obs_scene_item_blend_mode
Set or read the blend mode for an OBS scene item to control compositing with layers below, enabling effects like additive glows or multiply shadows. Omit blendMode to query current setting.
Instructions
Read or set how a scene item composites with the layers under it.
OBS_BLEND_NORMAL is plain alpha and is the default. OBS_BLEND_ADDITIVE and OBS_BLEND_SCREEN both drop black toward transparent, which is the usual trick for glows, light leaks and particle or scanline overlays shot on a black field - they let an overlay sit on top without boxing off what is underneath. OBS_BLEND_MULTIPLY and OBS_BLEND_DARKEN do the opposite and drop white, useful for shadowing or tinting a region. SUBTRACT and LIGHTEN are situational.
Blend mode only matters against what is BELOW the item, so it interacts directly with z-order: the same overlay set to additive looks completely different depending on its index. An item at index 0 has nothing under it to blend with and will look unchanged no matter what mode you pick - if a blend mode appears to do nothing, check the index first.
Omit blendMode to read the current one.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| blendMode | No | Blend mode to apply. Omit to just read. | |
| sceneName | Yes | Scene holding the item. | |
| sceneItemId | Yes | Item id from obs_list_sources_in_scene. Unique within this scene only. |