MCP Spec Generator
# retro-arcade\n\nMinimal static HTML/CSS/JS project that runs locally without build tools. Features a retro landing page and a lightweight Vampire Survivors-like canvas game.\n\nHow to run\n- Option A: Open index.html directly in your browser (double-click the file).\n- Option B: Serve with a simple local HTTP server and open http://localhost:8000:\n - Python 3: python3 -m http.server\n - Node (if installed): npx http-server .\n\nFiles\n- index.html: Landing page with full-viewport layout, retro font, centered Play overlay that starts the game.\n- styles.css: Retro aesthetic (dark gradient, subtle CRT scanlines, neon button, responsive canvas).\n- game.js: Pure vanilla JS game loop (no dependencies), DPR-aware canvas, input, enemies, projectiles, collisions, HUD, and game states.\n- specs/overview.md: Project overview.\n- specs/tasks.md: MVP tasks checklist.\n- specs/task-requirements.md: Functional and non-functional requirements.\n- specs/task-gameplay.md: Gameplay loop and AI notes.\n\nGameplay overview\n- Press Play to hide the overlay and start immediately.\n- You control a circular player, enemies spawn from screen edges and seek you.\n- Every 500ms an auto-attack fires toward the nearest enemy (mild homing); projectiles expire on hit or after a short lifetime.\n- Score increases on enemy kills. HUD shows score, HP, and elapsed time.\n- When HP reaches 0, a Game Over overlay appears with a Restart button.\n\nControls\n- Move: WASD or Arrow Keys\n- There is no manual fire; attacks are automatic.\n\nTech and browser support\n- No frameworks or build tools required; works in evergreen browsers.\n- Uses requestAnimationFrame with a clamped delta for stability.\n- Canvas is scaled for devicePixelRatio and resizes with the window.\n\nPerformance tips\n- Close other heavy tabs for best performance.\n- If your device has a very high DPR, zooming out (or reducing system scaling) can improve frame rate.\n\nCustomization\n- Tweak speeds, spawn rates, colors, and sizes in game.js constants to adjust difficulty and feel.\nTDQS
Scored across 1 tool
With only one tool, there is no possibility of ambiguity or overlap between tools. The single tool 'generate_project' has a clearly defined and distinct purpose.
The single tool name follows a clear verb_noun pattern ('generate_project'), and with only one tool, consistency is inherently perfect as there are no other tools to compare against.
A single tool is generally too few for most server purposes, as it limits functionality and flexibility. For a 'MCP Spec Generator', one tool feels thin and may not cover potential variations or related operations, such as updating or validating specs.
The server's purpose appears to be generating project specs, but with only a 'generate_project' tool, there are significant gaps. Missing operations likely include updating existing specs, validating specs, or listing generated projects, which could cause agent failures in broader workflows.