Render skin
texel_renderCompile a Minecraft skin spec into a deterministic review sheet image with score, issues, JSON path fixes, art checks, and craft advice. Optionally return texture, ascii, or focused close-ups.
Instructions
Compile a skin spec and review it. Returns a review sheet image (front | back | right | left views + raw texture), the review (score, issues with JSON paths and fix hints, art checks, craft advice, suggested next steps) and, on request, the texture (64×64 for a player skin), a text render and a close-up of some parts. Deterministic; never modifies files.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| file | No | Instead of "spec": a .json spec file in the workspace, e.g. "skins/knight.json". Saves resending the whole spec on every call; texel_patch then edits the file in place. | |
| spec | No | A Texel skin spec (version 1) as a JSON object or JSON text. Format: texel://docs/spec, schema: texel://schema/skinspec.v1 | |
| focus | No | Also return a close-up of these parts or groups alone (e.g. ["head"], ["arms"]) from all six sides, large, on gray: for judging a face, a hood or one garment. | |
| include | No | Extra outputs. "sheet" is the review image; "ascii" adds a text render for models without vision. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ok | Yes | ||
| art | Yes | ||
| name | Yes | ||
| next | Yes | ||
| model | Yes | ||
| score | Yes | ||
| stats | Yes | ||
| issues | Yes | ||
| layout | Yes | Texture layout: player, zombie, humanoid (armor), skeleton, item… |