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Karylcode
by Karylcode

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    TDQS

    B3.4/5.0

    Scored across 18 tools

    Disambiguation4/5

    Most tools have clearly distinct purposes, and the split between action control, scene introspection, and UI automation is understandable. Minor overlap exists between ui_click vs ui_invoke/ui_set_property and between dialogs vs ui_tree, but the descriptions give enough guidance to choose correctly.

    Naming Consistency3/5

    Most tools follow a readable verb_noun pattern such as call_action, get_scene_info, and ui_click. However, several names are noun-only or resource-like (screenshot, dialogs, ui_tree), and the ui_* prefix mixes action tools with introspection tools, so the convention is not fully predictable.

    Tool Count4/5

    At 18 tools the set is slightly above the typical 3-15 range, but the broad surface (actions, scene introspection, UI automation, Python execution) justifies most tools. No tool is obviously redundant, and the UI family is grouped coherently.

    Completeness4/5

    The set covers action discovery and execution, rig mode setup, scene/object introspection, screenshots, dialogs, and full mouse/keyboard/QML manipulation, with run_python as a broad escape hatch. Direct high-level animation or rig-generation operations are not first-class tools, but they can be composed through actions, UI automation, or Python.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues