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Alternatives to surehand-mcp

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    A
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    B
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    Enables AI assistants to operate Adobe After Effects with the dexterity of an editor: reading projects, creating and rigging layers, setting real velocity curves, animating text, building native SVG-based shapes, applying effects, expressions, masks, and viewing render snapshots to verify results.
    17
    6 npm
    1
    MIT

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TDQS

A4.1/5.0

Scored across 29 tools

Disambiguation3/5

Most tools target distinct resources or actions, but execution paths overlap heavily: ae_run_script, ae_call, ae_batch, and ae_tools can all invoke operations, while dedicated tools coexist with callable but unloaded tools. Descriptions clarify preferences, yet an agent must still decide between a direct tool, ae_call, or scripting for many tasks.

Naming Consistency4/5

All tools use an ae_ snake_case prefix, mostly following verb_noun patterns such as get_, set_, add_, apply_, and render_. A handful are noun-only or bare verbs (ae_status, ae_batch, ae_checkpoint, ae_undo, ae_tools, ae_call), but the overall convention remains readable and predictable.

Tool Count2/5

29 loaded tools is above the practical 3-15 range and exceeds the 25-tool threshold where selection cost becomes a concern. The AE domain is broad and meta-tools expose more unloaded tools, but the direct surface still feels over-scoped.

Completeness4/5

Core AE workflows are well covered: project/comp/layer inspection, property/keyframe/expression edits, effects, shapes, rendering, undo/checkpoint, and batching. Direct gaps remain for common operations like delete/remove, text editing, project save/open, align/select, and precompose, but most are reachable through ae_call or ae_run_script.

Maintenance

ActivityMaintained
ResponsivenessNo issues