Render a mesh in a studio
render_meshRender a mesh from six studio angles to judge its shape before building on it. Creates centred, floor-lit PNG views from both ends, sides, and 3/4 perspectives.
Instructions
Render a mesh from six studio angles: both ends, both sides and two 3/4 views. The mesh is centred, put on the floor and lit with a key, a fill and a rim light. Use it to judge the shape before building anything on top of it. Needs Blender; set HF_ASSETS_BLENDER if it is not on PATH.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| glb | Yes | The mesh to render, as a path. | |
| width | No | Render width in pixels. | |
| height | No | Render height in pixels. | |
| length | No | Length of the longest horizontal axis in metres. | |
| prefix | No | File name prefix. | render |
| out_dir | No | Where to write the PNGs. | out/renders |
| samples | No | Cycles samples per view; lower is faster. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| log | Yes | What the engine printed while it worked. | |
| files | Yes | Everything that was written. |