (a documented |
Music generation |
| Needs the ACE-Step checkpoint in ComfyUI (the example single was composed with ACE-Step 1.5 turbo); imported songs work fully either way |
Video | Beat-synced auto-cut (density per energy - from the lyrics' verse/chorus markers when present - flashes on phrase downbeats, a new shot per section and optionally per sung line, per-section storyboards in story order, no immediate repeats, whole song covered) into an editable timeline; ffmpeg renderer with Ken Burns moves, cut/crossfade/dip/flash transitions that keep cuts on the beat, burned lyric captions with optional karaoke, the song muxed in; 540p preview or 1080p final; SVD/Wan clips converted to mp4; optional finishing pass (colour grade presets, film grain, vignette, letterbox, downbeat glitch flashes, eight caption styles - default, horror (condensed uppercase), bold, pop (one big word at a time, popping in), pulse (the whole line in caps, swelling on every beat), typewriter, handwritten and cinema (film-title serif, slow fades) - and a framing for clips of another shape: | Ken Burns is a zoom range plus pan direction, not free start/end rectangles; colour grades are |
Reframe | Any picture or clip into 9:16, 16:9, 1:1, 4:5, 2:3, 3:2 or 21:9 without generating it again: | The automatic focus point is the sharpest detail of the picture: set |
Frame interpolation |
| FFmpeg motion compensation, not FILM; difficult motion can show artefacts. YAW 6.7 review |
Clip retake | Redo only a stretch of a clip ( | The VACE models are installed but not yet run on a real GPU (the cards were busy): only the fake ComfyUI of the tests has rendered one; a missing model is |
Word retake | Redo some words of a voice line without regenerating the rest ( | |
Clip edit | Redraw a whole clip from an instruction ("make it night", "give her a red coat", "turn the guitar into a violin", "make it a watercolour") with Bernini-R, a Wan renderer fine-tuned for video editing, through ComfyUI's core node | The Bernini-R models are not yet run on a real GPU (the cards are busy with a language model): only the fake ComfyUI of the tests has rendered one; missing models are |
Productions and recipes | A whole music video as one resumable, checkpointed job (lead and its reference sheet, song, stills, lyric timing, Wan clips, photocards, album art, the cut and its renders, a | The cut's pace (beats per shot) is not recorded by the production script, so a recipe exported from a scripted run uses the defaults; prompts that describe the old lead's props are flagged, not rewritten; the end frame of a continued shot needs the first-last-frame model (otherwise it is dropped), and drafts have no end frames |
Animatic | Before the expensive clips (every 5 s Wan clip took ~9.5 min in the real run), the production cuts its stills exactly where the final cut will cut - the same auto-cut over the same song take, lyric/section marks and options - with a Ken Burns move and a crossfade per shot, captions and finishing, rendered at 720p in each target aspect, plus a | The animatic crossfades every cut (the final keeps its flashes and glitches); GPU minutes are estimates from the real run's timings (configurable) |
QA director | A pass over a production's outputs, per stage or all of them, inline after each stage ( | The checks are heuristics with editable thresholds, not a trained critic; without a vision model only the model-free checks run (it never blocks); a scripted production is checked read-only |
Character kit | Each character carries a kit: a model sheet (the canonical redrawn by the edit engine from up to 12 set views - front, three-quarter, profile, back, close-up, expressions, action, sitting, night - tagged per view, with a labelled contact sheet); a dataset built from the canonical, references, sheet and good takes, with captions that name a trigger word and describe only what changes, a readiness report (too few images, blurry, near duplicates, captions without the trigger, missing views) and auto-captions from the vision model; local LoRA training through a configurable trainer ( | Training needs a trainer installed and the base model for the architecture; VRAM and time are estimates; the rough identity check only catches colour/costume drift |
Graphic shots | A shot can be drawn by code instead of generated ( | Fonts are bundled and laid out without complex scripts (no Arabic or Indic shaping); a graphic clip exports its poster still to NLE XML/EDL; beat effects of the finishing are not applied to graphic clips; the transparent overlay is a working QuickTime file (qtrle), not a delivery format |
Style cards | Presets for a look: the image prompt parts plus, for graphics, a technique (how it is drawn, in words), a palette, motion (easing or bezier, stagger, stepped fps, pop), a signature transition, a quality rating (0-3 stars) and pitfalls. Four built-in music-video cards ("Neón nocturno", "Papel recortado", "VHS terror", "Tipografía suiza") are read-only: duplicate one to adapt it. Managed in the graphic editor (Style cards) and through | Built-in cards are written in Spanish; the quality stars are a hand rating, not measured |
Narrated shorts | A topic (the script - hook, 5-9 segments with an English image prompt and stock keywords each, title, description, hashtags - is written by the local model through Hoard Link) or your own script becomes a vertical video as one resumable production: every sentence voiced (a voice-studio voice, Piper or Faustus TTS) with exact sentence times, word times from speech-to-text aligned back onto the script's own words (or a syllable-weighted estimate), a shot plan on the narration's clock filled with stock footage or generated stills ( | The script's facts are the model's: read it ( |
Stock footage | Pexels and Pixabay search (videos or photos, filtered by orientation and length) with a free API key per provider, the smallest file that reaches the render's resolution, imported with provider, author, page and licence in its recipe, and credit lines built from them | Needs a key (Settings > Stock footage); results depend on English keywords |
Spaces (node canvas) | A canvas per project (Spaces in the sidebar) where text, media, cast, picture, clip, song, assistant, edit, join-clips, layers, edit-clip, list and note nodes are wired with typed, coloured connections (text blue, image purple, clip green, audio orange): a picture takes prompts, up to 10 references, a pose map (the body pose to copy) and a layout depth map (the composition to keep), both as extra references with notes, a clip takes start pictures (one clip each), an end picture (a first-last-frame clip on Wan 2.2 14B, template | Generators are the studio's own (Qwen-Image, Wan 2.2, S2V, InfiniteTalk, Animate, ACE-Step, SDPose, Depth Anything 3): pose and depth maps, InfiniteTalk and first-last-frame clips need their models installed (see Models); one run at a time per space; Build, the assistant and "Improve" need a local model behind Hoard Link; the estimate is rough until a template has rendered on this computer |
Film guide | A guide to the camera's language (Film guide in the sidebar): 57 entries - shot sizes, camera angles, camera moves, lenses and focus, light and composition - each with its own drawing (the moves, rack focus and others animated), what it is, when to use it and the English words a model understands; "Copy" and "Use in Generate"; in any prompt box (Generate, the shot editor, a space's nodes) typing | The words steer the model; they do not guarantee the framing |
Agent control | 90 MCP tools mirroring | Jobs are polled by the MCP tools ( |
Interface | React studio: Overview, Cast (with each character's Kit: overview, model sheet, dataset, training, takes; pack import and the library), Generate, Library with lightbox, Designer, Audio, Timeline, Boards, Spaces (the node canvas), Film guide, Videos (each project's music videos and shorts) and Productions (all of them, with Recipes and New short), Voice, Jobs, Backends, Assistant activity, Settings (with the stock footage keys); dark and light, Spanish and English, keyboard shortcuts (Escape closes only the topmost dialog); a project without a chosen cover shows its newest favourite picture ("Choose a cover" on its Overview); "Improve" (the local model rewriting a prompt) next to the prompt in Generate, the storyboard's shot editor and the spaces; Audio analyses a song as soon as it is picked, in sections taken from its timed lyrics when it has them; backend messages, job names and errors read in the app's language | Timeline editing is clip-level (duration, transition, camera, order, swap), not frame-level |
Actual application, synthetic demo data: the photocard set rendered for the five invented members, opened in the lightbox with its recipe and inputs.
Actual application, synthetic demo data: the "Reference film" space after one run - three sheets feed a frame through its references, the frame starts a draft clip, the style text reaches both.
Models
Family | Checkpoint / files | VRAM (approx.) | Best for |
Qwen-Image 2.1 (int8) |
| ~7.3 GB + 9.4 GB loaded one after the other; peak ~10-12 GB at 1 MP, more at native 2K | Best prompt adherence, in-image typography, multi-reference identity (1-10 images) |
FLUX.1 schnell |
| ~13 GB | Fastest drafts (4 steps) |
FLUX.1 Kontext dev |
| ~13 GB | Single-reference edits |
SDXL / SD 1.5 |
| ~7 GB / ~3.5 GB | Always available fallback, low-VRAM draft |
SVD |
| ~10 GB | Image to short video |
Wan 2.2 TI2V (5B) |
| ~12 GB | Image to video, native 1280x704 |
Wan 2.2 I2V 14B (fp8) |
| ~10 GB (offloads the rest) | Real motion and camera moves (orbit, crane, push-in) from a still, 832x480 / 480x832, 5 s at 16 fps in ~2.5 min |
Wan Animate 2 (distilled) |
| a 16 GB card (jobs wait for one; a 12 GB card takes minutes per step) | Motion transfer: the character of a still performs the motion of a driving video (a dance, a stunt), ~9 min for 3 s on a 16 GB card |
Wan 2.2 S2V 14B (fp8) |
| a 16 GB card | Lip sync: the character of a still sings or speaks a stretch of audio, 832x480 at 16 fps; ~5 min for 4.8 s on a 5060 Ti 16 GB; longer lines chain extend steps (up to 4, ~19 s) |
Wan 2.1 InfiniteTalk 14B (480p) |
| a 16 GB card | Long lip sync: up to 90 s in chained windows (template |
Wan 2.2 first-last-frame (14B) | template | a 16 GB card | A clip that starts on one picture and ends on another (a Spaces clip's |
Wan 2.1 VACE 1.3B (draft retake) |
| not measured yet | Quick redo of a stretch of a clip (up to ~4 s); installed, not yet run on a real GPU |
Wan 2.2 Fun VACE 14B (final retake) |
| a 16 GB card | Final-quality redo of a stretch of a clip; installed, not yet run on a real GPU |
Bernini-R 1.3B (draft clip edit) |
| not measured yet | Quick edit of a clip from an instruction (up to 5 s per window); not yet run on a real GPU |
Bernini-R 14B (final clip edit) |
| a 16 GB card | Final-quality edit of a clip from an instruction; not yet run on a real GPU |
SDPose whole body |
| ~3 GB | Pose map (skeleton) of a picture (template |
Depth Anything 3 |
| ~3 GB | Depth map of a picture (template |
ACE-Step 1.5 |
| ~8 GB | Song composition with vocals |
Real-ESRGAN x4 |
| ~2.5 GB | Upscale x2 or x4 of any image |
BiRefNet |
| ~3.5 GB | Background removal, PNG with transparency |
Wan Animate 2 ships as bf16 (33 GB) and int8: cast the bf16 to fp8 with
python -m prosperos_hoard.devtools.cast_fp8 wan_animate_2_distill_bf16.safetensors ComfyUI/models/diffusion_models/wan_animate_2_distill_fp8_e4m3fn.safetensors
(run it with ComfyUI's Python, which has torch)
(transformer-block weights only, a minute); Prospero loads the fp8 file
when it is there. A template can name the card it needs (min_card_mb):
with a render pool, a job waits for a server whose card holds it and the
others keep taking the rest.
Animate renders 3 s (73 frames at 24 fps) by default: on a 16 GB card 81
frames already spill out of VRAM and crawl. Prospero's launcher starts
ComfyUI with disk-backed offload off (a big model then streams from RAM,
not from the disk, on every step); on a Windows card that also draws
desktop apps, "comfyui": {"args": ["--reserve-vram", "2.5"]} in
~/.hoard/backends.json keeps them from pushing the render into shared
memory.
studio_generate_image's engine parameter (and a project's own image_engine
setting) picks between the image families: auto (default) resolves to
Qwen-Image 2.1 when its node class and model files are installed, else Flux
schnell, else SDXL - every result says which one it actually used. A
template name always wins over engine when both are given. See
docs/ARCHITECTURE.md for how the converter turns
ComfyUI's own UI-format export of each template into the API-format
workflow above, and how a missing model file is reported.
Upscale and background removal
Two edits of studio_edit_image (and the lightbox buttons Upscale x2,
Upscale x4 and Remove background) run on ComfyUI core nodes only, with
no prompt, and work on any image asset:
upscaleenlarges with an ESRGAN-family model (templateesrgan_upscale). The model works at 4x and the result is scaled down to the requestedscale, 2 or 4 (default 2). Any other value is refused (bad_parameter), and so is a result larger than 8192 px on a side (too_large; the message gives the source size and the maximum).modelmay name another file that is installed inupscale_models; the default isRealESRGAN_x4plus.safetensors. A source with transparency (a cut-out) runsesrgan_upscale_alpha, which puts the source alpha back at the new size, so it stays a cut-out.remove_backgroundcuts out the subject with BiRefNet (templatebirefnet_remove_background, the same graph as ComfyUI's own "Remove Background (BiRefNet)" blueprint) and imports a PNG that keeps its alpha channel. The model file isbirefnet.safetensorsunlessbackend.jsonnames another one under"bg_removal_model".
Both always produce one image and record the source in the recipe
(edit_image:upscale, edit_image:remove_background). The model files are
not bundled; put them here (folders relative to your ComfyUI install):
File | Folder | Source |
|
| |
|
|
When a file is missing the job fails with model_missing, naming the folder
and the files ComfyUI does list. Both nodes need a recent ComfyUI (the
background-removal loader is not in older releases); an older one reports the
missing nodes. VRAM estimates are 2500 MB (esrgan) and 3500 MB (birefnet),
editable like the others.
Quick start
git clone https://github.com/Luissalet/ProsperosHoard.git
cd ProsperosHoardYou need Python 3.11+ (3.13 recommended), Node.js 22 for the interface and
ffmpeg on PATH (or the bundled imageio-ffmpeg binary is used). ComfyUI is
optional: --demo runs everything against a procedural stand-in.
Windows
Double-click Iniciar Prospero's Hoard.cmd (or run scripts\start.ps1).
The first run creates .venv with Python 3.13, installs
requirements-lock.txt, builds the interface with npm and opens
http://127.0.0.1:8815; later runs reinstall only when the lock file changed.
Detener Prospero's Hoard.cmd stops it (only after checking that the
port really belongs to Prospero).
Manual steps:
C:\Python313\python.exe -m venv .venv
.venv\Scripts\python.exe -m pip install -r requirements-lock.txt
cd frontend; npm ci; npm run build; cd ..
.venv\Scripts\python.exe -m prosperos_hoard # real data in .\data
.venv\Scripts\python.exe -m prosperos_hoard --demo # demo data in .\data-demoLinux / macOS
python3 -m venv .venv
.venv/bin/python -m pip install -r requirements-lock.txt
(cd frontend && npm ci && npm run build)
.venv/bin/python -m prosperos_hoard --demo --no-browserThe first --demo run seeds its data (about a minute on two CPUs) before
the server answers. Then open http://127.0.0.1:8815
(curl http://127.0.0.1:8815/api/health answers "service": "prosperos-hoard").
Flags: --port, --data-dir (or PROSPERO_DATA_DIR), --demo,
--no-browser. PROSPERO_ALLOWED_HOSTS (comma-separated) lets the API answer to a LAN or tailnet name. --demo starts the procedural demo backend (with PROSPERO_DEMO_MOTION=1 its fake ComfyUI also lists the big video models - Wan 14B, VACE, Bernini-R - so those features can be tried), seeds an
original five-member group with portraits, stage shots, a cover, a photocard
set, a synthetic 30 s song with timed lyrics and an auto-cut timeline, and
renders its preview video. To use your ComfyUI, leave it on
127.0.0.1:8188 (Hoard Link finds it) or set its URL in Settings. On a GPU
shared with a language model, renders slow down a lot; PROSPERO_COMFY_TIMEOUT_S
raises how long a job may run (defaults: video 1 h, audio 30 min, image 20 min).
Actual application, synthetic demo data: the synthetic demo song analysed by the built-in beat tracker, with the section estimates and the LRC lyrics timed to it.
Connect it to Faustus
Prospero's Hoard is a plugin for Faustus,
the local AI workspace, and declares itself with
faustus-plugin.json. Start it, then in Faustus open Connectors -> Nearby apps -> Add: Faustus
finds it on port 8815, reads the manifest and launches the MCP adapter
(prosperos_hoard/mcp_server.py, stdio). The model backend is shared: the
studio asks Hoard Link which ComfyUI and TTS are already running instead of
loading anything of its own.
MCP tools
Tool | What it does | Read-only |
| Backends, checkpoints, free VRAM, queue | yes |
| See, start and stop the local servers (ComfyUI, the render pool, Ollama) without Faustus | yes / no / no |
| What each GPU holds and which server holds it, against what each image engine needs | yes |
| Draft a music video from a concept (shot list, song tags and lyrics in the chosen language, then a director's review that rewrites weak shots) and start it from the edited draft | no / no |
| Move bad results to the trash (refused while in use unless | no / no |
| List or create productions | yes / no |
| List, create, update characters and groups | no (list is read-only) |
| Queue txt2img/edit with @mentions, presets and an image engine choice | no |
| img2img, inpaint, hires fix, model upscale x2/x4, remove background, reuse recipe, vary seed | no |
| A picture or clip in another shape (9:16, 16:9, 1:1...) without regenerating it / split a song into vocals, drums, bass and other (plus an instrumental mix) | no / no |
| Redo a stretch of a clip (up to ~4 s) with Wan VACE, | no |
| Edit a whole clip from an instruction with Bernini-R ( | no |
| Image to short video (SVD) | no |
| Compose a song with vocals (ACE-Step) | no |
| Spoken line with a character's voice | no |
| Import a local file from an allowed folder | no |
| Tempo, beats, sections | yes |
| Render a design / a whole photocard set | no |
| Auto-cut, read, edit a timeline / render it | no |
| Queue, one job (with wait), cancel | yes / yes / no |
| Find assets, look at them, their recipe | yes |
| List productions / one production's stages, renders and next step | yes |
| Start a whole production from a spec / resume or approve it / change shots before the render (including | no |
| Every take a shot has had (stills and clips, the one in use marked); put one back with | yes |
| Redo only the unapproved shots with new seeds / re-render draft clips as final / add cut shapes (9:16, 16:9, 1:1) and a framing | no |
| Turn a finished production into a recipe with a | no / yes / yes |
| "Recreate this with X": a new production from a recipe with another lead | no |
| The stills cut like the final, 720p, with a plan and GPU estimate, before any clip is rendered | no |
| Add or change a shot drawn by code (title card, kinetic lyrics, lower third, outro card) / render it to mp4, a still PNG or a transparent .mov | no |
| List, read, create (copying a built-in), update and delete style cards: palette, motion, typography, signature transition, quality, pitfalls | no (list/get read-only) |
| QA pass over a production (check, or check and regenerate the failures) / its last scorecard and retries | no / yes |
| A narrated short (or 2-8 variants) from a topic or a script / read or replace a short's script | no |
| Search Pexels/Pixabay footage and import results with their credit | no |
| Model sheet: the canonical redrawn from set views, added to the dataset | no |
| Training images and captions: build, edit, auto-caption, readiness report | no (get/report read-only) |
| Trainers and settings, a training plan, start a local LoRA run, status and log | no (plan/status read-only) |
| LoRA adapters (attach, strength, enable) and kit settings (trigger, auto-use, identity threshold) | no |
| Renders of a character as takes, identity scores, promote/reject | no (list read-only) |
| Portable | no |
| Node canvases: list, create from a template, read, edit with ops (add_node, set, move, connect, disconnect, remove), run (one node, downstream, up to here or all), estimate, build from a sentence, app form ( | no (list/get read-only) |
| Rewrite a picture, clip or song prompt with the local model, keeping | yes |
| The film-language guide (shot sizes, angles, moves, lenses, light, composition) with the words a model understands | yes |
| A music video's look, caption style, framing and beat effects (re-renders only the cut) / a seamless Spotify Canvas loop | no / no |
| Engine status and install hints / clone a voice from a sample / list saved voices | yes / no / yes |
| Synthesise a line / transcribe audio with timestamps | no / yes |
| Narrate text as chapters / dub a video into another language (timing plan and QC on by default; | no |
| Fix and re-run one dub segment (plan and QC refreshed) / poll a voice-studio job (a finished dub returns its line table with | no / yes |
| Redo words first..last of a voice line with new text (a TTS voice, or | no |
| production_export_lumiere | Write a production's cut as FCP7 XML + EDL and open it as a project in Lumiere's Hoard | no |
| cast_import_character | A cast member from a name, a description, a look and reference images (the same name and source_ref twice is the same member) | no |
| production_from_storyboard | A production draft from shots {text, duration_s?, image?}; not queued, it still needs a song | no |
| voice_tts | Speak a text with a saved voice, a chosen engine (engine) or the best installed one, at a speed of 0.5 to 2.0; returns the path of a WAV | no |
It works with any MCP client over stdio too:
{"mcpServers": {"prosperos-hoard": {
"command": "C:/.../Prospero's Hoard/.venv/Scripts/python.exe",
"args": ["C:/.../Prospero's Hoard/prosperos_hoard/mcp_server.py"],
"env": {"PROSPERO_URL": "http://127.0.0.1:8815"}}}}Arguments, result shapes and limits of every tool: docs/MCP.md. The end-to-end recipe the agent follows: skills/idol-production/SKILL.md.
The Hoard family
Prospero joins the other Hoard apps through the shared family contract (the vendored hoard_link):
Shared agent contract.
GET /api/agent/toolslists every per-tool route (query and body arguments,readOnlyHint, the same descriptions as the MCP adapter) andPOST /api/agent/call {name, arguments}runs one with the family bearer token (data/mcp-token); it runs the very function the per-tool route runs. Both are placed before the catch-all routes./api/healthhas ahoard_linkblock.faustus-plugin.jsondeclares it.Accountable agents (HoardLink 0.8.2). Every call that changes something through
POST /api/agent/callmust say why (reason, 3-300 characters, in the body or among the arguments; otherwise400 reason_requiredand nothing runs), is written todata/agent_journal.jsonlwith the agent (X-Agent-Id) and session (X-Agent-Session) that made it (secrets masked), and a whole session can be taken back:POST /api/agent/undo {session, dry_run: true}shows what would happen,{session, confirm: true, reason}does it. Only that session's writes are touched, and a write another session or you changed afterwards is left alone and reported as a conflict. The web interface and the per-tool routes are the person's way in and need no reason. Details, the list of tools that can be undone and the token profiles: docs/MCP.md.Job events. Renders, songs, clips and whole productions send
prospero.job.queued|started|progress|done|failed|cancelledwithjob_id,title,kind(render,song,clip,production),progress,gpu,url; progress is throttled to one event every 5 s. A production that stops for you finishes its job asdonewithstatus: "awaiting_review"andawaiting(take,animatic,scriptorreview).Notifications. Only productions, the thing that waits for a person: it needs a take, the animatic or a review, it finished, or it failed (failed = high priority). They go through the family hub and link to the production's page. Settings > Production notices (or
GET|PUT /api/family/settings):notify.via=auto(the hub when it answers),hub(always try) oroff;notify.language=esoren. Stored indata/family.json.GPU lease. A job in the GPU lane holds the hub's lease for its class of model (
hoard_link.lease) on top of the existing VRAM check (sized by edit operation - pose and depth maps 3 GB, upscale, background removal - and by clip template - InfiniteTalk, first-last-frame 14B, S2V - rather than by the image engine), so the editor's transcription and the language models do not load at the same moment. With no hub it changes nothing; when the hub keeps the lease queued past two minutes the job goes towaiting_gpuand retries.PROSPERO_GPU_LEASE=0turns it off.For Lumiere. On a production's page, Export to Lumiere (also the tool
production_export_lumiere) writes the cut's XML and EDL todata/exports/lumiere/and asks Lumiere's Hoard to open it as a project; if it is not running or may not read that folder, the answer says so and the files stay there. Lumiere may only read some folders (LUMIERE_FILE_ROOTS): allow Prospero's data folder.
Shared models (HoardLink)
Prospero hosts no model. It asks HoardLink
(vendored in prosperos_hoard/hoard_link/, a
byte-identical copy of HoardLink 0.8.0) for the image/video backend
(ComfyUI) and tts (Faustus TTS, with Piper as the local fallback), the
same resolver every Faustus plugin uses. Resolution order in one line: an
explicit override in Settings, data/backend.json or a HOARD_*
environment variable, then a running
Faustus instance's own registry, then a server already listening on
loopback (ComfyUI on 8188). Music comes from ACE-Step through the same
ComfyUI, or from a small documented HTTP server you point
HOARD_MUSIC_URL at. The Backends screen and studio_status always
say what was found and why; nothing is loaded or unloaded behind your back.
What comes from the family commons
The shared library (HoardLink 0.8) replaces code this app used to carry:
Downloads from a link (Library > Download from a link,
studio_download_media) go to the family's link downloader (Links Hoard) first, with the same limits as before (sections, 20 minutes, 1080p). Only when it cannot be reached does Prospero run yt-dlp itself, found with the shared tool finder (its own binary, orpython -m yt_dlp). Links are checked with the shared public-address rules: private, loopback, link-local and metadata addresses, numeric hosts and URLs with credentials are refused. Stock footage downloads (Pexels, Pixabay) get the same check on every redirect, a connection pinned to the checked address and a 400 MB cap.Speech to text (the faster-whisper engine of the voice studio) asks Funes's Hoard first (one Whisper for the family) and otherwise uses the shared transcriber here, on the GPU when the hub lends it, with Whisper's inventions over silence filtered out.
Speech for other apps:
voice_ttstakesengine(an installed engine id; a saved voice's own engine wins) andspeed(0.5 to 2.0).ffmpeg, ffprobe are found by the shared finder (
HOARD_FFMPEG, PATH, the usual Windows folders, then the bundled wheel); child processes are the shared ones (a timeout or a cancelled render or training kills the whole process tree).Subtitles and lyrics: SRT, VTT, TXT, LRC and the ASS text escape are shared (empty cues are skipped; LRC import reads several stamps per line,
[offset:]and enhanced word tags). Settings, a production's state and recipes are written atomically with Windows lock retries; ids are the shared ULIDs.The guard in front of the API (Host, Origin, cross-site checks, websockets too) is shared: a rejected request is a
403with a short message.PROSPERO_ALLOWED_HOSTSadds LAN or tailnet names (studio.lan,*.ts.net). A cross-site request that is not a page navigation is refused. The MCP bridge ignores proxy variables and the longest server-side wait is 150 s (wait_s).Production notices use the shared
auto | hub | offrouter (a notice the hub holds for quiet hours counts as delivered).
A music video from the app
Productions > New music video: a title, the lead from the cast (its
canonical image keeps the look) or a new one, the concept, the song
(composed - sound, lyrics language, length - or one you already have, with
its lyrics), how many shots, which shots get Wan clips (every moving shot,
only the lead's, or none for a cut of stills) and the formats. Plan with
the local model writes the shot list, the shared look and, for a composed
song, the tags and the lyrics - in the language chosen (an answer in the
wrong language is asked again once, then flagged) - with thinking off and a
long timeout, so a 27B split over four cards answers in a minute or two.
The button counts the time and Stop waiting gives up on it. The answer
is streamed: a model that does not start writing, or goes quiet, for four
minutes (typically because a render has filled the GPUs it shares) ends the
plan with a message naming the render in the way, instead of hanging. A reply the planner cannot use (no shots, another
shape, cut short) is asked for again once, with room for every shot; the
last unreadable one is kept in data/logs/plan_last_bad_reply.txt. A
render that runs out of time is stopped on ComfyUI too, so it does not keep
the card busy for an image nobody collects.
The plan is then reviewed (critic, on by default in studio_video_plan): a rubric that needs no model
(near-duplicate shots, one shot size everywhere, the lead never or always on screen, the same motion
everywhere, song sections without a shot) and a director's pass that rewrites the weak shots. In the
dialog the first list shows at once and the review runs on its own (POST /api/productions/plan/critique)
while you already edit it: its notes come in the app's language (notes_language) and its rewrite is a
proposal, Apply or Keep mine; once applied, Use the first list brings back the list before the
review (draft.first_shots).
Everything is editable before anything renders; I'll write the shots
skips the model. Create the production runs the usual pipeline: the lead,
the song takes (with more than one, it pauses so you listen and Use this
take), Qwen-Image stills from the canonical image, the animatic to
review, the Wan clips and the cut on the beat. In the viewer, Animate
makes a Wan 2.2 clip (SVD only when Wan is not installed) and Edit with the
instruction edits the picture with Qwen-Image keeping its subject.
The production page keeps the shot list editable the whole time: every
shot shows its still, its song section, where it plays in the song (from
the animatic's cut) and, while rendering, how it is going ("still · 1:23 /
~2:00", queued, failed). Click a shot to change what it shows, the motion
text, whether the lead is in it, its section (with that section's lyrics
next to it), still or clip, which variant is the still, or to regenerate or
delete it; + between two shots adds a new one there. Each shot can take
its own references, each with what to take from it ("copy this dance
pose", "these Pokemon dance in the background", "this place"): from the
library, frames taken out of a video or an animated GIF, an upload, or a
YouTube / X / Instagram link (only the part between from and to is
downloaded). They follow the lead's canonical image as <image2>,
<image3>... Edits apply when the production is paused (Pause to
edit keeps whatever already rendered); Save and render rebuilds only
what changed. Lyrics gives an existing song its lyrics with
[Verse]/[Chorus] tags: timed to the song, they make each shot play over
its section. A lead shot is edited from the canonical image keeping its
design (face, body shape, colours, props) but taking the pose and action of
the shot's text. References shape the still; the clip animates that still
from the motion text with Wan 2.2 I2V 14B when it is installed (camera
presets in the editor: orbit, crane from feet to head, push-in, tracking,
low angle, handheld), else Wan 2.2 TI2V 5B.
Motion from a video: a shot can take a video (library, upload or a link, from a chosen second) as its motion reference. Its clip then runs Wan Animate 2: the character of the shot's still performs that motion - a dance, a gesture, a stunt - frame by frame, no skeleton needed, with the background from the shot's text. The video is only a source of movement: nothing of its picture ends up in the clip.
Background cast: one image and a name per character allowed in the
background (up to 24). Shots ticked Background from the cast take a few
of them (three by default, rotating so everybody shows up; or exactly the
ones picked in the shot) as references, with the instruction that only they
appear behind the lead, exactly as drawn, nobody invented. Changing the cast
redraws only the shots whose crowd changed. When the cut uses clips it
cuts on whole bars about every 4 s (2 s in the chorus), so a dance has time
to read (clip_settings.cut_s, or explicit beats_* options).
Library > Download from a link brings a video (or just a section of it, or its audio) from YouTube, X, Instagram and the other sites yt-dlp knows, as an mp4 in the project (whole videos up to 20 minutes, or the section between two times), through the family's downloader when it runs and with yt-dlp here otherwise. Animated GIFs import as videos.
Backends > These ComfyUI servers are only for Prospero: when a server is idle, a job may load its model in place of the last job's instead of waiting for free VRAM (off by default, for GPUs shared with other apps). A model estimated bigger than the card never waits for more than 85% of it: ComfyUI offloads the rest.
Running without Faustus
The header carries the machine's vitals on every screen: GPU use, one tank per card (as wide as the card is big), VRAM, the hottest card's temperature, RAM and CPU. Click it for every card (use, temperature, power, VRAM and the servers and models on it), RAM with the committed memory (RAM + page file, what a model that does not fit ends up using) and CPU, with Free ComfyUI and Stop for the servers that may be stopped.
Bad results go: Select in Generate and in the Library, then Delete
(the Delete key in the Library too); Delete in the viewer (or the Delete
key twice) moves to the next one. Deleted assets go to the trash (files under
data/trash/<id>/) with ten seconds of Undo, and Library > Trash
restores them or empties it for good. An asset used as a cover, a
character's canonical or reference image, a group logo or on a board is
refused with the reason and a Detach and delete (restoring puts it
back); one used in a timeline is always refused.
The Generate screen opens with the model header: the image engine
(Automatic = Qwen-Image 2.1 when installed, FLUX.1, SDXL, SD 1.5, your
imported workflows) and the model file for it, where ComfyUI runs (with
Start when it is off and Free ComfyUI), and whether the engine fits
in the GPU it will use: "Qwen-Image 2.1 needs about 12 GB; GPU 3 has 3 GB for
it... held by llama.cpp (qwen3.8-27b)" with a Stop llama.cpp button right
there. GPU memory lists every card with what each server keeps loaded
(ComfyUI, llama.cpp and its model, Ollama and its models) and the start/stop
actions. With Qwen-Image or Kontext the reference images go to the engine's
own edit (up to 10 with Qwen, <image1> is the subject) at full denoise;
the img2img strength and the sampler settings only apply to SDXL, and empty
fields under Advanced use each engine's tuned values. An edit keeps the
size and framing of <image1> (Like , picked as soon as the
first reference goes in; a ratio forces that exact canvas instead), and
typing < in the prompt lists the references (<image1> with its thumbnail...; Tab or Enter inserts one), and
with several references the panel warns when the instruction does not name
one of them - say what to take from each, e.g. <image1> wearing the jacket from <image2>, and describe it by what the reference shows rather than
restating its colours, which the edit follows over the image. A ComfyUI
busy with a heavy render shows as running (busy), not off.
Prospero does not need Faustus running. Backends > Local services lists
the servers it uses - the main ComfyUI, every render-pool server, Ollama and
any server you describe in ~/.hoard/backends.json - with a Start button
(and a GPU choice for ComfyUI: the card with the most free memory by
default) and a Stop button for the ones the Hoard family started. With
"Start ComfyUI by itself when a job needs it" on (the default), a render
queued while ComfyUI is off starts it first and then runs; with it off, the
job fails with a message pointing at the Start button. Starting ComfyUI
loads no model: memory is only used when a job runs. The agent does the
same with studio_services, studio_service_start and studio_service_stop.
ComfyUI is found in COMFYUI_DIR, the folder saved in Backends, or the
usual places (D:\LocalAI\ComfyUI, C:\ComfyUI, ~/ComfyUI, the portable
build...), with the Python of its venv, .venv or python_embeded.
It is started on loopback with --cuda-device for the chosen GPU; a server
on any port other than 8188 gets its own output, temp, user and database
folders under ~/.hoard/backends/, so two instances never race. Ollama is
found on PATH or in its default install folder. The launcher is
hoard_link/launch.py from HoardLink, shared with Hoard Hub and the rest of
the family: ~/.hoard/backends.json says where things are installed,
~/.hoard/backends/state.json which processes the family started (pid and
creation time, logs next to it). A ComfyUI started from Hoard Hub shows up
here and can be stopped here, and the other way round; a server started by
hand or by Faustus is shown as running and never stopped.
{
"comfyui": {"dir": "D:/LocalAI/ComfyUI", "gpu": "auto", "args": ["--lowvram"]},
"ollama": {"exe": null},
"commands": [
{"id": "llamacpp", "label": "llama.cpp", "argv": ["powershell", "-NoProfile", "-File", "D:/LocalAI/Start-LlamaServer.ps1"],
"health": "http://127.0.0.1:8081/health", "capabilities": ["llm", "vision"]}
]
}Production example
scripts/productions/no_mires_atras.py
produces a single by FAROL, "NO MIRES ATRÁS" in Spanish or, with --lang en,
"DON'T LOOK BACK" in English (an original night creature:
a paper-lantern head, always still, always a little closer), end to end
through the MCP adapter only - it spawns mcp_server.py over stdio,
the same path Faustus uses, and fails if any result carries a picture it
did not ask for. Nine steps: the project (with an --engine auto|qwen21|flux
choice, set as its own default); a turnaround sheet cropped to its front
view as FAROL's canonical reference; the song with ACE-Step; twelve stills
(an edit template with that reference when FAROL is in frame, a fresh
txt2img in the same night look when not - Qwen-Image 2.1 when installed,
else Flux); Wan clips from the best stills; a solo
photocard set in five idol looks with its contact sheet; the "night" cover,
tracklist back, teaser poster and lyric card; lyrics timed to the song's
bars; 9:16 and 16:9 cuts that follow a storyboard per section and change
shot on every sung line, graded sodium-night with grain, vignette and a
flash + colour-split glitch on the chorus downbeats, horror karaoke captions; and a
REPORT.md with every asset id, timings and what to review. It checkpoints
every still, clip, card and render, so an interrupted run resumes where it
stopped; --only <step> redoes one step.
On Windows, with the app running and ComfyUI started on a 16 GB card:
# the demo backend (no GPU), a few minutes
.venv\Scripts\python.exe scripts\productions\no_mires_atras.py --backend fake --quality draft
# the real thing against the running app and ComfyUI
.venv\Scripts\python.exe scripts\productions\no_mires_atras.py --backend real --quality final
# pin the image engine instead of "auto" reaching for Qwen-Image 2.1 first
.venv\Scripts\python.exe scripts\productions\no_mires_atras.py --backend real --quality final --engine flux
# the English version on top of a finished run: same pictures, a sung song, a clip for every shot
.venv\Scripts\python.exe scripts\productions\no_mires_atras.py --backend real --quality final --lang en --reuse-from data\productions\no_mires_atras --motion full --song-takes 4
# after re-timing the lyrics by ear in Audio > Lyrics timing and exporting the LRC
.venv\Scripts\python.exe scripts\productions\no_mires_atras.py --backend real --quality final --only timeline --lrc-path C:\Users\<you>\Music\no_mires_atras.lrcIn the app: productions and recipes
The same pipeline also runs inside the app as a production
(studio_production_create, or the Productions screen): one
orchestrator job that queues the reference sheet, the song, every still and
every clip as ordinary jobs (a render pool renders them side by side),
checkpoints each item into data/productions/<slug>/state.json, and writes
a REPORT.md. After the stills and the song it makes an animatic (the
stills cut exactly like the final, 720p, with a plan.json and the GPU
minutes the clips will cost) and waits for your review before rendering a
single clip. It resumes where it stopped after a failure, a cancel or a
restart; studio_production_shots swaps a still for another variant, turns
a clip on or off or rewrites a shot, and only what depends on it is redone.
A finished production - including one made by the script above - becomes a
recipe: studio_recipe_export(production, name) writes
data/recipes/<name>.json with every stage, prompt, seed, template and
setting, and the lead abstracted into a {lead} casting slot ({lead},
{lead.look}, {lead.negative}, {lead.palette[0]}...), plus warnings
for shot prompts that still describe the old lead's props.
studio_recipe_run(recipe, cast={"lead": <character id or {name, look}>})
("recreate this with X", or Recreate with... on the Productions
screen) starts a new production with the slot filled: an existing
character keeps its canonical reference, a new one gets a reference sheet
first, and the song (unless its lyrics name the old lead) and the stills
and clips of the shots the lead is not in are reused
(options.reuse: ["song", "frames", "clips"]).
A production's page works like the studios it borrows from: a pipeline of its stages (done, running, paused for review, failed) and one banner with the next thing to do - pick the song take (the takes play right there), watch the animatic and render the clips (with the GPU minutes it will take), resume after a failure (the error in plain words, the raw text one click away) or continue after an edit - and four tabs: Storyboard (shots and the song track), Preview (final cut and animatic), QA and History. Each project has its own Videos page (a gallery with a cover, the stage and a progress bar per video) and its Overview shows them with a "New music video" button that makes it in that project. The header's "N active" button opens what is running now - with progress, a cancel, and a click through to the production it belongs to. Dialogs keep their buttons in view however long they get.
Autopilot (a switch on the production, or when creating it) runs every
stage without stopping - the first song take, no animatic review - and the
creation dialog shows what the run will cost on this machine (stills,
clips, GPU hours) before anything starts. Before a run, the page checks what
would stop it - ComfyUI down (with a Start button), no music model for a
song still to compose, no ffmpeg, no GPU with enough free memory - and says
so in plain words. A finished cut downloads for Premiere Pro or DaVinci
Resolve (FCP7 XML + CMX 3600 EDL, with timed captions as SRT/VTT and word/karaoke
metadata as JSON when present; the media are referenced where they live on this computer), from the production's Preview
tab or the Timeline screen (studio_export_timeline).
Import the SRT or VTT separately as a subtitle track: XML markers and EDL comments are labels. Caption text and timeline timing transfer; font, placement and animation do not. The export clips caption ends to the cut without changing the stored timeline.
The Audio screen composes songs too (style, lyrics, BPM, length, key, takes) and imports audio files; a character without a reference image gets a "Make a reference" button that opens Generate with a portrait prompt, and any picture in the viewer can become a character's reference image in one click.
Song and lyrics on a production is a video editor standing up: the
lyrics timed to the song on one vertical line (sections beside them, a
playhead while it plays) and a shot track next to them. Shots are laid
one after another - dragged in from the shot list, or Add next - then
moved or trimmed at either edge (they snap to the lyric lines; Alt places
freely, and they snap to the song's beats too: bar lines are drawn across the
track), and each block shows the words it plays over and how many bars it lasts.
Where the cut put the shots left off the track shows as faint marks; click one
to pin that shot there. A placed shot plays
exactly there in the animatic and the final cut (span {start_s, end_s} on
the shot; spans cannot overlap); shots left off the track are placed by the
cut by their section. Clicking lines (shift for several) makes a new shot for
exactly those words. Change song swaps the song without redoing the
stills or clips: a song from the library of any project (with its own lyrics
when it was composed here), an uploaded file, another take, or a recompose
with new style/tempo/length/words - the lyrics are timed to it at once.
studio_production_song and studio_production_timing do the same for an
agent. The library pickers (references, motion videos, background cast,
songs) are a searchable menu with a preview: click to see it (videos and
songs play), double click or Enter to use it, "All projects" to look
beyond this one.
Deleting a project (the bin on its card in Projects, or
studio_delete_project) moves it to the trash with everything in it and
its productions: it disappears from every list and from the all-projects
search. "Deleted projects" at the bottom of Projects restores it as it was,
or deletes it for good (rows, files, thumbnails, trashed assets and its
productions; no undo). A project with a job queued or running is refused.
A production whose run died without writing its end (the app closed, or Windows refused the state write because another reader had the file open) no longer stays "running": it shows as failed, can be edited and resumed. State and recipe writes retry the replace for a moment on a Windows sharing violation instead of failing the run.
Narrated shorts
studio_short_create(topic="why the sea glows at night", options={"language": "en", "visuals": {"source": "auto"}, "music": {"mode": "compose"}}) (or
New short on the Productions screen) makes a vertical video out of a
topic, as a production of its own kind (kind: "short") with the same
resume, jobs and lineage:
script - the local model writes a hook and 5-9 segments, each with the narration, an English image prompt and English stock keywords, plus a title, a description and hashtags; or pass your own script (plain text, one paragraph per segment, or segments). With
settings.script_reviewit stops here for you to read it.narration - each sentence voiced and placed on one clock (exact sentence and segment times); with faster-whisper installed, the word times it hears are aligned onto the script's own words, so the captions keep your spelling.
music - none, an existing asset, an ACE-Step instrumental, or a track picked from
data/music/.pictures - each segment split into ~3 s shots, filled with stock footage (Pexels/Pixabay, needs a free key in Settings) or generated stills in the project's image engine;
visuals.clipsanimates the longest stills with Wan after an animatic review.mix - the voice over the music, which a sidechain compressor pushes down while someone speaks, normalised to -14 LUFS.
cut and render - the shots on the narration's clock, captions two or three words at a time with the spoken word highlighted, every aspect you asked for; then
REPORT.mdandpublish.txt(title, description, hashtags and the footage credits).
studio_production_script(production, script) replaces the script and
redoes the narration, pictures, mix and render (the music is kept);
count=3 makes three variants with other seeds (other footage, other
generated pictures and, from a topic, another script).
The real run
The same script ran against a real ComfyUI 0.37 on 16 GB cards, in two
versions that share every picture and clip. DON'T LOOK BACK
(--lang en --motion full) is a sung English horror anthem told by the
creature, with a clip for every shot, rendered on a render pool of three
ComfyUI servers, one per card. NO MIRES ATRÁS is the first take, a
Spanish horror rap cut from seven clips on one card. Qwen-Image 2.1 made the
reference sheet, the stills and the photocards, Wan 2.2 TI2V 5B the clips
and ACE-Step 1.5 the songs. The canonical reference, the best variant of each
shot and the song take were picked by eye and by ear. The lyrics were aligned
to the vocals with faster-whisper (outside Prospero) and imported as an LRC
with timed section markers. Everything below comes straight out of the app,
only downscaled for this page: nothing was retouched. The prompts, seeds,
settings, timings and the nine problems the run found (all fixed) are in the
full example.





On 16 GB cards: 48 stills in 57 min, the first seven 5 s clips in about 70 min on one card and eleven more in about 40 min on three, four song takes in 2 min, and both cuts (preview and 1080p final) in about 7 min.
Architecture
FastAPI + SQLite (WAL, one connection per thread) with a GPU worker, a
CPU worker and an orchestrator thread (whole productions) over a persistent
job table; business logic in plain modules (engine, comfy_driver,
design, audio, timeline, video, voices, productions, recipes)
with no web imports; Hoard Link vendored for backend resolution;
the MCP adapter is a separate stdio script that only speaks HTTP to the app.
flowchart LR
UI["React UI"] -->|"/api/*"| API["FastAPI app<br/>127.0.0.1:8815"]
MCP["MCP stdio adapter"] -->|"/api/agent/*"| API
API --> DB[("SQLite<br/>projects, assets, lineage, jobs")]
API --> JOBS["GPU + CPU job workers"]
JOBS --> COMFY["ComfyUI<br/>(image, video, music)"]
JOBS --> FF["ffmpeg<br/>(renders, finishing)"]
API --> DESIGN["Pillow designer"]
API --> AUDIO["beat tracker"]
API --> LINK["HoardLink"] -. "resolves" .-> COMFY
LINK -. "optional" .-> TTS["Faustus TTS / Piper"]Details, data model and decisions: docs/ARCHITECTURE.md. Every endpoint: docs/API.md.
Privacy and security
Local only: the app binds 127.0.0.1, sends no telemetry and only goes
online when you ask for a Piper voice that is not downloaded yet (from the
rhasspy/piper-voices repository on Hugging Face). Requests with a foreign
Host header are refused (DNS rebinding) and so are writes from other
websites (Origin and Sec-Fetch-Site checks). Agents can import files
only from your home folder, data/inbox and folders you add in Settings,
and only files whose content matches their type; files are always served by
id, never by a path the client sends. Every call an assistant makes is
written to the agent_calls audit table and shown under Assistant
activity (tool, argument summary, duration, result). The demo uses
invented people only. Voice cloning runs entirely on local engines that you
install explicitly (nothing is downloaded silently); a cloned voice is only
ever created from a sample you provide, and using someone else's voice
without their consent is on you, not the tool. Data stays in data/ (or
your --data-dir); the Faustus token is stored in data/backend.json and
never returned by the API.
Development
.venv\Scripts\python.exe -m pytest -q
cd frontend; npm ci; npm run buildOn Linux/macOS the same with .venv/bin/python. about 675 tests pass, offline, with no GPU and no
model downloads (the demo backend stands in for ComfyUI, and the voice
studio's own suite adds fake TTS/STT engines plus real, optional tests
against Piper and faster-whisper when they are installed). The suite covers
the voice engine registry (install-hint status without ever importing a
heavy dependency), the voice library's sample processing and quality check,
the audiobook chunking/assembly and dubbing pipelines end to end (including
the time-fitting maths, glossary-aware translation through a fake local
model, and per-segment re-synthesis), the /api/voice/* HTTP surface, and
the 9 voice MCP tools driven over the real MCP protocol; and the MCP protocol end
to end (the adapter spawned over stdio against a live app: tool keywords and
annotations, generation with a picture, lineage, design, readable errors,
the app-not-running message); the UI-format-to-API workflow converter
against seven official ComfyUI templates (ComfyUI 0.37, including the two
Qwen-Image 2.1 ones, its promoted-widget subgraphs, dynamic combo and
autogrow sockets), compared input for input with what the real frontend
exports (subgraphs and promoted widgets, dynamic combos, autogrow inputs,
bypass/mute, PrimitiveNode/Reroute) and UI exports imported through the
API with and without ComfyUI; the six built-in templates that were converted
this way (Flux schnell, Kontext edit, Wan 2.2 TI2V, ACE-Step song,
Qwen-Image 2.1 txt2img and edit) passing server-side validation with their
own defaults - including that a model file missing from /object_info
reads as "download it", never a crash - and generating against the fake
backend's real /object_info; the auto|qwen21|flux|sdxl image engine
choice (installed-model detection, per-project default, per-call override,
graceful fallback) and Qwen-Image 2.1's multi-reference edit (1-10 images,
extra reference nodes wired or dropped to match); lyric timing from section
tags, storyboard pools and cut-on-lyrics; a long transition render that
must keep its full length; character-consistency routing and its
consistent_needs_reference error; the finishing filter graphs (colour
grade, grain, vignette, letterbox, glitch) snapshot-tested plus a real
ffmpeg render; byte-identical reproduction through "reuse recipe";
@mention edge cases; checkpoint, sampler and missing-node validation;
hostile workflow imports; import traversal, symlinks, renamed files and the
allowed-folder rule; SPA and asset path traversal; the browser-attack
guard; job restart recovery, VRAM waiting and cancellation; the beat
tracker on click tracks, drum patterns and the demo song; auto-cut
invariants; ASS escaping of hostile lyrics; real ffmpeg renders in a folder
named like the Windows install (apostrophe, spaces, accents); design
golden hashes, bleed and text fitting; thread safety of the store; and the
Faustus manifest check.
npm run build in frontend/ passes with zero TypeScript errors.
CI runs the tests on Ubuntu and Windows with
Python 3.11, 3.12 and 3.13 and builds the interface with Node.js 22.
Characters that stay the same
The kit is how a character survives many shots, engines and projects (docs/CHARACTERS.md has the details):
Canonical - one good image of the character (Cast -> Edit).
Model sheet - Kit -> Model sheet renders the canonical from set views with the edit engine; each view lands in the dataset with a caption.
Dataset - add the best takes, fix captions (the trigger word stands for the permanent look; captions describe pose, framing, light), watch the readiness report.
Training - pick the architecture of the engine you render with and start; the adapter is installed in ComfyUI and attached. From then on every
@Namerender with that engine loads it, and productions render the lead's shots txt2img + adapter (free poses) instead of editing the canonical.Takes - score identity, keep the good ones, reject the drifted ones, promote a better canonical.
Pack / library - export a
.hoardcharor save a version to the library; cast it into any project, or use it as a recipe's lead (cast={"lead": "lib_..."}).
Training runs a separate trainer program. Configure it in Kit -> Training ->
Configure (or training in data/backend.json):
"training": {
"lora_dir": "D:/LocalAI/ComfyUI/models/loras",
"gpu": "auto",
"trainers": [{"kind": "ai_toolkit", "name": "ai-toolkit", "dir": "D:/LocalAI/ai-toolkit"}],
"base_models": {"qwen_image": "Qwen/Qwen-Image", "flux1": "black-forest-labs/FLUX.1-dev"}
}--demo configures a fake trainer so the whole flow can be tried without a GPU.
Roadmap / known limits
The QA director's checks are heuristics (thresholds in
settings.qa.thresholds); its bible/prompt/reference scores need a vision model behind Hoard Link, and picking the final take by ear is still yours.A recipe abstracts the lead's name, look, negative, palette and bio; shot prompts that describe the old lead's props ("the lantern head") are listed as warnings for you to rewrite, not rewritten.
consistent=truekeeps a character's design from its canonical reference; Kontext takes a single reference (Qwen-Image 2.1 up to 10) and Wan is image-to-video only.Lyric auto-timing is an estimate from the song's structure, not vocal alignment; re-time by ear in Audio > Lyrics timing, or import an LRC aligned elsewhere (the example used faster-whisper), for a final cut.
Section labels are "section A/B" with an energy level, not verse/chorus; very fast songs (around 170 BPM) are reported at half time.
The MCP tools poll jobs (
studio_jobcan wait server-side); the family hub hearsprospero.job.*events, other clients do not.Timeline editing is clip-level, Ken Burns is a zoom range plus a pan direction, and colour grades are filter approximations, not 3D LUTs.
The QR layer of the designer draws a placeholder box.
Graphic shots (
kind: "graphic") are drawn with Pillow and bundled fonts: no complex-script shaping, the fonts are the bundled ones only, a graphic clip is exported to NLE XML/EDL as its poster still, beat effects do not touch it, a clip-mode graphic and an overlay both need a span on the song, kinetic lyrics need timed lyrics (or lines you write), and the alpha overlay is a working QuickTime file. QA checks their text boxes exactly (clipped, outside the safe area, over the caption band) without OCR, and that a second render is identical.A short's script is written by whatever local model Hoard Link finds: check its facts before publishing (
settings.script_reviewpauses for that). Nothing is uploaded to the platforms;publish.txtis for pasting.
Studio and Spaces
The studio supports direct creation and Spaces · Create with nodes. The person + outfit → picture → clip starter accepts an optional motion guide. Upload references in their nodes, assign optional purposes, preview them at full size and reuse results. The searchable palette retains every node type and existing technique. Clip duration controls the real workflow; excess references and conflicting guides produce actionable errors. See the research and local evidence.
License
MIT - see LICENSE. Bundled fonts keep their own licences: SIL
Open Font License (prosperos_hoard/fonts/*/OFL.txt), except Special Elite
(Apache License 2.0, prosperos_hoard/fonts/SpecialElite/LICENSE.txt).
Shared services (HoardLink 0.8.1)
Downloads use Links through the family media client, and synthesis remains available through voice_tts. Existing local backend discovery is retained.
The vendored copy is maintained by HoardLink’s sync script. Windows validation and the family service contract are documented in HoardLink’s docs/commons/windows-validation.md and docs/commons/services.md.
Family expansion · 2026-10-04
studio_outpaint expands an existing image onto a larger canvas and creates a traced mask, then submits the existing inpaint job through the normal queue. The original asset remains unchanged; generated pixels, including VAE reconstruction, must be reviewed. Use a multiple-of-eight size no smaller than the source, up to 4096 px, and normalized anchors. The library lightbox offers +50% expansion after entering an edit prompt.
The seventh TTS adapter connects to an already-running local Yovoice audio.cpp service. Set YOVOICE_URL to a loopback HTTP origin with port, YOVOICE_MODEL to an installed model ID and YOVOICE_API_TOKEN (32+ characters) or YOVOICE_TOKEN_FILE. studio_voices checks real runtime/model readiness. Synthesis uses PUT job IDs, polling, cancellation and WAV validation. Options differ by model family; the server catalogue is authoritative. No model is downloaded automatically and CPU/Vulkan/CUDA support depends on that runtime and model. Model-weight licenses are separate. HTTP protocol tests do not prove audio quality on an installed model.
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