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Glama

render_preview

Show what a Blender scene looks like: a fast, low-cost preview render on a cloud GPU, back as an image in seconds. Typical requests: 'render this .blend', 'show me the scene', 'preview the turntable', 'I have no GPU', 'Blender is too slow…

Instructions

Show what a Blender scene looks like: a fast, low-cost preview render on a cloud GPU, back as an image in seconds. Typical requests: 'render this .blend', 'show me the scene', 'preview the turntable', 'I have no GPU', 'Blender is too slow on my laptop', 'Blenderでレンダリングして', 'GPUがない', 'ターンテーブル', '商品の360度動画'. Also use it after writing a bpy script, to see what it builds. Each preview returns a critic verdict (ok / check / fix) with fix code: apply the fixes and preview again before any final render. It also returns final_estimate (the same scene as a 1080p final) and quota_left_today; tell the user both before asking to go on. Prices come before rendering: final_offers give each next render's time and price, and a paid one needs the user's approval. A script that raises comes back as a failure with the line (nothing is rendered). When not to use: editing a scene open in the user's Blender belongs to a local Blender MCP, and a single still on a machine with its own NVIDIA GPU usually renders faster locally. This service is for CPU-only machines, animations, and scripts with no Blender installed. Limits: up to 1280x720; 1-4 frames tiled in one labeled image for the GPU time of one 720p frame. preset='product' | 'turntable' | 'animation' sets camera, light, backdrop and frames for that purpose. Other options are explained on each parameter: environment presets and 'compare', orbit (turntable), cameras (several named cameras), engine, transparent, assets with 'polyhaven:' CC0 assets. Give the scene as scene_path (a local .blend, .py or 3D file), scene_script, scene_url or scene_id; the image is saved locally and shown.

Tool call template

This tool declares no required parameters. Add optional parameters from the input schema as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {},
    "name": "render_preview"
  }
}

Input Schema

NameRequiredDescriptionDefault
orbitNoTrue: turntable; an orbit camera circles the scene once (the scene's own camera is not used). Flat floors and walls are ignored when framing. A preview without frames shows 0/90/180/270 degrees; a final without frame_end renders the whole turn as an MP4. Best for imported models and product videos.
widthNoOutput width in pixels (previews are capped at 1280x720 keeping the aspect ratio; a final frame can have at most 1920x1080 pixels on free time, 3840x2160 on prepaid credit).
assetsNoExtra files sent with the scene: local paths (textures, glTF .bin), https links, or 'polyhaven:<id>' CC0 assets from asset_search. A .blend finds them through relative paths (same folder); a script through os.environ['JR_ASSETS_DIR'] or the jr_assets helpers.
cameraNoName of the camera object to render from (default: the scene's active camera, or an automatic camera if there is none). Ignored with orbit=True; not combinable with cameras.
engineNo'' or 'cycles' (path tracing, default) | 'eevee' (real-time rasterizer: about half the per-frame cost on animations of a few dozen frames or more; each job pays about 7 s of shader compilation, so previews stay on Cycles).
framesNoPreview frames: '' = frame 1; '12' = one frame; '1,8,16,24' or '1-24' = up to 4 frames tiled in one labeled image (to judge camera motion and animation; same GPU time as one 720p frame).
heightNoOutput height in pixels (previews are capped at 1280x720 keeping the aspect ratio; a final frame can have at most 1920x1080 pixels on free time, 3840x2160 on prepaid credit).
presetNoPurpose preset: 'product' (4 studio shots at 0/90/180/270 deg on a plain backdrop; the final gives 4 PNGs at 1440x1440), 'turntable' (one full turn as an MP4, studio light, plain backdrop), 'animation' (the scene's own camera, lights and frame range; the scene is read first when the range is unknown), or '' (none). It fills what you do not pass; environment, orbit_frames, width/height and the frames still win when given.
blenderNoBlender version: '' (default: a .blend opens with the version it was saved in, other scenes with 5.0) or '5.0' / '5.2' (also '4.5', '4.2', '3.6'; a script that stops on Blender 5 because of an older API is rendered again on those automatically) to choose.
camerasNoSeveral camera object names (up to 8) rendered from the same frame in one job: the preview tiles them in one labeled sheet, the final returns one PNG/EXR per camera (camera_files maps names to files). For product shots from fixed angles. Not combinable with orbit, environment='compare' or camera.
out_dirNoLocal folder to save the files in (default ~/janction-render/<job_id>).
samplesNoCycles samples per pixel (preview: up to 32, default 16; final: default 128).
scene_idNoscene_id returned by an earlier call (reuses the uploaded scene without sending it again).
scene_urlNohttps link to a .blend, a .py script or a 3D file (.glb/.gltf/.fbx/.usd/.obj/.stl/.ply/.abc); the service fetches it (e.g. the sample https://render.janction.jp/samples/cube_scene.py, or a 12-hour /upload link). A .gltf or .obj also brings its .bin / .mtl / textures from the same folder.
scene_pathNoLocal path to the scene: a .blend file, a bpy .py script, or a 3D file (.glb/.gltf/.fbx/.usd/.obj/.stl/.ply/.abc, imported into an empty scene). Uploaded once; reuse the returned scene_id afterwards.
environmentNoLighting preset: '' (the scene's own world), 'studio', 'sunset', 'overcast' or 'night' (bundled HDRIs; a good first render for scenes without lighting work), or 'compare' (preview only: all four in one labeled 2x2 image, to pick one).
transparentNoTrue renders on a transparent background (alpha) for product shots and overlays; png / exr / webm / gif / webp keep it, mp4 and prores cannot. The preview sheet shows it over dark grey.
orbit_framesNoNumber of frames for one full turn (default 24).
orbit_targetNoObject name or 'x,y,z' to centre the orbit on (default: the scene's main objects).
scene_scriptNoThe scene as bpy Python code (text). No file and no local Blender needed; the service runs it in Blender 5.0 (5.2 with blender='5.2'). Blender 5.0 API notes: materials are node-based, so set a colour on the Principled BSDF (mat.node_tree.nodes['Principled BSDF'].inputs['Base Color'].default_value = (r, g, b, 1)); mat.diffuse_color only affects the viewport; do not set Material.use_nodes. Animate with obj.keyframe_insert() (action.fcurves no longer exists; set bpy.context.preferences.edit.keyframe_new_interpolation_type = 'LINEAR' first for constant speed). Build the scene, camera and frame range only; leave resolution, samples and denoising to the service. Helpers: `import jr_assets`, then jr_assets.frame_camera(margin=1.1) points the camera at every object and fits them in the frame; jr_assets.import_model('<id>'), jr_assets.material('<id>') and jr_assets.world_hdri('<id>') use Poly Haven assets passed in assets.
orbit_distanceNoMultiplier for the orbit camera distance (default 1.0).
orbit_elevationNoOrbit camera elevation in degrees (default 18).
environment_visibleNoFalse hides the HDRI from the camera (flat grey backdrop, HDRI lighting only).
environment_strengthNoMultiplier for the HDRI preset's brightness (default 1.0).

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed1 schema field changedv0.4.120
    • changedInput schema / properties / blender / description
      Previous value: -"Blender version: '' (default: a .blend opens with the version it was saved in, other scenes with 5.0) or '5.0' / '5.2' to choose."New value: +"Blender version: '' (default: a .blend opens with the version it was saved in, other scenes with 5.0) or '5.0' / '5.2' (also '4.5', '4.2', '3.6'; a script that stops on Blender 5 because of an older API is rendered again on those automatically) to choose."
  2. Changed24 schema fields changedv0.4.119
    • addedInput schema / properties / assets / description
      Added value: +"Extra files sent with the scene: local paths (textures, glTF .bin), https links, or 'polyhaven:<id>' CC0 assets from asset_search. A .blend finds them through relative paths (same folder); a script through os.environ['JR_ASSETS_DIR'] or the jr_assets helpers."
    • addedInput schema / properties / blender / description
      Added value: +"Blender version: '' (default: a .blend opens with the version it was saved in, other scenes with 5.0) or '5.0' / '5.2' to choose."
    • addedInput schema / properties / camera / description
      Added value: +"Name of the camera object to render from (default: the scene's active camera, or an automatic camera if there is none). Ignored with orbit=True; not combinable with cameras."
    • addedInput schema / properties / cameras
      Added value: +{
      +  "anyOf": [
      +    {
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    },
      +    {
      +      "type": "null"
      +    }
      +  ],
      +  "default": null,
      +  "description": "Several camera object names (up to 8) rendered from the same frame in one job: the preview tiles them in one labeled sheet, the final returns one PNG/EXR per camera (camera_files maps names to files). For product shots from fixed angles. Not combinable with orbit, environment='compare' or camera.",
      +  "title": "Cameras"
      +}
    • addedInput schema / properties / engine / description
      Added value: +"'' or 'cycles' (path tracing, default) | 'eevee' (real-time rasterizer: about half the per-frame cost on animations of a few dozen frames or more; each job pays about 7 s of shader compilation, so previews stay on Cycles)."
    • addedInput schema / properties / environment / description
      Added value: +"Lighting preset: '' (the scene's own world), 'studio', 'sunset', 'overcast' or 'night' (bundled HDRIs; a good first render for scenes without lighting work), or 'compare' (preview only: all four in one labeled 2x2 image, to pick one)."
    • addedInput schema / properties / environment_strength / description
      Added value: +"Multiplier for the HDRI preset's brightness (default 1.0)."
    • addedInput schema / properties / environment_visible / description
      Added value: +"False hides the HDRI from the camera (flat grey backdrop, HDRI lighting only)."
    • addedInput schema / properties / frames / description
      Added value: +"Preview frames: '' = frame 1; '12' = one frame; '1,8,16,24' or '1-24' = up to 4 frames tiled in one labeled image (to judge camera motion and animation; same GPU time as one 720p frame)."
    • addedInput schema / properties / height / description
      Added value: +"Output height in pixels (previews are capped at 1280x720 keeping the aspect ratio; a final frame can have at most 1920x1080 pixels on free time, 3840x2160 on prepaid credit)."
    • addedInput schema / properties / orbit / description
      Added value: +"True: turntable; an orbit camera circles the scene once (the scene's own camera is not used). Flat floors and walls are ignored when framing. A preview without frames shows 0/90/180/270 degrees; a final without frame_end renders the whole turn as an MP4. Best for imported models and product videos."
    • addedInput schema / properties / orbit_distance / description
      Added value: +"Multiplier for the orbit camera distance (default 1.0)."
    • addedInput schema / properties / orbit_elevation / description
      Added value: +"Orbit camera elevation in degrees (default 18)."
    • addedInput schema / properties / orbit_frames / description
      Added value: +"Number of frames for one full turn (default 24)."
    • addedInput schema / properties / orbit_target / description
      Added value: +"Object name or 'x,y,z' to centre the orbit on (default: the scene's main objects)."
    • addedInput schema / properties / out_dir / description
      Added value: +"Local folder to save the files in (default ~/janction-render/<job_id>)."
    • addedInput schema / properties / preset
      Added value: +{
      +  "default": "",
      +  "description": "Purpose preset: 'product' (4 studio shots at 0/90/180/270 deg on a plain backdrop; the final gives 4 PNGs at 1440x1440), 'turntable' (one full turn as an MP4, studio light, plain backdrop), 'animation' (the scene's own camera, lights and frame range; the scene is read first when the range is unknown), or '' (none). It fills what you do not pass; environment, orbit_frames, width/height and the frames still win when given.",
      +  "title": "Preset",
      +  "type": "string"
      +}
    • addedInput schema / properties / samples / description
      Added value: +"Cycles samples per pixel (preview: up to 32, default 16; final: default 128)."
    • addedInput schema / properties / scene_id / description
      Added value: +"scene_id returned by an earlier call (reuses the uploaded scene without sending it again)."
    • addedInput schema / properties / scene_path / description
      Added value: +"Local path to the scene: a .blend file, a bpy .py script, or a 3D file (.glb/.gltf/.fbx/.usd/.obj/.stl/.ply/.abc, imported into an empty scene). Uploaded once; reuse the returned scene_id afterwards."
    • addedInput schema / properties / scene_script / description
      Added value: +"The scene as bpy Python code (text). No file and no local Blender needed; the service runs it in Blender 5.0 (5.2 with blender='5.2'). Blender 5.0 API notes: materials are node-based, so set a colour on the Principled BSDF (mat.node_tree.nodes['Principled BSDF'].inputs['Base Color'].default_value = (r, g, b, 1)); mat.diffuse_color only affects the viewport; do not set Material.use_nodes. Animate with obj.keyframe_insert() (action.fcurves no longer exists; set bpy.context.preferences.edit.keyframe_new_interpolation_type = 'LINEAR' first for constant speed). Build the scene, camera and frame range only; leave resolution, samples and denoising to the service. Helpers: `import jr_assets`, then jr_assets.frame_camera(margin=1.1) points the camera at every object and fits them in the frame; jr_assets.import_model('<id>'), jr_assets.material('<id>') and jr_assets.world_hdri('<id>') use Poly Haven assets passed in assets."
    • addedInput schema / properties / scene_url
      Added value: +{
      +  "default": "",
      +  "description": "https link to a .blend, a .py script or a 3D file (.glb/.gltf/.fbx/.usd/.obj/.stl/.ply/.abc); the service fetches it (e.g. the sample https://render.janction.jp/samples/cube_scene.py, or a 12-hour /upload link). A .gltf or .obj also brings its .bin / .mtl / textures from the same folder.",
      +  "title": "Scene Url",
      +  "type": "string"
      +}
    • addedInput schema / properties / transparent / description
      Added value: +"True renders on a transparent background (alpha) for product shots and overlays; png / exr / webm / gif / webp keep it, mp4 and prores cannot. The preview sheet shows it over dark grey."
    • addedInput schema / properties / width / description
      Added value: +"Output width in pixels (previews are capped at 1280x720 keeping the aspect ratio; a final frame can have at most 1920x1080 pixels on free time, 3840x2160 on prepaid credit)."
  3. Changed12 schema fields changedv0.2.2
    • addedInput schema / properties / assets
      Added value: +{
      +  "anyOf": [
      +    {
      +      "items": {
      +        "type": "string"
      +      },
      +      "type": "array"
      +    },
      +    {
      +      "type": "null"
      +    }
      +  ],
      +  "default": null,
      +  "title": "Assets"
      +}
    • addedInput schema / properties / blender
      Added value: +{
      +  "default": "",
      +  "title": "Blender",
      +  "type": "string"
      +}
    • addedInput schema / properties / engine
      Added value: +{
      +  "default": "",
      +  "title": "Engine",
      +  "type": "string"
      +}
    • addedInput schema / properties / environment
      Added value: +{
      +  "default": "",
      +  "title": "Environment",
      +  "type": "string"
      +}
    • addedInput schema / properties / environment_strength
      Added value: +{
      +  "default": 1,
      +  "title": "Environment Strength",
      +  "type": "number"
      +}
    • addedInput schema / properties / environment_visible
      Added value: +{
      +  "default": true,
      +  "title": "Environment Visible",
      +  "type": "boolean"
      +}
    • addedInput schema / properties / orbit
      Added value: +{
      +  "default": false,
      +  "title": "Orbit",
      +  "type": "boolean"
      +}
    • addedInput schema / properties / orbit_distance
      Added value: +{
      +  "default": 1,
      +  "title": "Orbit Distance",
      +  "type": "number"
      +}
    • addedInput schema / properties / orbit_elevation
      Added value: +{
      +  "default": 18,
      +  "title": "Orbit Elevation",
      +  "type": "number"
      +}
    • addedInput schema / properties / orbit_frames
      Added value: +{
      +  "default": 24,
      +  "title": "Orbit Frames",
      +  "type": "integer"
      +}
    • addedInput schema / properties / orbit_target
      Added value: +{
      +  "default": "",
      +  "title": "Orbit Target",
      +  "type": "string"
      +}
    • addedInput schema / properties / transparent
      Added value: +{
      +  "default": false,
      +  "title": "Transparent",
      +  "type": "boolean"
      +}
  4. First observedv0.2.1

TDQS

A4.4/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare the operation profile (readOnlyHint=false, openWorldHint=true, non-idempotent, non-destructive), so the bar is lower. The description still adds real substance: critic verdicts with fix codes, final_estimate, quota_left_today, prices shown before rendering, paid renders needing user approval, and script failures returning the failing line. The only gap is that it does not mention the output artifact format details beyond 'saved locally and shown', but it does not contradict the annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loaded: purpose, example trigger phrases, return/verification loop, 'when not to use', limits, then parameter guidance. Some passages are padding (long multilingual phrasing lists, 'I have no GPU') and the parameter paragraph partly duplicates the schema, but the overall shape serves scanning well.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 24-parameter, no-output-schema tool, it covers what is returned (verdict, final_estimate, quota, local image), the pricing/approval flow, failure behaviour, resolution and frame limits, and scenario presets. Nothing an agent needs before the first call is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% and each parameter carries a rich description, so the baseline is 3. The description goes beyond the schema by summarizing cross-parameter templates (preset='product'|'turntable'|'animation' filling what you do not pass, with explicit precedence over other options) and the four scene-source alternatives, which help an agent reason about combinations rather than isolated fields.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource ('Show what a Blender scene looks like') plus the mechanism ('fast, low-cost preview render on a cloud GPU, back as an image in seconds'). It is clearly distinguishable from sibling render_final ('the same scene as a 1080p final') and from a local Blender MCP.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicit when-to-use (after writing a bpy script, CPU-only machines, animations, no local Blender) and when-not-to-use (scene open in the user's Blender, machine with its own NVIDIA GPU). It also lists real user phrasings that should route here, so trigger conditions are unambiguous.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.