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    • F
      license
      Not graded
      quality
      C
      maintenance
      Enables AI coding assistants and agents to natively generate images, videos, 3D meshes, Gaussian splats, and speech, and to manage media assets, through natural language commands or automated scripts over the Model Context Protocol. It exposes 55 tools alongside a Python CLI automation suite for batch generation, camera-orbit passes, credit/cost estimation, and companion API bridge integration.
      26
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    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables MCP clients like Claude Code, Claude Desktop, and VS Code to build and edit inside a running Adobe After Effects, covering comps, layers, keyframes, effects, text animators, markers, and renders. It supports batched tool calls with single-step undo, frame previews for self-verification, reusable style tokens, and four one-call studio rigs.
      MIT

    TDQS

    B3.2/5.0

    Scored across 14 tools

    Disambiguation4/5

    Each tool targets a distinct pipeline stage (probe, conform, key, matte, solve, anime effects, delivery), and the descriptions clearly frame the boundaries. The only real overlap is chroma_key vs matte_external, but the 'fast first pass' vs 'AI matting tool you installed' framing makes the choice workable, as does composite_preview vs side_by_side vs vertical.

    Naming Consistency3/5

    All names are readable snake_case, but grammatical structure is mixed: verb-only (probe, conform), verb_noun (extract_frames, impact_frames), noun_noun (chroma_key, latency_budget), noun_verb (colmap_solve), and prepositional/adjectival forms (on_twos, side_by_side, vertical). The vocabulary is descriptive but not a predictable pattern an agent can rely on.

    Tool Count5/5

    14 tools is well within the sweet spot and each maps to a concrete pipeline stage from ingest through anime stylization to social delivery. Nothing feels padded or redundant enough to remove.

    Completeness4/5

    The surface covers ingest, camera solve, UE export, keying/matting, anime effects, social reframing, and booth latency planning. The main gap is a final composite/render step — composite_preview explicitly is 'not the final comp' — plus no audio or delivery/export tooling, though those can be handled in Unreal.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues