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Handle Figma MCP

Handle Figma MCP

by GEON1999

Handle Figma MCP

This project implements a Model Context Protocol (MCP) integration between AI IDEs (such as Cursor, Antigravity, Windsurf, etc.) and Figma. It allows your AI assistant to communicate with Figma for reading designs and modifying them programmatically.

https://github.com/user-attachments/assets/129a14d2-ed73-470f-9a4c-2240b2a4885c

Project Structure

  • src/talk_to_figma_mcp/ - TypeScript MCP server for Figma integration

  • src/cursor_mcp_plugin/ - Figma plugin for communicating with your AI IDE

  • src/socket.ts - (Legacy) Standalone WebSocket server (Now embedded in the MCP server)

Related MCP server: Cursor Talk to Figma MCP

The easiest way to use this MCP server is directly via npx. This ensures you always have the latest version without needing to download or manage files locally.

  1. Add to your AI IDE's MCP Configuration Go to your IDE's MCP settings (e.g., Cursor Settings > MCP), and add a new server with the following configuration:

    {
      "mcpServers": {
        "TalkToFigma": {
          "command": "npx",
          "args": ["-y", "handle-figma-mcp@latest"]
        }
      }
    }

    (Note: The embedded WebSocket server will start automatically when your IDE runs this command!)

    Troubleshooting: Mac Homebrew PATH Issue If your AI IDE (e.g. Cursor) cannot find npx, you may need to provide the absolute path and inject the PATH environment variable. (Note: The paths below are examples for Apple Silicon Macs. Intel Macs typically use /usr/local/bin/npx. Replace with your actual paths if different.)

    {
      "mcpServers": {
        "TalkToFigma": {
          "command": "/opt/homebrew/bin/npx",
          "args": ["-y", "handle-figma-mcp@latest"],
          "env": {
            "PATH": "/opt/homebrew/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin"
          }
        }
      }
    }
  2. Install the Figma Plugin Download the entire cursor_mcp_plugin folder from GitHub. Then, in Figma, go to Plugins > Development > Import plugin from manifest... and select the manifest.json file located inside your downloaded folder.

Quick Video Tutorial

Video Link

Design Automation Example

Bulk text content replacement

Thanks to @dusskapark for contributing the bulk text replacement feature. Here is the demo video.

Instance Override Propagation Another contribution from @dusskapark Propagate component instance overrides from a source instance to multiple target instances with a single command. This feature dramatically reduces repetitive design work when working with component instances that need similar customizations. Check out our demo video.

Local Development (For Contributors)

If you want to modify the code or contribute to the project:

  1. Install Bun if you haven't already:

curl -fsSL https://bun.sh/install | bash
  1. Run setup:

bun setup
  1. Update your AI IDE's MCP config to run the local entrypoint:

{
  "mcpServers": {
    "TalkToFigma": {
      "command": "node",
      "args": ["/absolute/path/to/cursor-talk-to-figma-mcp/dist/server.js"]
    }
  }
}
  1. Load the local plugin in Figma: Go to Plugins > Development > New Plugin > "Link existing plugin" and select src/cursor_mcp_plugin/manifest.json.

MCP Tools

The MCP server provides the following tools for interacting with Figma:

Document & Selection

  • get_document_info - Get information about the current Figma document

  • get_selection - Get information about the current selection

  • read_my_design - Get detailed node information about the current selection without parameters

  • get_node_info - Get detailed information about a specific node

  • get_nodes_info - Get detailed information about multiple nodes by providing an array of node IDs

  • set_focus - Set focus on a specific node by selecting it and scrolling viewport to it

  • set_selections - Set selection to multiple nodes and scroll viewport to show them

Annotations

  • get_annotations - Get all annotations in the current document or specific node

  • set_annotation - Create or update an annotation with markdown support

  • set_multiple_annotations - Batch create/update multiple annotations efficiently

  • scan_nodes_by_types - Scan for nodes with specific types (useful for finding annotation targets)

Prototyping & Connections

  • get_reactions - Get all prototype reactions from nodes with visual highlight animation

  • set_default_connector - Set a copied FigJam connector as the default connector style for creating connections (must be set before creating connections)

  • create_connections - Create FigJam connector lines between nodes, based on prototype flows or custom mapping

Creating Elements

  • create_rectangle - Create a new rectangle with position, size, and optional name

  • create_frame - Create a new frame with position, size, and optional name

  • create_text - Create a new text node with customizable font properties

  • create_polygon - Create a new polygon (regular polygon) with position, size, point count, and styling

Modifying text content

  • scan_text_nodes - Scan text nodes with intelligent chunking for large designs

  • set_text_content - Set the text content of a single text node

  • set_multiple_text_contents - Batch update multiple text nodes efficiently

Auto Layout & Spacing

  • set_layout_mode - Set the layout mode and wrap behavior of a frame (NONE, HORIZONTAL, VERTICAL)

  • set_padding - Set padding values for an auto-layout frame (top, right, bottom, left)

  • set_axis_align - Set primary and counter axis alignment for auto-layout frames

  • set_layout_sizing - Set horizontal and vertical sizing modes for auto-layout frames (FIXED, HUG, FILL)

  • set_item_spacing - Set distance between children in an auto-layout frame

Styling

  • set_fill_color - Set the fill color of a node (RGBA)

  • set_stroke_color - Set the stroke color and weight of a node

  • set_corner_radius - Set the corner radius of a node with optional per-corner control

  • create_paint_style - Create a new color style (paint style) in Figma. Use folder notation for grouping

  • create_multiple_paint_styles - Create multiple color styles (paint styles) in Figma at once

  • apply_paint_style - Apply an existing color style (paint style) to a node's fill

  • rename_paint_style - Rename an existing paint style

  • swap_style - Find all usages of a specific paint style and replace them with another style

  • create_color_variable - Create or update a single Figma color variable

  • create_multiple_color_variables - Create or update multiple Figma color variables at once

Layout & Organization

  • move_node - Move a node to a new position

  • resize_node - Resize a node with new dimensions

  • rename_node - Rename a node in Figma

  • delete_node - Delete a node

  • delete_multiple_nodes - Delete multiple nodes at once efficiently

  • clone_node - Create a copy of an existing node with optional position offset

Components & Styles

  • get_styles - Get information about local styles

  • get_local_components - Get information about local components

  • create_component_instance - Create an instance of a component

  • get_instance_overrides - Extract override properties from a selected component instance

  • set_instance_overrides - Apply extracted overrides to target instances

Export & Advanced

  • export_node_as_image - Export a node as an image (PNG, JPG, SVG, or PDF) - limited support on image currently returning base64 as text

Connection Management

  • join_channel - Join a specific channel to communicate with Figma

MCP Prompts

The MCP server includes several helper prompts to guide you through complex design tasks:

  • design_strategy - Best practices for working with Figma designs

  • read_design_strategy - Best practices for reading Figma designs

  • text_replacement_strategy - Systematic approach for replacing text in Figma designs

  • annotation_conversion_strategy - Strategy for converting manual annotations to Figma's native annotations

  • swap_overrides_instances - Strategy for transferring overrides between component instances in Figma

  • reaction_to_connector_strategy - Strategy for converting Figma prototype reactions to connector lines using the output of 'get_reactions', and guiding the use 'create_connections' in sequence

Development

Building the Figma Plugin

  1. Navigate to the Figma plugin directory:

    cd src/cursor_mcp_plugin
  2. Edit code.js and ui.html

Best Practices

When working with the Figma MCP:

  1. Always join a channel before sending commands

  2. Get document overview using get_document_info first

  3. Check current selection with get_selection before modifications

  4. Use appropriate creation tools based on needs:

    • create_frame for containers

    • create_rectangle for basic shapes

    • create_text for text elements

    • create_polygon for polygon shapes

  5. Verify changes using get_node_info

  6. Use component instances when possible for consistency

  7. Handle errors appropriately as all commands can throw exceptions

  8. For large designs:

    • Use chunking parameters in scan_text_nodes

    • Monitor progress through WebSocket updates

    • Implement appropriate error handling

  9. For text operations:

    • Use batch operations when possible

    • Consider structural relationships

    • Verify changes with targeted exports

  10. For converting legacy annotations:

    • Scan text nodes to identify numbered markers and descriptions

    • Use scan_nodes_by_types to find UI elements that annotations refer to

    • Match markers with their target elements using path, name, or proximity

    • Categorize annotations appropriately with get_annotations

    • Create native annotations with set_multiple_annotations in batches

    • Verify all annotations are properly linked to their targets

    • Delete legacy annotation nodes after successful conversion

  11. Visualize prototype noodles as FigJam connectors:

    • Use get_reactions to extract prototype flows,

    • set a default connector with set_default_connector,

    • and generate connector lines with create_connections for clear visual flow mapping.

License

MIT

Available Tools

48 tools
apply_paint_styleA

Apply an existing color style (paint style) to a node's fill in Figma. Use get_styles to find style IDs first.

Inputs: nodeId (required), styleId (required).

clone_nodeC

Clone an existing node in Figma

Inputs: nodeId (required), x, y.

create_color_variableA

Create or update a single Figma color variable. If the variable exists, its value for the default mode is updated.

Inputs: b (required), g (required), r (required), name (required), +2 more.

create_component_instanceB

Create an instance of a component in Figma

Inputs: x (required), y (required), componentKey (required).

create_connectionsB

Create connections between nodes using the default connector style

Inputs: connections (required).

create_frameC

Create a new frame in Figma

Inputs: x (required), y (required), width (required), height (required), +16 more.

create_multiple_color_variablesA

Create or update multiple Figma color variables at once. Group using '/' in names.

Inputs: variables (required), collectionName.

create_multiple_paint_stylesA

Create multiple color styles (paint styles) in Figma at once. Use folder notation with '/' in names for grouping.

Inputs: styles (required).

create_paint_styleA

Create a new color style (paint style) in Figma. Use folder notation with '/' in the name to organize styles into groups, e.g., 'teal/teal-50'.

Inputs: b (required), g (required), r (required), name (required), +1 more.

create_polygonB

Create a new polygon (regular polygon) in Figma

Inputs: x (required), y (required), width (required), height (required), +7 more.

create_rectangleC

Create a new rectangle in Figma

Inputs: x (required), y (required), width (required), height (required), +2 more.

create_textC

Create a new text element in Figma

Inputs: x (required), y (required), text (required), name, +4 more.

delete_multiple_nodesB

Delete multiple nodes from Figma at once

Inputs: nodeIds (required).

delete_nodeC

Delete a node from Figma

Inputs: nodeId (required).

export_node_as_imageC

Export a node as an image from Figma

Inputs: nodeId (required), scale, format.

get_annotationsB

Get all annotations in the current document or specific node

Inputs: nodeId (required), includeCategories.

get_document_infoA

Get detailed information about the current Figma document

Inputs: no named parameters.

get_instance_overridesA

Get all override properties from a selected component instance. These overrides can be applied to other instances, which will swap them to match the source component.

Inputs: nodeId.

get_local_componentsA

Get all local components from the Figma document

Inputs: no named parameters.

get_node_infoB

Get detailed information about a specific node in Figma

Inputs: nodeId (required).

get_nodes_infoC

Get detailed information about multiple nodes in Figma

Inputs: nodeIds (required).

get_reactionsA

Get Figma Prototyping Reactions from multiple nodes. CRITICAL: The output MUST be processed using the 'reaction_to_connector_strategy' prompt IMMEDIATELY to generate parameters for connector lines via the 'create_connections' tool.

Inputs: nodeIds (required).

get_selectionB

Get information about the current selection in Figma

Inputs: no named parameters.

get_stylesA

Get all styles from the current Figma document

Inputs: no named parameters.

join_channelA

Join a specific channel to communicate with Figma

Inputs: channel.

move_nodeC

Move a node to a new position in Figma

Inputs: x (required), y (required), nodeId (required).

read_my_designA

Get detailed information about the current selection in Figma, including all node details

Inputs: no named parameters.

rename_paint_styleB

Rename a paint style.

Inputs: newName (required), styleId (required).

resize_nodeC

Resize a node in Figma

Inputs: width (required), height (required), nodeId (required).

scan_nodes_by_typesC

Scan for child nodes with specific types in the selected Figma node

Inputs: types (required), nodeId (required).

scan_text_nodesC

Scan all text nodes in the selected Figma node

Inputs: nodeId (required).

set_annotationB

Create or update an annotation

Inputs: nodeId (required), labelMarkdown (required), categoryId, properties, +1 more.

set_axis_alignA

Set primary and counter axis alignment for an auto-layout frame in Figma

Inputs: nodeId (required), counterAxisAlignItems, primaryAxisAlignItems.

set_corner_radiusA

Set the corner radius of a node in Figma

Inputs: nodeId (required), radius (required), corners.

set_default_connectorB

Set a copied connector node as the default connector

Inputs: connectorId.

set_fill_colorC

Set the fill color of a node in Figma can be TextNode or FrameNode

Inputs: b (required), g (required), r (required), nodeId (required), +1 more.

set_focusA

Set focus on a specific node in Figma by selecting it and scrolling viewport to it

Inputs: nodeId (required).

set_instance_overridesA

Apply previously copied overrides to selected component instances. Target instances will be swapped to the source component and all copied override properties will be applied.

Inputs: targetNodeIds (required), sourceInstanceId (required).

set_item_spacingA

Set distance between children in an auto-layout frame

Inputs: nodeId (required), itemSpacing, counterAxisSpacing.

set_layout_modeB

Set the layout mode and wrap behavior of a frame in Figma

Inputs: nodeId (required), layoutMode (required), layoutWrap.

set_layout_sizingA

Set horizontal and vertical sizing modes for an auto-layout frame in Figma

Inputs: nodeId (required), layoutSizingVertical, layoutSizingHorizontal.

set_multiple_annotationsC

Set multiple annotations parallelly in a node

Inputs: nodeId (required), annotations (required).

set_multiple_text_contentsB

Set multiple text contents parallelly in a node

Inputs: text (required), nodeId (required).

set_paddingB

Set padding values for an auto-layout frame in Figma

Inputs: nodeId (required), paddingTop, paddingLeft, paddingRight, +1 more.

set_selectionsA

Set selection to multiple nodes in Figma and scroll viewport to show them

Inputs: nodeIds (required).

set_stroke_colorB

Set the stroke color of a node in Figma

Inputs: b (required), g (required), r (required), nodeId (required), +2 more.

set_text_contentA

Set the text content of an existing text node in Figma

Inputs: text (required), nodeId (required).

swap_styleA

Find all usages of a specific paint style and replace them with another style.

Inputs: toStyleId (required), fromStyleId (required).

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections.

Loading tool schema changelog…

    TDQS

    B3.1/5.0

    Scored across 48 tools

    Disambiguation3/5

    Several tools have overlapping purposes, notably get_selection and read_my_design both retrieve selection details, and scan_text_nodes overlaps with scan_nodes_by_types. However, most tools target distinct actions or resources, and descriptions generally clarify usage, though some ambiguity remains.

    Naming Consistency4/5

    The vast majority of tools follow a consistent verb_noun snake_case pattern (e.g., create_rectangle, set_fill_color). Minor deviations like read_my_design and join_channel break the pattern, but the overall convention is clear and predictable.

    Tool Count2/5

    With 48 tools, the server is heavily over-scoped, exceeding the 25-tool threshold for 'too many.' Many tools are singular/plural variants (e.g., create_paint_style vs. create_multiple_paint_styles), which could be consolidated. This large count likely overwhelms agents.

    Completeness3/5

    The server covers a broad range of Figma operations: node CRUD, styling, layout, components, annotations, and prototyping. However, obvious gaps exist, such as text formatting (font, size, weight), stroke weight/dash, node grouping, and deletion of styles/variables. Core workflows are present, but several common design tasks are unsupported.

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