unreal_save_all
Save all modified assets and the current level to disk, preserving your work after finishing batch operations. Returns a confirmation or error message, ideal for wrapping up project changes.
Instructions
Save every modified asset, and optionally the open level, to disk.
Writes to the project on disk. Running it twice with nothing changed in between is harmless.
Args: params (SaveInput): Validated input containing: - save_level (bool): Also save the open level (default True)
Returns: str: JSON with the outcome: { "saved": bool, # False if the user cancelled a save prompt "save_level": bool # What was requested } On failure: "Error: "
Examples: - Use when: finishing a batch of spawns or imports the user wants kept - Don't use when: the user is still experimenting and may want to discard
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| params | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |