Cascadeur MCP Plus
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TDQS
Scored across 18 tools
Most tools have clearly distinct purposes, and the split between action control, scene introspection, and UI automation is understandable. Minor overlap exists between ui_click vs ui_invoke/ui_set_property and between dialogs vs ui_tree, but the descriptions give enough guidance to choose correctly.
Most tools follow a readable verb_noun pattern such as call_action, get_scene_info, and ui_click. However, several names are noun-only or resource-like (screenshot, dialogs, ui_tree), and the ui_* prefix mixes action tools with introspection tools, so the convention is not fully predictable.
At 18 tools the set is slightly above the typical 3-15 range, but the broad surface (actions, scene introspection, UI automation, Python execution) justifies most tools. No tool is obviously redundant, and the UI family is grouped coherently.
The set covers action discovery and execution, rig mode setup, scene/object introspection, screenshots, dialogs, and full mouse/keyboard/QML manipulation, with run_python as a broad escape hatch. Direct high-level animation or rig-generation operations are not first-class tools, but they can be composed through actions, UI automation, or Python.