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BradA1878
by BradA1878
README.md
# SuperCollider MCP Server

A Model Context Protocol (MCP) server for controlling SuperCollider audio synthesis. This server enables AI assistants like Claude to generate and control real-time audio synthesis through natural language descriptions.

## Features

- **Natural Language Sound Synthesis**: Describe sounds in plain English and have them synthesized in real-time
- **10 Built-in Synth Types**: sine, pluck, bell, bass, pad, kick, snare, hihat, atmosphere, sweep
- **Server Lifecycle Management**: Boot, quit, and monitor SuperCollider server status
- **Pattern Sequencing**: Create rhythmic patterns and melodic sequences
- **Audio Recording**: Record synthesis output to files
- **Raw Code Execution**: Execute custom SuperCollider code for advanced control
- **TypeScript & Type-Safe**: Fully typed with Zod schema validation

## Prerequisites

- Node.js 18+
- SuperCollider installed locally ([download here](https://supercollider.github.io/downloads))

### Installing SuperCollider

**macOS**:
1. Download from https://supercollider.github.io/downloads
2. Drag `SuperCollider.app` to `/Applications/`
3. The MCP server will auto-detect it

**Linux (Ubuntu/Debian)**:
```bash
sudo apt-get install supercollider
```

**Linux (Arch)**:
```bash
sudo pacman -S supercollider
```

**Windows**:
1. Download installer from https://supercollider.github.io/downloads
2. Run the installer
3. The MCP server will auto-detect it

### Custom Installation Path

If SuperCollider is installed in a non-standard location, set the environment variable:

```bash
export SCLANG_PATH="/path/to/sclang"
# Optional: export SCSYNTH_PATH="/path/to/scsynth"
```

## Installation

```bash
npm install
npm run build
```

## Usage

### With Claude Desktop

Add to your Claude Desktop config file:

**macOS**: `~/Library/Application Support/Claude/claude_desktop_config.json`

```json
{
  "mcpServers": {
    "supercollider": {
      "command": "node",
      "args": ["/absolute/path/to/supercollider-mcp/dist/index.js"]
    }
  }
}
```

**Windows**: `%APPDATA%\Claude\claude_desktop_config.json`

Restart Claude Desktop after updating the config.

### With MCP Inspector (for testing)

```bash
npm run inspector
```

### Standalone Development

```bash
npm run dev
```

## Available Tools

### Setup & Diagnostics

#### `sc_health_check`
Check if SuperCollider is installed and configured correctly. **Run this first** if you have any issues.

```typescript
// No parameters required
sc_health_check()
```

Returns:
- ✅ Success: SuperCollider path and confirmation
- ❌ Error: Installation instructions for your platform

---

### Core Server Management

#### `sc_boot`
Boot the SuperCollider audio server. Must be called before any sound synthesis.

```typescript
// No parameters required
sc_boot()
```

#### `sc_quit`
Quit the SuperCollider server and clean up resources.

#### `sc_status`
Get current server status including CPU usage and running synths.

---

### Sound Synthesis

#### `sc_play_synth` (Recommended for AI)
Play a synthesized sound based on a natural language description. This is the primary tool for sound generation.

**Examples:**
- "play a bell sound at C4"
- "play a low bass tone for 2 seconds"
- "play a bright plucked string"
- "play a soft atmospheric pad"
- "play a short snare"
- "play a sweep from 100hz to 2000hz over 3 seconds"

```json
{
  "description": "play a bell sound at C5 for 2 seconds"
}
```

The parser understands:
- **Note names**: C4, D#5, Bb3, etc.
- **Frequencies**: 440hz, 880hz, etc.
- **Descriptive terms**: high, low, bright, deep, soft, loud, short, long
- **Synth types**: bell, bass, pad, pluck, kick, snare, hihat, sweep, atmosphere
- **Spatial terms**: left, right (for panning)

#### `sc_play_synth_advanced`
Play a specific synth with explicit parameters for precise control.

**Available synths**: sine, pluck, bell, bass, pad, kick, snare, hihat, atmosphere, sweep

```json
{
  "synthName": "bell",
  "freq": 523.25,
  "amp": 0.4,
  "duration": 2,
  "pan": 0.5
}
```

**Parameters:**
- `freq`: Frequency in Hz (default: 440)
- `amp`: Amplitude 0-1 (default: 0.3)
- `duration`: Duration in seconds (default: 1)
- `pan`: Pan position -1 (left) to 1 (right) (default: 0)
- `decay`: Decay time for pluck synth (default: 2)
- `cutoff`: Filter cutoff frequency for bass/pad
- `startFreq`, `endFreq`: For sweep synth

#### `sc_play_pattern`
Play a rhythmic pattern or sequence of notes.

```json
{
  "pattern": [
    { "synth": "kick", "delay": 0 },
    { "synth": "snare", "delay": 0.5 },
    { "synth": "hihat", "delay": 0.25, "amp": 0.2 },
    { "synth": "hihat", "delay": 0.25, "amp": 0.2 },
    { "synth": "kick", "delay": 0.5 }
  ]
}
```

#### `sc_stop_all`
Stop all currently playing synths immediately.

---

### Advanced Control

#### `sc_execute`
Execute raw SuperCollider code for custom synthesis and advanced control.

```json
{
  "code": "{ SinOsc.ar([440, 442], 0, 0.2) }.play;"
}
```

---

### Recording

#### `sc_record_start`
Start recording audio output to a file.

```json
{
  "filename": "my-composition.wav"
}
```

Files are saved to the `recordings/` directory.

#### `sc_record_stop`
Stop the current recording.

---

## Example Conversation Flow

**User**: "I want to hear a dreamy bell sound"

**Claude**:
```
Using sc_boot to start SuperCollider server...
Using sc_play_synth with description "bell sound at C5"...
```

The server will synthesize a bell-like tone using FM synthesis.

**User**: "Now play a bass line"

**Claude**:
```
Using sc_play_pattern with:
- Low bass notes
- Rhythmic timing
```

---

## Synth Descriptions

### sine
Pure sine wave tone. Clean and simple.

### pluck
Plucked string simulation using the Karplus-Strong algorithm. Good for guitar-like sounds.

### bell
Bell-like FM synthesis. Bright and metallic.

### bass
Filtered sawtooth wave. Deep bass tones.

### pad
Warm, detuned sawtooth pad. Good for ambient backgrounds.

### kick
Kick drum with frequency envelope.

### snare
Snare drum with noise and tone components.

### hihat
Hi-hat cymbal using filtered noise.

### atmosphere
Atmospheric noise with slow filter modulation. Good for ambient textures.

### sweep
Frequency sweep/riser. Goes from startFreq to endFreq over duration.

---

## Architecture

```
src/
├── index.ts           # MCP server implementation
├── supercollider.ts   # SuperCollider process management
└── synth-library.ts   # Synth definitions and NLP parser
```

**Key Components:**
- **SuperColliderServer**: Manages sclang process lifecycle and code execution
- **Synth Library**: Pre-defined SynthDefs for common sound types
- **NLP Parser**: Converts natural language to synth parameters
- **MCP Tools**: Exposed functions for AI interaction

---

## Integration with MXF

This server is designed to work with the [Model Exchange Framework (MXF)](https://brada1878.github.io/model-exchange-framework/) for multi-agent music composition. Future enhancements will include:

- Event-driven synthesis triggered by MXF events
- Shared memory for musical context (key, tempo, style)
- Coordination with MIDI MCP server for external control
- Agent collaboration on compositional tasks

---

## Development

### Build
```bash
npm run build
```

### Watch mode (for development)
```bash
npm run dev
```

### Type checking
```bash
npx tsc --noEmit
```

---

## Troubleshooting

### "sclang not found"
Make sure SuperCollider is installed and `sclang` is in your PATH:
```bash
which sclang  # Should show the path to sclang
```

On macOS, you may need to add to your PATH:
```bash
export PATH="/Applications/SuperCollider.app/Contents/MacOS:$PATH"
```

### Server won't boot
- Check that no other SuperCollider instances are running
- Verify SuperCollider works standalone: `sclang`
- Check server output in the MCP logs

### No sound output
- Verify your system audio is working
- Check SuperCollider audio device settings
- Try `Server.default.options.device = "your-device-name";` via `sc_execute`

---

## Future Enhancements

- [ ] Real-time parameter modulation
- [ ] MIDI input/output integration
- [ ] Sample playback and manipulation
- [ ] Effects processing (reverb, delay, filters)
- [ ] Visual waveform/spectrum display
- [ ] Multi-server support (supernova)
- [ ] Preset management
- [ ] MXF event bus integration
- [ ] Collaborative composition with multiple agents

---

## License

MIT

## Contributing

Contributions welcome! Please open an issue or PR.

TDQS

A3.8/5.0

Scored across 11 tools

Disambiguation4/5

Most tools have distinct purposes, but sc_play_synth and sc_play_synth_advanced could cause confusion as both handle sound synthesis with overlapping functionality. The descriptions help differentiate them, with sc_play_synth using natural language and sc_play_synth_advanced offering explicit synth selection, but an agent might misselect between them for certain tasks.

Naming Consistency5/5

All tool names follow a consistent sc_verb_noun pattern with snake_case throughout, such as sc_boot, sc_execute, and sc_play_pattern. This predictability makes it easy for agents to understand and navigate the toolset without naming confusion.

Tool Count5/5

With 11 tools, the count is well-scoped for an audio synthesis server, covering essential operations like booting, playing sounds, recording, and cleanup. Each tool earns its place by addressing a specific aspect of the SuperCollider workflow without being excessive or insufficient.

Completeness4/5

The toolset provides comprehensive coverage for core audio synthesis tasks, including server management, sound playback, recording, and monitoring. Minor gaps exist, such as the lack of tools for modifying or deleting recorded files or adjusting synth parameters mid-playback, but agents can work around these with existing tools like sc_execute for advanced control.

Maintenance

ActivityInactive
ResponsivenessNo issues