Waldzell Metagames MCP Server
A Model Context Protocol (MCP) server providing access to a comprehensive library of game-theoretic workflows and problem-solving frameworks. These metagames help prevent common pitfalls like analysis paralysis, perfectionism spirals, and scope creep while delivering systematic approaches to software development, project management, and operations research challenges.
Overview
The Waldzell Metagames server exposes 27+ structured problem-solving frameworks organized into 6 main categories, each designed to transform open-ended challenges into systematic, time-boxed workflows with clear decision gates and termination conditions.
Installation
Configuration
Add to your MCP client configuration:
For Claude Desktop, add to ~/Library/Application Support/Claude/claude_desktop_config.json
.
Metagame Categories
1. Software Development
Focus: Code quality, testing, documentation, and architecture
- Code Quality
code-review-game
: Game-theoretic code review preventing bikesheddingrefactoring-game
: Systematic refactoring without perfectionism spirals
- Debugging & Testing
debugging-hypothesis-to-spec-game
: Convert bugs into ranked hypothesessandbox-testing-mechanism
: Test code in isolated E2B sandboxes
- Documentation
docs-improvement-game
: Discover API gaps and ship production docsdocs-verification-game
: Ensure docs match implementation reality
- Architecture
complexity-navigator
: Break down and manage system complexity
2. Product Development
Focus: Feature ideation, implementation, and innovation
- Ideation
feature-discovery
: Generate diverse implementations avoiding first-idea trapidea-to-specs-protocol
: Transform ideas into curated specifications
- Implementation
feature-implementation-game
: Ship capabilities with OR-inspired risk minimization
- Innovation
virgil-protocol
: Deliberate innovation using Virgil Abloh's 3% Rule
3. Project Management
Focus: Planning, resource allocation, and execution
- Planning
critical-path-quest
: Uncover tasks controlling delivery timestage-gate-sentinel
: Phased delivery with Stage-Gate/DMAIC principles
- Resource Allocation
knapsack-sprint
: Rapid allocation using knapsack optimizationqueue-triage
: Balance wait times and service utilization
- Execution
ooda-loop-sprint
: Rapid iteration combining OODA, PDCA, and Lean Startup
4. Operations Research
Focus: Optimization, constraints, and uncertainty
- Constraint Analysis
bottleneck-blitz
: Throughput optimization via Theory of Constraintsshadow-price-showdown
: Constraint valuation using dual analysis
- Multi-Objective
pareto-pursuit
: Surface trade-offs along Pareto frontier
- Risk & Uncertainty
monte-carlo-mandate
: Compare strategies via stochastic simulationsensitivity-sweep
: Stress-test plan assumptions
5. MCP Ecosystem
Focus: MCP server development and quality assurance
- Server Development
mcp-server-implementation-game
: Implement and validate MCP servers end-to-end
- Quality Assurance
mcp-dogfood
: Execute full dogfooding pass against MCP servers
6. Meta-Learning & Frameworks
Focus: Learning systems and knowledge extraction
- Learning Systems
learning-accelerator
: Optimize how command systems learn over time
- Knowledge Extraction
wisdom-distillation
: Extract strategic principles from tactical implementations
- Protocols
ulysses-protocol
: High-stakes debugging preventing endless iteration
- Templates
metagame-template
: Standard structure for creating new metagames
API Usage
List All Metagames
Filter Metagames
Get Specific Metagame
Access via Resources
Example Usage in Claude
Metagame Structure
Each metagame follows a consistent structure:
- Problem Statement: What challenge it addresses
- Phases: Time-boxed stages with clear objectives
- Decision Gates: Explicit points for go/no-go decisions
- Termination Conditions: When to stop (preventing spirals)
- Success Metrics: How to measure effectiveness
- Anti-Patterns: Common pitfalls to avoid
Development
Adding New Metagames
- Create markdown file in appropriate category folder
- Add metadata to subcategory's
metadata.json
- Follow the metagame template structure
- Validate against schema:
npm run validate
Directory Structure
Building and Testing
Contributing
- Fork the repository
- Create feature branch (
git checkout -b feature/new-metagame
) - Add metagame following template structure
- Update metadata.json with metagame details
- Submit pull request with description of the problem it solves
Philosophy
These metagames embody principles from:
- Game Theory: Nash equilibria, mechanism design, auction theory
- Operations Research: Linear programming, queueing theory, optimization
- Software Engineering: Agile, DevOps, test-driven development
- Systems Thinking: Feedback loops, constraints, emergence
The goal is to transform unbounded problems into systematic workflows that ship results while avoiding common failure modes.
License
MIT License - See LICENSE file for details
Acknowledgments
Named after the Glass Bead Game's Waldzell, where formal games explore infinite possibility spaces within structured constraints.
Support
- Issues: GitHub Issues
- Discussions: GitHub Discussions
- Documentation: Wiki
This server cannot be installed
remote-capable server
The server can be hosted and run remotely because it primarily relies on remote services or has no dependency on the local environment.
Provides access to 27+ structured problem-solving frameworks and game-theoretic workflows for software development, project management, and operations research. Helps prevent analysis paralysis and scope creep by transforming open-ended challenges into systematic, time-boxed approaches with clear decision gates.
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