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MCP Server for Unity

by zabaglione
CHANGELOG.md8.71 kB
# Changelog All notable changes to Unity MCP Server will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [3.1.1] - 2025-07-10 ### Fixed - **Render Pipeline Detection**: Fixed "Unknown" render pipeline issue - `project/info` now correctly runs on main thread for Unity API access - Enhanced render pipeline detection with GraphicsSettings.renderPipelineAsset - Added fallback to package detection when no render pipeline asset is configured - Improved debug logging for render pipeline detection troubleshooting - **AssetDatabase Synchronization**: Fixed "[Worker0] Import Error Code:(4)" errors - Added proper file cleanup before script deployment - Implemented removeExistingFiles method to delete both .cs and .meta files - Enhanced UnityBridgeDeployService with proper file lifecycle management - Eliminated modification time mismatches between SourceAssetDB and disk ### Changed - **Script Generation**: Unity scripts now generated dynamically from source files - `generate-embedded-scripts.cjs` creates embedded-scripts.ts from actual Unity C# files - Eliminates static embedded script content in favor of build-time generation - Ensures Unity scripts are always up-to-date with source modifications ## [3.1.0] - 2025-07-10 ### Added - Folder operations support: - `folder_create` - Create new folders in Unity project - `folder_rename` - Rename existing folders - `folder_move` - Move folders to new locations - `folder_delete` - Delete folders recursively - `folder_list` - List folder contents with optional recursion - Automatic Unity MCP bridge script deployment: - `setup_unity_bridge` - Install/update Unity scripts automatically - Auto-deployment on first project info request - Version checking and auto-update support - Unity control window (Window > Unity MCP Server) for server management - Shader operations (simplified): - `shader_create` - Create new shaders with default template - `shader_read` - Read shader contents - `shader_delete` - Delete shaders - **DXT Package Build System**: - `npm run build:dxt` - One-command DXT package creation - Embedded Unity C# scripts for elimination of file dependencies - Unified build system with TypeScript compilation and bundling ### Changed - **DXT Package Optimization**: Reduced package size from 24MB to 41KB through embedded scripts - **Package Name**: Changed final DXT filename from `unity-mcp-server-bundled.dxt` to `unity-mcp-server.dxt` - **Build System**: Complete overhaul with automated bundling and packaging scripts - **Script Deployment**: Unity C# scripts now embedded directly in TypeScript bundle - Updated port from 3001 to 23457 for better conflict avoidance - Improved UTF-8 BOM handling for Unity compatibility - Simplified HTTP-based architecture for better reliability - Enhanced error messages and logging with [UnityMCP] prefix - Scripts now install to `Assets/Editor/MCP/` folder structure ### Fixed - **UTF-8 BOM Encoding**: Fixed BOM generation using proper byte array `[0xEF, 0xBB, 0xBF]` - **Module Resolution**: Eliminated all external file dependencies in DXT package - **Process Lifecycle**: Added `process.stdin.resume()` to prevent early server shutdown - Character encoding issues with UTF-8 BOM for Unity files - Script deployment path handling for various Unity project structures - Connection stability with retry logic ### Removed - Obsolete shader template files (builtin-shader.ts, hdrp-shader.ts, urp-shader.ts, index.ts) - External file dependencies in DXT package ### Documentation - Updated README files with correct repository name (mcp-server-unity) - Added comprehensive usage examples for all operations - Improved setup instructions with automatic and manual options - Added BUILD.md with complete build system documentation ## [3.0.0] - 2025-06-08 ### Changed - Complete rewrite with simplified HTTP-based architecture - Removed complex service layer in favor of direct API implementation - Industry-standard diff processing for script updates - Streamlined to essential features only ### Added - Desktop Extension support with bundled configuration - Large file support (up to 1GB) with streaming - Diff-based script update system (`script_apply_diff`) - Comprehensive test coverage (100%) ### Removed - Legacy service-based architecture - Complex material and shader management - Compilation monitoring features - ProBuilder and package management ## [2.2.0] - 2025-06-06 ### Added - Shader and material update features: - `asset_update_shader` - Update existing shader content with automatic temporary backup - `asset_read_shader` - Read shader file content (supports both code and ShaderGraph) - `asset_update_material` - Update entire material content with YAML validation - `asset_clone_material` - Clone material with a new name - `asset_list_materials` - List all materials in the project - Enhanced shader service: - Shader GUID caching for faster lookups - Shader name detection from file content - Support for finding shaders by file name or internal shader name - Temporary backup system: - Creates backup files only during update operations - Automatically cleans up backup files after success or failure - Restores original content on update failure ### Changed - Backup system now uses temporary files with automatic cleanup - Improved shader lookup to check both file names and shader declarations - Enhanced error handling with try-finally blocks for resource cleanup ### Fixed - Fixed shader-material GUID reference issues for custom shaders - Added UnityMetaGenerator for proper meta file creation - Improved material service to work with custom shader GUIDs ## [2.1.0] - 2025-06-06 ### Added - Material management features: - `asset_update_material_shader` - Change material shaders dynamically - `asset_update_material_properties` - Update material colors, floats, textures, vectors - `asset_read_material` - Read and inspect material properties - `asset_batch_convert_materials` - Batch convert materials to different shaders - Script update functionality: - `asset_update_script` - Update existing script content - Code analysis tools: - `code_analyze_diff` - Get detailed diff between current and new content - `code_detect_duplicates` - Detect duplicate class names across project - `code_suggest_namespace` - Auto-suggest namespace based on file location - `code_apply_namespace` - Apply namespace to scripts automatically - Compilation monitoring: - `compile_get_errors` - Get detailed compilation errors with file context - `compile_get_status` - Check current compilation status - `compile_install_helper` - Install real-time compilation monitoring - Render pipeline detection: - Automatic detection of Built-in, URP, or HDRP - Material creation uses correct default shader for detected pipeline ### Changed - Material creation now detects render pipeline and uses appropriate shader - Improved YAML parsing to handle Unity's custom tags (!u!21 &2100000) - Enhanced project info to include render pipeline information ### Fixed - Fixed URP detection incorrectly showing as Built-in - Fixed YAML parsing errors for Unity material files - Fixed material shader GUID handling ### Removed - Removed ProBuilder service (non-functional) - Removed package management service (non-functional) - Removed backup functionality from all services ## [1.0.0] - 2025-06-02 ### Added - Initial release of Unity MCP Server - Core MCP server implementation with stdio transport - Unity project management tools: - `set_unity_project` - Set and validate Unity project path - `create_script` - Create C# scripts with folder support - `read_script` - Read C# scripts with recursive search - `list_scripts` - List all scripts in the project - `create_scene` - Create Unity scene files with YAML template - `create_material` - Create Unity material files - `list_assets` - List and filter project assets - `project_info` - Get Unity version and project statistics - `build_project` - Build Unity projects via command line - Cross-platform support (Windows, macOS, Linux) - TypeScript implementation with strict typing - Comprehensive error handling and validation - Setup scripts for easy installation - GitHub Actions CI/CD pipeline - Full documentation and contribution guidelines ### Security - Path traversal protection - Input validation for all tools - Safe error messages without sensitive information [1.0.0]: https://github.com/zabaglione/mcp-server-unity/releases/tag/v1.0.0

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