mellos-mapping
This server provides MCP tools for building and maintaining a layered Mellos dependency map — declare a design, track progress, revise it, and render it.
Declare maps:
mmap_declarecreates the full map structure in one all-or-nothing batch — title, diagram kind (dev,architecture,dataflow,behavior-tree,sequence), layer bands, lanes, groups, nodes, and labeled edges.Set structure and invariants: layers have unique ranks (0=bottom), nodes live in one layer, and edges must point strictly downward (no cycles).
Define nodes richly: each node can carry label, status (
planned,in-progress,done,regressed), evidence, design detail, kind, group, lane, and a sub-map page link.Track progress:
mmap_updatechanges node status/label/evidence/detail/kind/group/lane/submap in one batch.Revise the map:
mmap_removedeletes edges, nodes, groups, lanes, and empty layer bands all-or-nothing.View maps:
mmap_viewrenders the current page as inline text at zoom levels from detail to overview, and can target any named page.Work on pages: every tool accepts a
pageslug, so multiple parallel maps/efforts can be managed independently.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@mellos-mappingshow the current layered dependency map"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Mellos Mapping
English | 简体中文
A live, terminal-native map of bottom-up development for Claude Code and Codex CLI.
While Claude builds your system, a split pane beside the conversation shows the system's layered dependency map: primitive layers at the bottom, dependency edges that may only point downward, ghost nodes for what is designed, a spinner on what is being built right now, and solid green for what is built and verified.
A real session: Claude Code on the left, the map pane on the right. L0 is verified, L1 just lit up, everything above is still a ghost.
Why
Most progress reporting is a task list — a top-down worldview. A Mellos map grows the other way: an upper node can only stand on nodes below it, and the picture makes the discipline visible:
The ghost design appears before any code. Claude declares the whole intended structure as dashed ghost nodes first; you can veto a bad design while it is still only a picture.
The spinner is where Claude's attention is. One glance answers "what is it doing right now, and on top of what?"
Done means verified. A node turns solid green only with evidence (a passing test run). If later work cracks a foundation, the node turns red — a cracked foundation under a spinning upper floor is the most honest status report there is.
The map is a ledger, not a judge. The tools refuse only structural corruption (an edge pointing upward, a duplicate rank). Workflow is Claude's discipline, defined in the bundled skill; violations are made visible, never silently blocked.
Related MCP server: lxDIG MCP
Install
Two lines inside any Claude Code conversation:
/plugin marketplace add GuangminJu/mellos-mapping
/plugin install mellos-mapping@mellos-mappingOr one line in a terminal:
claude plugin marketplace add GuangminJu/mellos-mapping && claude plugin install mellos-mapping@mellos-mappingRequires Node.js 18+ on PATH (Claude Code itself requires Node, so you
already have it). No build step: dist/ is committed, so a clone runs as-is —
dist/server.mjs (the MCP server), dist/watch.mjs (the pane),
dist/mmap.mjs (the mmap toggle), dist/hook-session-start.mjs (the
SessionStart hook that hooks/hooks.json registers) and
dist/store-paths.mjs (the store's path vocabulary, which the plain-node pane
launcher imports instead of restating filenames).
The first session after installing asks you one question — how eager mapping should be — and records the answer for every project you will ever open. From then on the hook carries it into each new session by itself; there is no per-project setup step. See Setup: choose when maps open.
The mmap terminal command (the pane's open/close toggle) installs itself on
Windows: the same hook notices on session start when the shim is missing or
points at an older install, writes mmap.cmd (cmd, PowerShell) and mmap
(git-bash) into %LOCALAPPDATA%\mellos-mapping\bin, appends that one
directory to your user PATH, and tells you so through the assistant. The
PATH change reaches only new processes — and a new tab of a running Windows
Terminal inherits the old environment, so close the terminal app entirely and
reopen it before the first mmap. The PATH edit keeps the
installer's guarantees: nothing happens when the entry is already there, and
a PATH that setx would damage (flattened %VARIABLE% references, truncation
past its limit) is refused outright, with the entry to add by hand named
instead.
The step behind it is still a command of its own, for the cases the hook does
not cover — --uninstall, or re-adding a PATH entry you removed while the
shims stayed put:
node "<plugin dir>/scripts/install-mmap-command.mjs" [--uninstall](--json prints the install outcome as one JSON line instead of prose — the
mode the hook itself calls it in.) npm i -g mellos-mapping provides the
same mmap via bin, no shims involved.
Update
claude plugin marketplace update mellos-mapping && claude plugin update mellos-mapping@mellos-mappingTwo steps because plugin update compares against the locally cached
marketplace clone — the first command is what actually pulls this repo.
Restart Claude Code to apply. Releases are version bumps on master.
(In-app, /plugin opens the same management UI.)
Upgrading from 0.19
0.20 moved the store out of .claude/ — the map belongs to this tool, not to
one client — into .mellos/. The server and the watcher each perform the move
once at startup, and print exactly one line on stderr when they do
(mellos-mapping: moved the legacy .claude map store to .mellos/ — commit the move.):
0.19 and earlier | 0.20 and later |
|
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|
|
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Nothing is merged and nothing is overwritten: a project that already has a
.mellos/ store (map, pages or config) is left untouched, whatever the legacy
directory still holds. If you keep your maps in git, commit the move —
git add -A .claude .mellos records it as renames rather than as a pile of
deletions plus untracked files.
That one move is the only time either process touches .claude/. Afterwards
the tools write nowhere but .mellos/, and never outside the project
directory they resolved at startup.
Codex CLI
The same repo doubles as a Codex plugin (codex-cli 0.147+). Three lines:
codex plugin marketplace add GuangminJu/mellos-mapping
codex plugin add mellos-mapping@mellos-mapping
node ~/.codex/plugins/cache/mellos-mapping/mellos-mapping/<version>/scripts/codex-register.mjsThe first two install the skill (the map discipline) as a Codex plugin. The
third registers the MCP server at user level — needed because Codex spawns
plugin-bundled MCP servers inside the plugin cache with no way to see your
workspace, so a bundled server would write the map into the cache. A
user-level codex mcp add entry (which the script writes) inherits each
session's working directory instead: the state file lands in your project,
same as under Claude Code. The registered path is version-specific — re-run
the script after updating the plugin.
To watch the live pane beside a Codex session on Windows, run
node <plugin root>/scripts/open-pane.mjs <project dir> — it splits the
terminal window hosting the session (or falls back to a dedicated
"mellos-mapping" window; --window picks that on purpose). Add
--page <slug> to open on a particular page — and with a pane already open,
rerunning with --page retargets it instead of opening another. The pane
auto-follows the page being written — the map the agent is operating on
right now; press f to toggle that (a manual page switch also turns it
off), or start with --no-follow. Elsewhere run
node <plugin root>/dist/watch.mjs from the project directory in a second
terminal (or any terminal split). Both take the same flags — see
Pane flags.
Any MCP client
The server ships on npm, so any MCP client (Cursor, Windsurf, Zed, Gemini CLI, …) can run it with a standard stdio entry:
npx -y mellos-mappingThe map file lands in the client session's working directory
(.mellos/map.json). Open the live pane from the same project:
npx -y -p mellos-mapping mellos-mapping-watchThe server picks its project directory in this order: MELLOS_MAPPING_CWD
(an explicit override, for clients that spawn servers from a fixed
directory), then CLAUDE_PROJECT_DIR (what Claude Code sets for plugin MCP
servers), then the server process's own working directory. Set
MELLOS_MAPPING_CWD when your client would otherwise start the server
somewhere other than the project you are working in.
The skill/discipline layer is Claude Code + Codex specific; other clients
get the five mmap_* tools and the pane, and bring their own prompting.
Use
Ask Claude to build something non-trivial. The bundled skill has Claude declare the ghost design and keep the map current as it works.
The pane opens itself. Every write tells Claude whether anybody is actually looking (see Who is watching), and Claude opens or retargets the pane with
mmap_openwhen nobody is — you never have to remember to. Open or close it yourself withmmapin any terminal, or/mellos-mapping:mmapin the conversation (Windows Terminal split on Windows, tmux split inside tmux, or a printed command to run in any second terminal). On Windows the pane opens in the terminal window hosting YOUR session, even with several windows open; pass--windowto put the map in its own dedicated window instead. Prefer--asciiif your font lacks box-drawing glyphs.Watch nodes light up from the bottom. Interrupt when the picture worries you — that is what it is for.
The pane is mouse-aware (xterm SGR any-event tracking — the same protocol htop and tmux speak):
Input | Action |
hover a node | spotlight its wires; preview its details below the map |
click a node | pin it — details stay resident after the mouse leaves |
click empty space / | unpin; with nothing pinned, |
wheel / | zoom, anchored on the focused node (see the ladder below) |
left-drag | grab and pan when the map outgrows the pane |
shift+wheel | scroll vertically |
wheel tilt (horizontal) | pan sideways |
| nudge the view |
| switch pages (parallel maps) |
wheel on the tab row / click | browse an overflowing tab strip without switching pages |
| toggle auto-follow (see Pages) |
| ask to delete the page on screen; press again inside the window and its file is removed (see Pages) |
double-click a | dive into its sub-map (a child page) |
| climb back out of the last dive |
drag the | resize the detail panel — pull it up to read long design notes in full |
| reset pan and zoom |
| quit the pane |
Every other key is inert, on purpose: an escape sequence the pane does not know (F-keys, Home/End, PgUp/PgDn, Insert/Delete, modified arrows) is consumed whole and does nothing, rather than having its payload bytes read as hotkeys.
Zooming scales the picture first and switches display mode only at the ends of the ladder, so every level still shows meaningful data:
detail+ ← detail ← 100% ← 85% ← 70% ← 55% ← overviewzoom in past 100% —
detailunfolds evidence and the first three lines of the design notes inside the boxes;detail+widens them into reading cards (up to twelve note rows);85–55% — whitespace tightens and labels truncate proportionally, boxes stay boxes;
below 55% — labels would stop meaning anything, so the map AGGREGATES: each declared group (a labeled subsystem within a band) becomes one box named
foundation subsystem 1/2with its status derived from the members, edges collapse onto the groups, ungrouped nodes stay themselves. Like a real map, zooming out shows province names — not anonymous dots. (A map with no groups falls back to a pure glyph constellation with per-band counts.) The footer always names the level.
Below the map, between it and the hint line, sits a fixed-height detail
panel: a separator you can drag, a status-colored header, the focused node's
evidence, both wire directions (uses → … · used by ← …, each neighbour
carrying its own status glyph) and its design notes, word-wrapped. With
nothing focused it shows the map's dashboard instead. Fixed height — details
never float over the map and the layout never jumps.
Glyphs
One status, one glyph, everywhere a map is drawn — the pane's boxes, its tab strip and detail panel, and any other client reading the same store:
Unicode | ASCII | Meaning |
|
| planned — declared, not started |
|
| in-progress, at rest — a box that can animate spins through the braille frames ( |
|
| done, with evidence |
|
| done, with no evidence recorded — same claim, nothing behind it |
|
| regressed: was done, now broken |
|
| badge: the node links a sub-map; double-click dives in |
The legend under the picture names the four statuses; □ done, no evidence
joins it only on a map that actually contains one — the four are the
vocabulary, that one is a rule being broken here and now. Documentation
diagram kinds replace the status legend with their node-kind glyphs.
Pane flags
Both the pane launcher (scripts/open-pane.mjs <project dir>) and the
watcher (dist/watch.mjs) take the same watcher flags; the launcher forwards
them verbatim and rejects anything it does not know rather than dropping it.
Flag | Effect |
| open on this page; with a pane already running, retarget that pane instead of opening another |
| pure-ASCII repertoire, for fonts without box-drawing glyphs |
| no ANSI color |
| no mouse reporting, if your terminal multiplexer wants the mouse for itself |
| start with auto-follow off |
| poll interval; default 250, floored at 50 |
Launcher-only: --window opens the dedicated "mellos-mapping" window instead
of splitting the session's window, and --force opens another pane even
though one is already running for this project. Watcher-only: --file <path>
names the default page's state file (the launcher derives it from the project
directory).
The mmap command
mmap, typed in any terminal, is a toggle: it opens the map pane for the
project you are standing in, or closes the one that is already open.
You type | What it does |
| nothing watching this project → open the pane; something watching → close it |
| open on that page, or retarget an already-open pane to it — never closes |
| open in the dedicated "mellos-mapping" window instead of splitting this one |
| open another pane even though one is already running |
The project is found the way git finds its root: from the current directory
upwards, to the nearest one holding a .mellos/ store. Standing in a project
that has no map yet is fine — the pane opens on its standby screen and says so
until the first mmap_declare.
Closing goes through the store rather than through a signal: mmap writes a
one-shot request beside the map, the pane consumes it on its next poll (250 ms
by default) and exits, handing the terminal back exactly as it found it — mouse
reporting off, cursor visible. A pane still on the standby screen closes the
same way. The request is deleted as it is read, and a leftover from a pane that
died is swept when the next one starts, so a stale request can never close a
fresh pane.
Every watcher flag above works here too, forwarded verbatim; an unknown one is
a usage error, never dropped in silence. mmap needs
installing once unless you have the npm package. Inside a Claude
Code conversation, /mellos-mapping:mmap opens the same pane.
Pages
A project can keep several maps side by side — one effort = one page.
Claude targets a page by passing page to any mmap_* tool; the pane grows
a tab bar as soon as a second page exists. The active tab is bold in its
map's aggregate status color. Each page remembers its own pan, zoom and
pinned node.
By default the pane follows the page being written — the map the agent is
operating on right now — so declares and updates bring the audience along by
themselves. f toggles that, a manual page switch turns it off, and
--no-follow starts it off; with follow off, a background page's change
lights its tab in status color instead of stealing your view. An explicit
--page outranks follow, and a page requested before it exists is shown the
moment it appears.
Deleting a page. An effort ends; its page does not have to stay. In the
pane, x — or the × the active tab carries when the mouse is on — asks:
the footer says press x again to delete <page>, and a second press within
three seconds removes that page's file. Switching page, Esc or simply
waiting takes the request back. The × sits on the active tab only, so
clicking an inactive one switches to it first and offers its × on the next
frame. From a tool call it is mmap_remove {pages: ["slug", …]}, applied
after that call's map edits. Either way the file is gone for good — the maps
are plain JSON, so committing them is the only undo there is.
State lives in the tool-owned .mellos/ directory at the project root:
Path | What it is |
| the default page — optional; a project whose work lives on named pages has none |
| one file per named page |
| the project's mapping policy (see Setup) |
| one-shot "show this page" request from a launcher to a running pane; the pane consumes it and deletes it within a poll tick |
| one-shot "close yourself" request from the |
| one report per live pane — the page it is showing, whether auto-follow is on — refreshed every second while it runs (see Who is watching) |
| a save in flight; it is renamed over its target or removed. A leftover means a write failed (and was reported) and even its cleanup could not run |
The map files are plain JSON, safe to commit if you want the maps' history in
git. The other three are runtime chatter between a pane and whoever is talking
to it — gitignore focus, quit and viewers/ if you commit the store.
Concurrency, stated plainly. Every save is atomic — written to a private sibling temp file and renamed over the target — so a reader polling the store sees the previous complete map or the new one, never a torn write. There is no lost-update protection: two writers saving the same page race, and the last rename wins, silently discarding what the other computed from an older read. Pages are the isolation unit — two sessions that must not clobber each other belong on two pages, which is also the answer to running several Claude sessions in one project.
Diagram kinds
The default kind, dev, is the living progress ledger described above. The
same layered-DAG machinery also draws documentation diagrams: pass kind
in mmap_declare and the page renders neutrally — plain solid boxes, no
ghosts, no spinners, no progress counts.
Kind | Reading | Extras |
| layered components (also module deps, call graphs) | edge labels for protocols |
| pipeline stages as layers, sources at the bottom | edge labels for the data |
| leaves (actions) at the bottom, root on top (also mind maps, WBS) | node kinds |
| classic call/return: time flows top-down, participants as lane headers; every call and every return is an event in the acting participant's lane |
|
Node kinds and edge labels work on dev maps too. State machines are out
of scope on purpose: transitions cycle, and edges here only point downward.
Sub-maps
A node can link a child page with submap: <page-slug> — the pane badges it
⊞; double-click dives into the child map, Backspace climbs back out. A
map of maps, built entirely from pages: no new storage, no new invariants.
Whether a node deserves a sub-map is the AI's judgment call — most don't.
Sub-maps are interior detail, not siblings: a page some other page dives
into never occupies a tab. Two refinements keep the tab strip from erasing
itself — a page whose own node names itself hides nobody, and a link cycle
keeps its tabs unless a page outside the cycle dives in, because a cycle has
no outside to climb back to. Inside a dive the tab row becomes a breadcrumb —
⌫ parent map ▸ node — and clicking it (or Backspace) climbs back out.
When a hidden sub-map changes in the background, the footer says so.
MCP tools
Tool | Purpose |
| Grow the map: title ( |
| Record progress and revise: status ( |
| Revise: drop edges, nodes, groups, lanes, empty bands — and, with |
| Render the current map as text inline (optional |
| Get/set the project's mapping policy — when maps open |
| Put the map on your screen: open the pane, or retarget an open one to a |
A batch applies bands → groups → lanes → node updates, and within one node
update layer moves the node before its other fields, so a node can move and
join a group on its new band in one item.
What the boundary refuses, so the ledger never records something it did not mean:
an unknown key, naming it — a misspelled
evidanceis an error, not a silently dropped field, at every nesting depth;control characters in text fields — an ESC sequence stored in a label would let a map repaint the terminal of everyone who opens it.
detailis the exception: newlines and tabs are how a note is written, everything else (ESC, BEL, lone CR) is still refused;an empty string where a field is optional —
nullis how a field is cleared, never a blank that renders as a box nobody can tell from a real one;a node whose
submapnames the page the call itself targets — a link with no bottom, not a parent link;a page deletion aimed at the page the same call targets, or at a slug the project does not have — one call must not edit a map it is deleting, and a name matching no page is a typo far more often than a race; the refusal lists the pages that do exist.
A write that does not land answers save failed, nothing changed (retry):
the previous file is intact and calling again is the whole recovery.
Who is watching
A map nobody has on screen is a file, not a map — and nothing in the system used to be able to tell the difference. An assistant would declare a design, light nodes up as it built them, and report all of it into a store you had never opened a pane for.
Every pane now publishes a small report while it runs — .mellos/viewers/,
one file per pane, refreshed once a second — and every write and every view
ends with what those reports say:
The line | What it means |
| nobody is seeing this map; the assistant opens one with |
| you are watching this land |
| the pane follows the page last written, so it arrives here by itself |
| you pinned that page by hand: the change is real and NOT on your screen. The assistant is told to say so rather than move your view |
The same reports answer "is a pane already open?" for mmap and for the
launcher — a question that used to cost a Windows-only process scan and could
not say which page was on screen. A report whose pane stopped refreshing it is
ignored after five seconds and deleted after a minute, so a killed pane cannot
go on claiming an audience.
Setup: choose when maps open
How eager mapping should be is a habit, not a property of a repository — so it is chosen once, for you, in the first session after you install:
always— map every structured task: workflows, designs, architecture, technical dependencies. The assistant opens the pane on its own initiative; your recorded answer is its standing consent, so it stops asking.complex— the same, but only for medium or complex tasks: several modules, a new subsystem, roughly an hour of work or more.on-request— map only when you explicitly ask. In a project with no map, the plugin then says nothing at all — zero noise is the point.
The answer lands in <your home>/.mellos/config.json and reaches every session
through the plugin's SessionStart hook, which reads it and hands the
assistant the matching instruction before you have typed anything. Nothing has
to be set up per project, ever again.
One project can still differ: mmap_setup {policy, scope: "project"} records
a policy in that project's .mellos/config.json, and a project policy
overrides the user one. /mmap setup re-runs the question for either scope
whenever you want to change your mind. The policy guides the assistant; it
never blocks the tools, and asking for a map explicitly always works under any
policy.
Hosts without hooks (Codex CLI, a bare MCP client) get the question another
way: while no policy exists in either scope, every mmap_declare reply carries
a note telling the assistant to ask you. That note goes quiet for good — in
every project — the moment you have answered anywhere.
Structural invariants enforced by the tools: layers form a total order by rank (an integer in 0..99, 0 = bottom, unique per map); every node lives in exactly one layer; edges point strictly downward — which makes the graph acyclic by construction; nodes may not depend on same-layer siblings (if A needs sibling B, either B is really a lower concept or A and B are one node); a group clusters nodes within one band; and node ids and group ids share one namespace — an id names a node or a group, never both, because both render as boxes and one id must mean one box.
Development
npm install
npm run verifyverify is four steps, in this order: typecheck, test, build (bundles
dist/, emits lib/ with declarations, cleaning both first), and
check:package — which packs the tarball through the real prepack
lifecycle and fails if any exports or bin target is missing from it.
The repo is itself layered bottom-up, and each layer has its spec:
Layer | Code | Spec | Owns |
0 domain |
|
| the map value, structural invariants, pure ops |
1 format |
|
| the state-file format: replay-validated parse, serialize — I/O-free |
1 store |
|
| atomic state-file persistence on Node |
1 semantics |
|
| medium-neutral view semantics: zoom ladder, group aggregation, page-set rules, sequence flip, the shared glyph vocabulary |
2 apply |
|
| tool inputs → transactional op sequences |
3 server |
|
| the five MCP tools over stdio |
4 render |
|
| the ASCII renderer and its wire routing |
4 pane |
|
| the polling pane: page set, input parsing, panel and chrome |
— launchers |
|
| plain-node entry points |
— packaging |
|
| what ships, and to whom |
dist/ is committed deliberately: plugin installation clones this repo and
runs nothing, so entry points ship bundled. CI diffs the committed dist/
against a fresh build, so a source change that forgets the rebuild fails.
Library
The lower layers are also a library (npm run build emits lib/ with type
declarations; npm packs it). Subpath exports mirror the source:
Subpath | Contents | Browser-safe |
| the map value, ids, ranks, statuses, errors | yes |
| pure operations over a map | yes |
| state-file parse / serialize, page ids | yes |
| zoom ladder, group aggregation, focus and page-set rules, the shared glyph vocabulary | yes |
| the terminal renderer | gated the same way (it is pure), but its output is character cells — for terminal hosts |
| filesystem persistence, atomic saves, focus file, policy | Node only |
| the bundled MCP server entry — a spawn target, not a module to import | Node only |
Browser-safe means no Node builtins anywhere in the import closure, gated by a test, so a graphical client (a web panel, an editor view) can parse state files and reuse the exact aggregation, zoom and glyph semantics the terminal pane draws with.
License
MIT
Available Tools
4 toolsmmap_declareDeclare map structureA
Grow the Mellos map: set the title and diagram kind, add layer bands, lanes and groups (labeled subsystems within a band — the zoomed-out view renders groups, so declare them for any map beyond a handful of nodes), add nodes, add dependency edges. Declare the whole ghost design up front, then grow it as understanding deepens. Edges must point strictly downward (a node may only use nodes on lower layers); the batch is all-or-nothing.
| Name | Required | Description | Default |
|---|---|---|---|
| kind | No | diagram kind. dev (default) = the live progress ledger with status skins. The rest are documentation diagrams rendered neutrally: architecture (layered components; also fits call graphs and module dependencies), dataflow (source→transform→sink, stages as layers), behavior-tree (root on top, leaves at the bottom; also fits mind maps and WBS), sequence (classic call/return: rank = time step with rank 0 = EARLIEST, drawn top-down; declare lanes as participants and make every call AND every return its own event node in the acting participant's lane, edges labeled with the message). State machines are unsupported: cycles cannot enter a Mellos map. | |
| page | No | page (parallel map) this call targets; omit for the default page. One effort = one page: start a NEW effort on its own page named after the effort, so concurrent sessions never write over each other and the pane can switch between pages. | |
| edges | No | ||
| lanes | No | vertical columns crossing all bands; declaration order = left-to-right | |
| nodes | No | ||
| title | No | map title, e.g. the feature being built | |
| groups | No | ||
| layers | No |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the burden. It discloses critical behaviors: 'Edges must point strictly downward' and 'the batch is all-or-nothing.' It also hints at group rendering in the zoomed-out view. Missing details about idempotency or page behavior, but core constraints are covered.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Three sentences: the first enumerates actions, the second gives workflow guidance, and the third states constraints. This is tight, front-loaded, and free of fluff.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a tool with 8 parameters and no annotations, the description provides a solid overview of the core structure. However, it omits optional parameters like page, status, submap, and detail, though the rich schema descriptions cover those. The all-or-nothing caveat adds valuable operational context.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The description maps high-level parameters (title, kind, layers, lanes, groups, nodes, edges) but does not detail individual parameter semantics beyond what the schema already provides. With schema coverage at 50%, it partially compensates by grouping concepts, but leaves out optional fields like page, status, submap, and detail.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool's purpose: 'Grow the Mellos map' with specific actions (set title/kind, add layers, lanes, groups, nodes, edges). This differentiates it from siblings mmap_update/remove/view by focusing on declaring the entire structure.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description gives clear context: 'Declare the whole ghost design up front, then grow it as understanding deepens.' This implies initial creation and iterative growth, but it does not explicitly contrast with mmap_update, leaving some ambiguity about when to use one over the other.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
mmap_removeRevise the mapA
Remove edges, nodes, groups and empty layer bands (in that order, all-or-nothing). Removing a node also removes every edge touching it; removing a group merely ungroups its members. Use when the ghost design turns out wrong — the map is a hypothesis, revising it is honest work.
| Name | Required | Description | Default |
|---|---|---|---|
| page | No | page (parallel map) this call targets; omit for the default page. One effort = one page: start a NEW effort on its own page named after the effort, so concurrent sessions never write over each other and the pane can switch between pages. | |
| edges | No | ||
| lanes | No | lanes to remove; members stay, merely off-lane | |
| nodes | No | ||
| groups | No | groups to remove; members stay, merely ungrouped | |
| layers | No | bands to remove; must be empty of nodes and groups |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries full burden and succeeds: it discloses all-or-nothing execution, fixed removal order, cascade deletion of incident edges when a node is removed, and non-destructive ungrouping for groups. This goes well beyond the generic verb and helps the agent anticipate side effects.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Three short sentences front-load the core operation, embed side-effect rules, and close with a contextual motivation. No filler or redundancy.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no annotations, no output schema, and six parameters, the description covers the critical operational rules: ordering, atomicity, cascades, group ungrouping, and empty-layer constraint. It is complete enough for an agent to safely invoke the tool, with remaining parameter detail supplied by the schema.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The description adds meaning to node and group parameters by explaining cascading and ungrouping behavior, and refers to empty layer bands. It doesn't elaborate on edges' from/to relation or lane semantics, but the schema already documents those; overall it complements rather than repeats.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description opens with a specific verb and resource list: 'Remove edges, nodes, groups and empty layer bands,' with ordering and atomicity. This clearly distinguishes removal from the sibling declare/update/view tools by naming its mutating scope.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
It gives an explicit when-to-use signal ('Use when the ghost design turns out wrong') and frames revision as intentional. It does not name alternatives like mmap_update or state when not to use, so it misses the highest bar but provides clear context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
mmap_updateRecord progress on nodesA
Update node status/label/evidence. Set in-progress when starting a node (the pane spins), done with evidence when its verification passes, regressed with evidence when a done node breaks. The map is a ledger: report honestly, it never blocks you.
| Name | Required | Description | Default |
|---|---|---|---|
| page | No | page (parallel map) this call targets; omit for the default page. One effort = one page: start a NEW effort on its own page named after the effort, so concurrent sessions never write over each other and the pane can switch between pages. | |
| updates | Yes |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full disclosure burden. It reveals that the map is a 'ledger' that 'never blocks you,' and explains status meanings, but does not address side effects like overwriting existing data, permission requirements, or error handling. This is moderate transparency but leaves gaps.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is succinct, front-loaded with the core purpose ('Update node status/label/evidence'), and every sentence adds value. It avoids fluff and is appropriately sized for the tool's complexity.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the rich input schema with per-property descriptions and no output schema, the description covers the primary workflow (status transitions and evidence) effectively. It does not explain all possible updates (e.g., lanes/groups), but the schema fills those gaps, so the tool description is complete enough for the core use case.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 50%, and the description adds semantic meaning for status and evidence values (e.g., 'done with evidence' vs 'regressed with evidence'). However, it does not elaborate on parameters like lane, group, submap, or label beyond what the schema already says, so it doesn't fully compensate for the coverage gap.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description explicitly states 'Update node status/label/evidence' and provides specific examples of setting statuses (in-progress, done, regressed), making the purpose clear. It distinguishes from siblings by focusing on updating existing nodes rather than declaring, removing, or viewing them.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description gives clear when-to-use guidance for statuses: 'Set in-progress when starting a node... done with evidence when its verification passes, regressed with evidence when a done node breaks.' It also explains the ledger metaphor, but does not explicitly mention alternatives or exclusions relative to sibling tools.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
mmap_viewView the current mapA
Render the current Mellos map as monochrome text — the same picture the split-pane watcher shows live. Use it to check the map state or to show it inline in conversation.
| Name | Required | Description | Default |
|---|---|---|---|
| page | No | page (parallel map) this call targets; omit for the default page. One effort = one page: start a NEW effort on its own page named after the effort, so concurrent sessions never write over each other and the pane can switch between pages. | |
| zoom | No | zoom ladder: 1 = detail (notes unfold), 0 = standard (default), -1..-3 = scaled down, -4 = overview glyphs |
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the transparency burden. It discloses the output format ('monochrome text'), the source/freshness ('the same picture the split-pane watcher shows live'), and the read-only intent ('check the map state', 'show it inline'). It does not detail error behavior or side effects, but the render/show framing makes the non-destructive nature clear.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is two sentences with no filler. The first sentence states the core function and output format; the second provides practical use cases. Every phrase adds value and the key information is front-loaded.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple read-only tool with two optional parameters fully described in the schema, this description is sufficient. It tells the user what the output looks like, how fresh the content is, and when to invoke the tool, so no important context is missing.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the input schema fully documents both page and zoom, including their semantics and defaults. The description does not add parameter-level detail, which is acceptable given the schema's completeness; baseline 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states a specific verb+resource: 'Render the current Mellos map as monochrome text.' It also distinguishes this view/read tool from its mutating siblings (mmap_declare, mmap_update, mmap_remove) by emphasizing that it shows the live map rather than modifying it.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description gives explicit usage guidance: 'Use it to check the map state or to show it inline in conversation.' This clearly states when to use the tool, and the sibling names imply the alternatives, though it does not explicitly enumerate when not to use it.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
TDQS
Each tool has a distinct action: declare creates/grows the map structure, update modifies node state, remove deletes, and view renders. There is no overlap or ambiguity between them.
All tools share the consistent 'mmap_' prefix followed by a clear verb (declare, update, remove, view). This uniform pattern is immediately predictable.
With 4 tools, the set is well-scoped for a mapping domain, covering the essential operations without redundancy. This is a clean, minimal surface.
The tools provide full CRUD coverage: declare (create), view (read), update (update), and remove (delete). The lifecycle of a map is completely supported with no obvious gaps.
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