PyMemoryEditor
OfficialServer Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| prompts | {
"listChanged": false
} |
| resources | {
"subscribe": false,
"listChanged": false
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| server_infoA | Report the server's capabilities, limits and open sessions. Call this first. It answers the questions whose wrong answer wastes the most turns: whether writing is enabled at all, which processes are reachable, how long a scan may run, and which sessions are already open from earlier in the conversation. |
| list_processesA | List running processes this server is allowed to open. :param name_filter: keep only processes whose name contains this
substring, case-insensitively. Use it — an unfiltered list on a
desktop is several hundred entries of pure noise.
:param limit: maximum entries to return, capped at
Processes blocked by the server's policy are omitted, and the result says how many were hidden so the absence of an expected target is distinguishable from it not running. |
| process_infoA | Summarize an open target: bitness, address space, modules, threads. The module list is the useful half for reverse engineering: a module's
|
| list_memory_regionsA | Page through the target's memory map. :param writable_only: keep only writable regions — where a program's
mutable state (the values worth scanning for) lives.
:param executable_only: keep only executable regions — code.
:param path_filter: keep only regions backed by a file whose path
contains this substring.
:param limit: rows per page. The server caps it — see
|
| scan_valueA | Scan the target's memory for a value. The first step of the loop. This is Cheat Engine's "First Scan". It returns a :param value_type: :param writable_only: restrict the scan to writable memory (the default). A value the program changes lives in writable memory, so this usually cuts the work and the false positives by an order of magnitude. Turn it off only when hunting constants. A scan stops early at the server's result cap or time budget; when it
does, the result sets |
| scan_patternA | Scan for a byte pattern (an AOB scan) with The IDA / Cheat Engine technique for finding a structure or a piece of
code whose address moves between builds but whose surrounding bytes do
not: :param pattern: space-separated hex bytes, where Note that this covers the target's readable, non-shared regions —
heap, stack and anonymous mappings. File-backed code (a |
| refine_scanA | Narrow an existing result set. The second step, repeated. This is Cheat Engine's "Next Scan", and it is what makes the whole workflow work: change the value in the target (take damage, spend a coin), then keep only the addresses that changed to match. Two or three rounds usually collapse tens of thousands of candidates to one. It re-reads the addresses already in the set rather than walking memory
again, so it is orders of magnitude faster than a fresh scan and cannot
find addresses the original scan missed. Each refine returns a new
:param scan_id: the set to narrow.
:param scan_type: comparison to apply — the same names |
| list_scan_resultsB | Page through a result set, reading each address's current value. Values are read live, so calling this twice on a set that is still changing is itself a useful signal: the address whose value tracks what you see in the target is the one you want. :param limit: rows per page. The server caps it — see
|
| read_valueA | Read one value from an address. :param address: hex string, e.g. |
| resolve_pointer_chainA | Walk a known multi-level pointer chain to its final address. Replays the recipe a Cheat Engine table records —
:param base_address: where the chain starts, hex. Usually
|
| find_pointer_pathsA | Reverse-scan for static pointer paths that reach an address. The inverse of :param target_address: the dynamic address to find paths to.
:param max_depth: pointer levels to follow. Cost grows sharply with
depth; 1–4 is the useful range and 3 is a good default. A chain
needs at least one level, so This is the most expensive tool here, and it runs in two phases: it maps every pointer in the target's writable memory, then walks that map backwards. Only the first phase reports progress, so the server's time budget bounds it precisely and the second phase only between paths — a deep walk that finds nothing can still run long. Expect seconds to minutes on a large process, and start shallow. |
| close_processA | Detach from a process and drop its scan result sets. |
| open_processA | Attach to a process and return a :param pid: the process id to open. Preferred — it is unambiguous.
:param name: a process name (or fragment) to resolve instead, matched
case-insensitively as a substring. When several processes match,
no process is opened and the candidates are returned for you to
pick a Pass exactly one of the two. The returned session stays open until
At most Attaching to a process the operator has not pre-approved requires the user's approval, asked for at the moment you call this. Say which process you want and why; if the request is refused, report that rather than trying a different target. |
| write_valueA | Write a value to an address. Absent when the server is The previous value is read first and returned as :param address: hex string, e.g. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 14 tools
The core scan/refine/read workflow is clearly delineated with distinct purposes for each tool. Minor potential for confusion between resolve_pointer_chain and find_pointer_paths, but descriptions clarify that they are inverses.
Most tool names follow a verb_noun pattern (scan_value, read_value, write_value, open_process, close_process). Some deviate (process_info, server_info) where the noun precedes the verb, but overall consistent and readable.
14 tools are well-scoped for a memory editing server, covering the full workflow from process attachment through scanning, refining, pointer analysis, and writing. Each tool has a distinct, necessary role.
The toolset covers the complete Cheat Engine-style workflow: open/close process, scan, refine, list results, read/write, resolve/find pointer chains. A minor gap might be a bulk read or write operation, but the core lifecycle is fully supported.