pixera_set_screen_pose
Set a Pixera screen's position, rotation, and/or scale, then read back its pose. Omitted vectors stay unchanged; Blender Z-up positions can be converted.
Instructions
Set screen position [x,y,z] (m), rotation [x,y,z] (deg) and/or scale; reads pose back.
Pixera is right-handed, Y-up, metres. convention='blender' converts a Blender Z-up position (x, y, z) to Pixera (x, z, -y); rotation is refused in that mode. Omitted vectors stay unchanged.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scale | No | ||
| position | No | ||
| rotation | No | ||
| convention | No | pixera | |
| screen_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||