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Prospero's Hoard

Such stuff as dreams are made on: can an agent direct a whole production?

A local media studio that drives your ComfyUI, ffmpeg and a local TTS to make consistent characters, photocards, album art and music videos cut on the beat, by hand or entirely over MCP, and remembers exactly how every asset was made.

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Generate screen: two cast members mentioned with @, the final prompt with their look inlined, the parameter panel and earlier results Actual application, synthetic demo data. Every picture comes from the bundled demo backend, a procedural stand-in for ComfyUI that draws labelled placeholder scenes; with your ComfyUI connected the same screens show real model output.

Why

A language model asked to help with a small music production (an invented group, its photocards, a cover, a video for the single) can only describe what it would do. It cannot run a node graph, it cannot keep a character's face consistent across forty images, it cannot find the beat of a song, and nobody can later answer "which seed and checkpoint made this card?". Doing it by hand means juggling a node editor, an image editor, an audio tool and a video editor that share no memory.

Prospero turns each step into a typed, queueable operation with a recorded recipe: characters are mentioned as @Name and their description is inlined every time, every asset keeps the exact parameters that made it (and can be re-run to the byte on the same backend), songs are analysed for tempo and sections, and a timeline is cut on the beat and rendered with ffmpeg. The local model directs; the studio does the work and reports back with ids and pictures.

Timeline: 23 shots cut on the beat of the demo song, the lyric captions, the waveform, the rendered preview and the clip editor Actual application, synthetic demo data: the auto-cut of the 30 s demo song (120 BPM, quiet-loud-quiet), two beats per shot in the loud section, four in the quiet ones, and the preview it rendered with ffmpeg.

Related MCP server: Compeller MCP

Use cases

  • An independent musician with a finished single imports the song, lets the beat tracker find tempo and sections, times the lyrics, and gets a cover, a lyric card and a 9:16 video cut on the beat - without opening a node editor or a video editor.

  • A writer or game designer with an original cast gives each character a look prompt and a canonical reference, then asks for "@Iris and @Mika backstage": the same faces come back across dozens of images (consistent=true), and every card says which seed and checkpoint made it.

  • A local model in Faustus asked to "make a teaser for the single" calls studio_generate_image, studio_timeline and studio_render, gets short ids back, looks at a picture only when it asks for one, and every call it made is listed under Assistant activity.

  • A ComfyUI user with their own workflows imports the UI-format export, gets it converted, checked against the live node list and mapped to named parameters, and from then on generates with it from the studio or from an agent, with lineage.

What is implemented

Area

Available now

Boundary

Projects and cast

Projects, characters (look prompt, negative, palette, canonical reference, voice), ordered groups, @Name mentions that match multi-word names and report unknown ones, 6 style presets

Single local user; names must be unique per project (they are the mention)

Generation (ComfyUI)

Qwen-Image 2.1 (int8) txt2img and a multi-reference edit (1-10 references, up to native 2K), SDXL txt2img, img2img, inpaint and a two-pass hires fix, SD 1.5 txt2img, SVD image-to-video, FLUX.1 schnell txt2img, FLUX.1 Kontext reference-guided edits, Wan 2.2 TI2V image-to-video, all as API-format templates; each with its own sampler/size defaults; an auto | qwen21 | flux | sdxl image engine choice per project and per call ("auto" reaches for Qwen-Image 2.1 when it is installed, else Flux, else SDXL, and always says which one it used); the whole prompt checked against /object_info before queueing (nodes, every model file, samplers, combo choices, ranges), a missing model file read as "download it" rather than a crash, with the installed options in the error; a UI-format or API-format workflow importer whose converter matches the real ComfyUI 0.37 frontend's export input for input on the official templates (subgraphs and promoted widgets, dynamic combos, autogrow sockets, PrimitiveNode/Reroute, bypass/mute), with an editable parameter map and a cached node list for when ComfyUI is off; consistent=true keeps a @Character's exact design via an edit template (Qwen-Image 2.1 or Kontext, per engine) and their canonical reference, cropped to one pose of a turnaround sheet

Prospero hosts no model; Kontext is single-reference (Qwen-Image 2.1 takes up to 10), Wan is image-to-video only

GPU etiquette

VRAM estimate per workflow family (editable) checked against nvidia-smi or ComfyUI's system_stats; a job that does not fit waits in waiting_gpu with the reason, every 15 s for up to 30 min; cancel at any time

Nothing is ever unloaded unless you press "Free ComfyUI memory"

Lineage

Every generated asset records template, template hash, checkpoint, every parameter and seed, inputs and timing; "Reuse recipe" reproduces an image byte for byte on the same backend (tested), "Vary seed" re-runs it with new seeds

Reproduction is only guaranteed on the same backend, models and ComfyUI version

Design

Pillow renderer, no browser: photocard front and back, album cover (4 layouts), teaser poster, lyric card, tracklist back, thumbnail, with a "night" horror/thriller variant for the cover, poster, lyric card and tracklist; gradients, holographic foil, blends, vignette, letter spacing, shadows, shrink-to-fit text, tracklist columns; photocard sets for a whole group or a solo artist in several looks, with a contact sheet; print mode with 3 mm bleed at 300 dpi; 6 bundled font families

The QR layer draws a placeholder box (no QR library is pinned)

Audio

Import (mp3, wav, flac, ogg, m4a), waveform, own beat tracker (band-balanced spectral flux, tempo prior, dynamic programming) tested within 1 BPM and 50 ms on click tracks and kick-and-snare patterns at 90-140 BPM, downbeat and section estimates, LRC lyrics with a tap-to-time tool and a first-pass auto-timing from the lyrics' [Section] tags and the song's bars

Auto-timing is an estimate from the structure, not vocal alignment; section labels are "section A/B" with low/mid/high energy, not verse/chorus; very fast songs (170 BPM) are reported at half time

Voices

Piper TTS, six curated Spanish and English voices downloaded on first use; Faustus TTS through Hoard Link with Piper as fallback; per-character voice and speed

Generic synthetic voices only: no voice cloning of anyone

Music generation

studio_compose (tags, lyrics, bpm, key, language) via ACE-Step 1.5 on ComfyUI (ComfyMusic, resolves automatically once the checkpoint is installed) or a small documented HTTP API for another local server; composed songs get lineage and are analysed automatically

Needs the ACE-Step checkpoint in ComfyUI; no song has been composed on a real GPU yet; imported songs work fully either way

Video

Beat-synced auto-cut (density per energy - from the lyrics' verse/chorus markers when present - flashes on phrase downbeats, a new shot per section and optionally per sung line, per-section storyboards in story order, no immediate repeats, whole song covered) into an editable timeline; ffmpeg renderer with Ken Burns moves, cut/crossfade/dip/flash transitions that keep cuts on the beat, burned lyric captions with optional karaoke, the song muxed in; 540p preview or 1080p final; SVD/Wan clips converted to mp4; optional finishing pass (colour grade presets, film grain, vignette, letterbox, downbeat glitch flashes, a condensed-uppercase horror caption style)

Ken Burns is a zoom range plus pan direction, not free start/end rectangles; colour grades are eq/colorbalance/curves approximations, not a 3D LUT

Agent control

22 MCP tools mirroring /api/agent/*, compact id-first results, pictures only when explicitly asked (include_image=true - a text-only local model does not want one by default), errors with a code and a next step, an audited "What the assistant did" log

Jobs are polled (studio_job can wait server-side); no push events

Interface

React studio: Overview, Cast, Generate, Library with lightbox, Designer, Audio, Timeline, Boards, Jobs, Backends, Assistant activity, Settings; dark and light, Spanish and English, keyboard shortcuts

Timeline editing is clip-level (duration, transition, camera, order, swap), not frame-level

Library lightbox on the photocard set: ten cards and the recipe panel with reuse, vary, upscale and animate Actual application, synthetic demo data: the photocard set rendered for the five invented members, opened in the lightbox with its recipe and inputs.

Models

Family

Checkpoint / files

VRAM (approx.)

Best for

Qwen-Image 2.1 (int8)

qwen_image_2.1_int8_convrot.safetensors (diffusion), qwen3vl_8b_int8_convrot.safetensors (text encoder), qwen_image_2.1_vae_bf16.safetensors (VAE)

~7.3 GB + 9.4 GB loaded one after the other; peak ~10-12 GB at 1 MP, more at native 2K

Best prompt adherence, in-image typography, multi-reference identity (1-10 images)

FLUX.1 schnell

flux1-schnell-fp8.safetensors

~13 GB

Fastest drafts (4 steps)

FLUX.1 Kontext dev

flux1-dev-kontext_fp8_scaled.safetensors + CLIP/VAE

~13 GB

Single-reference edits

SDXL / SD 1.5

sd_xl_base_1.0.safetensors / v1-5-pruned-emaonly-fp16.safetensors

~7 GB / ~3.5 GB

Always available fallback, low-VRAM draft

SVD

svd_xt.safetensors

~10 GB

Image to short video

Wan 2.2 TI2V (5B)

wan2.2_ti2v_5B_fp16.safetensors + VAE

~12 GB

Image to video, native 1280x704

ACE-Step 1.5

ace_step_1.5_turbo_aio.safetensors

~8 GB

Song composition with vocals

studio_generate_image's engine parameter (and a project's own image_engine setting) picks between the image families: auto (default) resolves to Qwen-Image 2.1 when its node class and model files are installed, else Flux schnell, else SDXL - every result says which one it actually used. A template name always wins over engine when both are given. See docs/ARCHITECTURE.md for how the converter turns ComfyUI's own UI-format export of each template into the API-format workflow above, and how a missing model file is reported.

Quick start

git clone https://github.com/Luissalet/ProsperosHoard.git
cd ProsperosHoard

You need Python 3.11+ (3.13 recommended), Node.js 22 for the interface and ffmpeg on PATH (or the bundled imageio-ffmpeg binary is used). ComfyUI is optional: --demo runs everything against a procedural stand-in.

Windows

Double-click Iniciar Prospero's Hoard.cmd (or run scripts\start.ps1). The first run creates .venv with Python 3.13, installs requirements-lock.txt, builds the interface with npm and opens http://127.0.0.1:8815; later runs reinstall only when the lock file changed. Detener Prospero's Hoard.cmd stops it (only after checking that the port really belongs to Prospero).

Manual steps:

C:\Python313\python.exe -m venv .venv
.venv\Scripts\python.exe -m pip install -r requirements-lock.txt
cd frontend; npm ci; npm run build; cd ..
.venv\Scripts\python.exe -m prosperos_hoard            # real data in .\data
.venv\Scripts\python.exe -m prosperos_hoard --demo     # demo data in .\data-demo

Linux / macOS

python3 -m venv .venv
.venv/bin/python -m pip install -r requirements-lock.txt
(cd frontend && npm ci && npm run build)
.venv/bin/python -m prosperos_hoard --demo --no-browser

The first --demo run seeds its data (about a minute on two CPUs) before the server answers. Then open http://127.0.0.1:8815 (curl http://127.0.0.1:8815/api/health answers "service": "prosperos-hoard").

Flags: --port, --data-dir (or PROSPERO_DATA_DIR), --demo, --no-browser. --demo starts the procedural demo backend, seeds an original five-member group with portraits, stage shots, a cover, a photocard set, a synthetic 30 s song with timed lyrics and an auto-cut timeline, and renders its preview video. To use your ComfyUI, leave it on 127.0.0.1:8188 (Hoard Link finds it) or set its URL in Settings.

Audio screen: the demo song at 120 BPM with its beat ticks and A/B/A sections, the lyrics timing tool and voice lines Actual application, synthetic demo data: the synthetic demo song analysed by the built-in beat tracker, with the section estimates and the LRC lyrics timed to it.

Connect it to Faustus

Prospero's Hoard is a plugin for Faustus, the local AI workspace, and declares itself with faustus-plugin.json. Start it, then in Faustus open Connectors -> Nearby apps -> Add: Faustus finds it on port 8815, reads the manifest and launches the MCP adapter (prosperos_hoard/mcp_server.py, stdio). The model backend is shared: the studio asks Hoard Link which ComfyUI and TTS are already running instead of loading anything of its own.

MCP tools

Tool

What it does

Read-only

studio_status

Backends, checkpoints, free VRAM, queue

yes

studio_projects / studio_create_project

List or create productions

yes / no

studio_cast

List, create, update characters and groups

no (list is read-only)

studio_generate_image

Queue txt2img/edit with @mentions, presets and an image engine choice

no

studio_edit_image

img2img, inpaint, upscale, reuse recipe, vary seed

no

studio_animate

Image to short video (SVD)

no

studio_compose

Compose a song with vocals (ACE-Step)

no

studio_voice

Spoken line with a character's voice

no

studio_import

Import a local file from an allowed folder

no

studio_analyze_audio

Tempo, beats, sections

yes

studio_design / studio_photocard_set

Render a design / a whole photocard set

no

studio_timeline / studio_render

Auto-cut, read, edit a timeline / render it

no

studio_jobs / studio_job / studio_cancel_job

Queue, one job (with wait), cancel

yes / yes / no

studio_assets / studio_show / studio_lineage

Find assets, look at them, their recipe

yes

It works with any MCP client over stdio too:

{"mcpServers": {"prosperos-hoard": {
  "command": "C:/.../Prospero's Hoard/.venv/Scripts/python.exe",
  "args": ["C:/.../Prospero's Hoard/prosperos_hoard/mcp_server.py"],
  "env": {"PROSPERO_URL": "http://127.0.0.1:8815"}}}}

Arguments, result shapes and limits of every tool: docs/MCP.md. The end-to-end recipe the agent follows: skills/idol-production/SKILL.md.

Prospero hosts no model. It asks HoardLink (vendored in prosperos_hoard/hoard_link/, a byte-identical copy of HoardLink 0.1.1) for the image/video backend (ComfyUI) and tts (Faustus TTS, with Piper as the local fallback), the same resolver every Faustus plugin uses. Resolution order in one line: an explicit override in Settings, data/backend.json or a HOARD_* environment variable, then a running Faustus instance's own registry, then a server already listening on loopback (ComfyUI on 8188). Music comes from ACE-Step through the same ComfyUI, or from a small documented HTTP server you point HOARD_MUSIC_URL at. The Backends screen and studio_status always say what was found and why; nothing is loaded or unloaded behind your back.

Production example

scripts/productions/no_mires_atras.py produces a single, "NO MIRES ATRÁS" by FAROL (an original night creature: a paper-lantern head, always still, always a little closer), end to end through the MCP adapter only - it spawns mcp_server.py over stdio, the same path Faustus uses, and fails if any result carries a picture it did not ask for. Nine steps: the project (with an --engine auto|qwen21|flux choice, set as its own default); a turnaround sheet cropped to its front view as FAROL's canonical reference; the song with ACE-Step; twelve stills (an edit template with that reference when FAROL is in frame, a fresh txt2img in the same night look when not - Qwen-Image 2.1 when installed, else Flux); Wan clips from the best stills; a solo photocard set in five idol looks with its contact sheet; the "night" cover, tracklist back, teaser poster and lyric card; lyrics timed to the song's bars; 9:16 and 16:9 cuts that follow a storyboard per section and change shot on every sung line, graded sodium-night with grain, vignette and a flash + RGB glitch on the chorus downbeats, horror karaoke captions; and a REPORT.md with every asset id, timings and what to review. It checkpoints every still, clip, card and render, so an interrupted run resumes where it stopped; --only <step> redoes one step.

On Windows, with the app running and ComfyUI started on a 16 GB card:

# the demo backend (no GPU), a few minutes
.venv\Scripts\python.exe scripts\productions\no_mires_atras.py --backend fake --quality draft
# the real thing against the running app and ComfyUI
.venv\Scripts\python.exe scripts\productions\no_mires_atras.py --backend real --quality final
# pin the image engine instead of "auto" reaching for Qwen-Image 2.1 first
.venv\Scripts\python.exe scripts\productions\no_mires_atras.py --backend real --quality final --engine flux
# after re-timing the lyrics by ear in Audio > Lyrics timing and exporting the LRC
.venv\Scripts\python.exe scripts\productions\no_mires_atras.py --backend real --quality final --only timeline --lrc-path C:\Users\<you>\Music\no_mires_atras.lrc

What has run and what has not: the whole production ran on a CPU-only Linux machine against --backend fake --engine auto, the procedural stand-in --demo uses - so its pictures, clips and song are labelled placeholders, not Qwen-Image 2.1, Flux, Kontext, Wan or ACE-Step output (the fake reports Qwen-Image 2.1 as installed, so auto routed the reference sheet through qwen21_txt2img and the FAROL stills through qwen21_edit - confirmed from each asset's recipe.image_engine). What that run does prove is everything Prospero itself decides: every step completes and every asset kind is produced; the design layouts, typography, grade, grain, glitch, cut rhythm, storyboard and karaoke timing render as intended (the review of those frames is what led to the night variants, the caption rework and a frame-accurate transition fix). The fake ComfyUI serves a real ComfyUI 0.37 install's node list and rejects any prompt the real server would, and the six templates were checked input for input against what the real frontend exports - but no real GPU run has happened yet; that is the next step, with the same script.

Architecture

FastAPI + SQLite (WAL, one connection per thread) with a GPU worker and a CPU worker thread over a persistent job table; business logic in plain modules (engine, comfy_driver, design, audio, timeline, video, voices) with no web imports; Hoard Link vendored for backend resolution; the MCP adapter is a separate stdio script that only speaks HTTP to the app.

flowchart LR
  UI["React UI"] -->|"/api/*"| API["FastAPI app<br/>127.0.0.1:8815"]
  MCP["MCP stdio adapter"] -->|"/api/agent/*"| API
  API --> DB[("SQLite<br/>projects, assets, lineage, jobs")]
  API --> JOBS["GPU + CPU job workers"]
  JOBS --> COMFY["ComfyUI<br/>(image, video, music)"]
  JOBS --> FF["ffmpeg<br/>(renders, finishing)"]
  API --> DESIGN["Pillow designer"]
  API --> AUDIO["beat tracker"]
  API --> LINK["HoardLink"] -. "resolves" .-> COMFY
  LINK -. "optional" .-> TTS["Faustus TTS / Piper"]

Details, data model and decisions: docs/ARCHITECTURE.md. Every endpoint: docs/API.md.

Privacy and security

Local only: the app binds 127.0.0.1, sends no telemetry and only goes online when you ask for a Piper voice that is not downloaded yet (from the rhasspy/piper-voices repository on Hugging Face). Requests with a foreign Host header are refused (DNS rebinding) and so are writes from other websites (Origin and Sec-Fetch-Site checks). Agents can import files only from your home folder, data/inbox and folders you add in Settings, and only files whose content matches their type; files are always served by id, never by a path the client sends. Every call an assistant makes is written to the agent_calls audit table and shown under Assistant activity (tool, argument summary, duration, result). There is no voice cloning, and the demo uses invented people only. Data stays in data/ (or your --data-dir); the Faustus token is stored in data/backend.json and never returned by the API.

Development

.venv\Scripts\python.exe -m pytest -q
cd frontend; npm ci; npm run build

On Linux/macOS the same with .venv/bin/python. 189 tests pass in about two minutes on a shared 2-CPU Linux machine, offline, with no GPU and no model downloads (the demo backend stands in for ComfyUI). The suite covers the MCP protocol end to end (the adapter spawned over stdio against a live app: tool keywords and annotations, generation with a picture, lineage, design, readable errors, the app-not-running message); the UI-format-to-API workflow converter against seven official ComfyUI templates (ComfyUI 0.37, including the two Qwen-Image 2.1 ones, its promoted-widget subgraphs, dynamic combo and autogrow sockets), compared input for input with what the real frontend exports (subgraphs and promoted widgets, dynamic combos, autogrow inputs, bypass/mute, PrimitiveNode/Reroute) and UI exports imported through the API with and without ComfyUI; the six built-in templates that were converted this way (Flux schnell, Kontext edit, Wan 2.2 TI2V, ACE-Step song, Qwen-Image 2.1 txt2img and edit) passing server-side validation with their own defaults - including that a model file missing from /object_info reads as "download it", never a crash - and generating against the fake backend's real /object_info; the auto|qwen21|flux|sdxl image engine choice (installed-model detection, per-project default, per-call override, graceful fallback) and Qwen-Image 2.1's multi-reference edit (1-10 images, extra reference nodes wired or dropped to match); lyric timing from section tags, storyboard pools and cut-on-lyrics; a long transition render that must keep its full length; character-consistency routing and its consistent_needs_reference error; the finishing filter graphs (colour grade, grain, vignette, letterbox, glitch) snapshot-tested plus a real ffmpeg render; byte-identical reproduction through "reuse recipe"; @mention edge cases; checkpoint, sampler and missing-node validation; hostile workflow imports; import traversal, symlinks, renamed files and the allowed-folder rule; SPA and asset path traversal; the browser-attack guard; job restart recovery, VRAM waiting and cancellation; the beat tracker on click tracks, drum patterns and the demo song; auto-cut invariants; ASS escaping of hostile lyrics; real ffmpeg renders in a folder named like the Windows install (apostrophe, spaces, accents); design golden hashes, bleed and text fitting; thread safety of the store; and the Faustus manifest check.

npm run build in frontend/ passes with zero TypeScript errors. CI runs the tests on Ubuntu and Windows with Python 3.11, 3.12 and 3.13 and builds the interface with Node.js 22.

Roadmap / known limits

  • No real GPU run yet: the templates are validated against a real ComfyUI 0.37 node list and the converter matches the real frontend's export, but no image, clip or song has been generated on a GPU from this repository. The production example is the script for that first run.

  • consistent=true keeps a character's design from its canonical reference; Kontext takes a single reference (Qwen-Image 2.1 up to 10) and Wan is image-to-video only.

  • Lyric auto-timing is an estimate from the song's structure, not vocal alignment; re-time by ear in Audio > Lyrics timing for a final cut.

  • Section labels are "section A/B" with an energy level, not verse/chorus; very fast songs (around 170 BPM) are reported at half time.

  • Jobs are polled (studio_job can wait server-side); there are no push events.

  • Timeline editing is clip-level, Ken Burns is a zoom range plus a pan direction, and colour grades are filter approximations, not 3D LUTs.

  • The QR layer of the designer draws a placeholder box.

  • Not tried yet: a full run on Windows against a real ComfyUI and GPU.

License

MIT - see LICENSE. Bundled fonts keep their own licences: SIL Open Font License (prosperos_hoard/fonts/*/OFL.txt), except Special Elite (Apache License 2.0, prosperos_hoard/fonts/SpecialElite/LICENSE.txt).

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