blender-lab-mcp-client
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TDQS
Scored across 27 tools
Each tool maps to a distinct Blender domain (scene, object, material, render, export, history, python, jobs) with clear action verbs. Even closely related tools like render_still vs render_animation and python_exec vs async are clearly differentiated by purpose and parameters.
All tools follow the exact pattern 'blender_<domain>_<action>' with snake_case throughout. Naming is perfectly consistent, making it easy to predict tool names and group functionality.
With 27 tools, the count is slightly on the heavier side but justified given the breadth of Blender capabilities covered (scene, objects, materials, rendering, exports, Python execution, async jobs, undo/redo). No redundant tools; each serves a distinct need.
The surface covers core scene management, object transforms, material handling, rendering, exports, and Python integration, which are the primary workflows. Minor gaps exist (e.g., creation of lights/cameras only via generic mesh creation, no modifier support), but agents can route around these via blender_python_exec.