Skip to main content
Glama
ChiR24

Unreal Engine MCP Server

by ChiR24

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
UE_HOSTNoUnreal Engine host127.0.0.1
LOG_LEVELNoLog level (debug | info | warn | error)info
UE_RC_WS_PORTNoRemote Control WebSocket port30020
UE_PROJECT_PATHNoAbsolute path to your .uproject file
UE_RC_HTTP_PORTNoRemote Control HTTP port30010

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tasks
{
  "list": {},
  "cancel": {},
  "requests": {
    "tools": {
      "call": {}
    }
  }
}
tools
{}
prompts
{}
resources
{
  "subscribe": true
}
completions
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
unrealA

Unreal Engine capability gateway. Search first, describe the exact contract, then execute a validated action. Use configure only to manage internal capability availability.

Prompts

Interactive templates invoked by user choice

NameDescription
inspect-fixWalk through inspecting a UObject and correcting a single property, one reviewed call at a time.
asset-importCheck the destination, import from a source you supply, then validate the result.
level-buildCreate a working level, build its lighting, and save it, reviewing each step.
blueprint-editRead a Blueprint, add a variable and an SCS component, then compile it.
validationRun read-only validation across the project, a specific asset, and the current level.
sequence-renderPrepare and run a Movie Render Queue job for a level sequence, reviewing each step.

Resources

Contextual data attached and managed by the client

NameDescription
AssetsProject assets
ActorsActors in the current level
Current LevelCurrent level name and path
Health StatusServer health and performance metrics
Automation BridgeAutomation bridge diagnostics and recent activity
Engine VersionUnreal Engine version and compatibility info
Capability CatalogBounded catalog of gateway capabilities with a monotonic revision
ProjectRedacted project name, engine version, and content root
Editor StateBounded editor state: PIE status and current level
SelectionBounded list of selected actor handles
Live State RevisionsCurrent selection, level, asset-registry, and package revision counters

TDQS

B3.4/5.0

Scored across 1 tool

Disambiguation5/5

With only one tool, there is no possibility of confusing it with another tool. The 'unreal' gateway is the sole entry point, so agents cannot misselect between overlapping functions in the tool set.

Naming Consistency2/5

The tool name 'unreal' is a bare noun and does not follow any verb_noun or action-oriented pattern. While there is only one tool, the name lacks consistency with typical MCP naming conventions and provides no hint of its function.

Tool Count2/5

A single tool for an 'Unreal Engine capability gateway' suggests the server is covering a large domain through one catch-all interface. This feels too thin for the apparent scope, as agents would benefit from separate tools for distinct operations like execution or configuration.

Completeness2/5

The gateway description claims to support search, describe, execute, and configure, but it is unclear whether all necessary Unreal Engine operations are reachable or discoverable. The lack of explicit tool definitions creates significant gaps in the agent's ability to know what actions are available without probing the gateway repeatedly.

Maintenance

ActivityActive
ResponsivenessWithin a week