mcp-da-vinci
Allows to inspect, edit, and render projects in DaVinci Resolve.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@mcp-da-vincilist all timelines in the current project"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
mcp-da-vinci
An MCP server that exposes the DaVinci Resolve
scripting API to an LLM. Covers inspection, core editing (import media, build
timelines, markers, playhead), the render queue, the Fusion node graph (motion
graphics: nodes, keyframes with easing, motion paths, modifiers), and frame capture —
grab_frame returns the rendered timeline frame as an image, so the model can see what
it just edited.
How it connects (read this first)
Resolve scripting imports DaVinciResolveScript, which loads the native
fusionscript.dll and talks to the running Resolve process over local IPC. That DLL is a
Windows binary, so the server must be run by Windows Python — a Linux/WSL
interpreter cannot load it. The source lives in WSL; Claude Code launches the Windows
interpreter (python.exe) to run it.
mcp-da-vinci/
├── server.py # FastMCP entrypoint + transport selection
├── cli.py # dev CLI: call any tool as python.exe cli.py <tool> --arg v
├── console.py # interactive REPL with one warm Resolve connection
├── resolve/
│ ├── app.py # shared FastMCP instance
│ └── connection.py # get_resolve(): loads the API, env fallbacks, helpers
├── tools/
│ ├── inspect.py # read-only tools
│ ├── edit.py # media-pool + timeline mutations, playhead, pages
│ ├── render.py # render-queue tools
│ ├── fusion.py # Fusion node graph: build, inspect, animate
│ └── frames.py # grab_frame: timeline frame -> MCP image content
├── .mcp.json # Claude Code registration (project scope)
└── requirements.txtRelated MCP server: DaVinci Resolve MCP Server
Project tooling
Python deps are declared in
pyproject.toml(locked inuv.lock). Note the runtime twist below: the server must run under Windows Python, which uv (in WSL) does not manage — so deps still get installed into Windows Python withpip.uvis for dependency declaration/dev work;requirements.txtis kept as a pip-friendly mirror.Node tooling (the MCP Inspector) is in
package.json.npm install, thennpm run inspector.
Prerequisites
Install the deps into Windows Python (the interpreter that can reach Resolve):
python.exe -m pip install "mcp[cli]" pillow # or: python.exe -m pip install -r requirements.txt(
pillowis used bygrab_frameto downscale/re-encode captured frames.)In Resolve: Preferences → System → General → External scripting using →
Local, then restart Resolve.Resolve must be running for any tool call to work.
External scripting requires DaVinci Resolve Studio (the free edition only allows scripting from the Fusion console). If the connection test below fails on the free edition, this is why.
This machine's verified paths (already baked into .mcp.json and as fallbacks in
resolve/connection.py):
Path | |
Resolve DLL |
|
Scripting API root |
|
Windows Python |
|
Verify
With Resolve running, from the repo dir in WSL:
# 1. Bare connection test (catches prefs / Studio issues before MCP is involved)
python.exe -c "import resolve.connection as c; print(c.get_resolve().GetProductName())"
# -> DaVinci Resolve
# 2. Call any tool like a function via the dev CLI (fastest debug loop)
python.exe cli.py # list all tools (grouped by module)
python.exe cli.py get_timeline_info --name "Timeline 1"
python.exe cli.py <tool> --help # show a tool's parameters
python.exe cli.py import_media --paths "D:\\a.mp4" --paths "D:\\b.mp4" # repeat flag for arrays
python.exe cli.py <tool> ... --debug # full traceback on error
# or via npm: npm run cli -- get_timeline_info --name "Timeline 1"
# 3. Interactive tool testing via the MCP Inspector
npm install # one-time
npm run inspector # launches @modelcontextprotocol/inspector against python.exe server.pyArg types (int / array / optional) are coerced automatically from each tool's JSON schema.
Interactive console (console.py)
Prefer a long-running session? console.py holds one warm Resolve connection and takes
slash commands until you /quit:
$ python.exe console.py # or: npm run console
Connected: DaVinci Resolve Studio 19.1.3.7
51 tools loaded. Type /help for the list, /quit to exit.
resolve> /list_timelines
resolve> /get_timeline_info --name "Timeline 1"
resolve> /help create_timeline
resolve> /create_timeline --name smoke-test
resolve> /quitSame arg syntax as the CLI (--key value, repeat a flag for arrays, --debug for tracebacks).
Bad args / tool errors are printed but don't drop the session.
Use from Claude Code
.mcp.json registers the server at project scope. Restart Claude Code (or run /mcp) so it
loads, then ask things like "list my Resolve timelines" or "create a timeline called
Test". If you cloned to a different WSL distro/path, update the UNC path in .mcp.json
(\\wsl.localhost\<distro>\<path>\server.py).
Tools
Inspect — get_resolve_info, list_projects, get_current_project_info,
list_timelines, get_timeline_info, list_media_pool, get_render_queue
Edit — import_media, create_timeline, create_timeline_from_clips,
append_clips_to_timeline, set_current_timeline, add_timeline_marker, open_page,
set_playhead (timecode or absolute frame; rejected on the fusion/media pages),
insert_fusion_composition (empty Fusion generator clip — the blank canvas for titles)
Render — list_render_formats, list_render_codecs, set_render_format_and_codec,
add_render_job, start_render, stop_render, get_render_status
Frames — grab_frame [--timecode | --frame] [--max_width] [--jpeg_quality]: captures the
rendered timeline frame (grades + Fusion output included) and returns it as MCP image
content, so the model can see its edit. Round-trips through the gallery
(GrabStill → ExportStills → cleanup); briefly switches to the color page only when the
playhead must move while on the fusion/media pages, and restores the page after. Via the
CLI/console the image is saved to a temp file and its path printed.
Fusion (node graph on a timeline clip's comp — defaults to the playhead clip; target others
with --clip_name / --comp_index / --comp_name)
Comps —
fusion_list_comps,fusion_add_comp,fusion_set_active_comp,fusion_get_comp_info(comp time ranges + timeline mapping — read this before animating),fusion_set_comp_timeGraph —
fusion_list_nodes,fusion_add_node,fusion_insert_node(auto-wiresMediaIn1 → node → MediaOut1),fusion_connect,fusion_delete_node,fusion_rename_nodePull config —
fusion_get_node(ids + datatypes + values + animated/expression; use--filteron huge nodes — TextPlus has ~300 inputs),fusion_get_node_settings(fullGetCurrentSettingsdump),fusion_get_keyframes(rich per-key table for splines),fusion_sample_input(evaluate an input at given frames — verify animation numerically)Set params —
fusion_set_value(Number),fusion_set_text(Text/FuID),fusion_set_point(2D, 0..1 space),fusion_set_expressionAnimate —
fusion_set_keyframe(single),fusion_set_keyframes(batch, defines the whole curve with--interpolation linear|ease_in|ease_out|ease_in_out|hold),fusion_set_point_keyframe(motion paths via XYPath),fusion_add_modifier(Perturb/Shake/Follower/...),fusion_delete_animation(keeps the on-screen value)Presets —
fusion_save_node_setting,fusion_load_node_setting,fusion_import_setting
The edit loop: fusion_get_comp_info (frame range) → fusion_get_node --filter ... (find the
input id + datatype) → set values / keyframes → fusion_sample_input (numeric check) →
grab_frame (visual check). Node types use Fusion registry ids (Blur, Merge, Transform,
TextPlus, …); input ids vary per node (a Blur's strength is XBlurSize, not Blur).
python.exe cli.py fusion_insert_node --node_type Blur --name MyBlur # splice into the chain
python.exe cli.py fusion_get_node --name MyBlur --filter blur # discover input ids
python.exe cli.py fusion_set_keyframes --node MyBlur --input_id XBlurSize \
--frames 0 --frames 24 --values 25 --values 0 --interpolation ease_out
python.exe cli.py grab_frame --frame 86412 # look at the resultNotes: a clip's comp is only scriptable while it is the loaded comp (playhead on the clip, topmost visible track) — the tools raise a clear error otherwise. Read tools (
fusion_list_*,fusion_get_*,fusion_sample_input) are non-destructive; all others mutate the open project — test graph edits on a throwaway clip first.
OpenAI-compatible / HTTP transport (future)
The same server runs over streamable HTTP for an OpenAI-function-calling bridge:
RESOLVE_MCP_TRANSPORT=streamable-http python.exe server.pyNo code changes needed beyond the transport switch already in server.py.
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