Skip to main content
Glama

React Native Godot Documentation MCP Server

by vredrick
react_native_godot_evaluation.xmlโ€ข3.26 kB
<?xml version="1.0" encoding="UTF-8"?> <evaluation> <qa_pair> <question>In the React Native Godot library, when initializing Godot on Android versus iOS, what specific command-line argument differs in the path specification, and what file extension is recommended for iOS pack files?</question> <answer>--main-pack for iOS with .pck extension, --path for Android</answer> </qa_pair> <qa_pair> <question>According to the documentation, React Native Godot runs on a separate thread from the main application. What is the name of the specific library used to enable JavaScript functions to run on the Godot thread, and what keyword must these functions be marked with?</question> <answer>react-native-worklets-core, worklet</answer> </qa_pair> <qa_pair> <question>When debugging native Godot engine code on iOS devices remotely, what specific network port number must be configured in the remote debug parameter, and what menu option in the Godot Editor must be enabled?</question> <answer>6007, Keep Debug Server Open</answer> </qa_pair> <qa_pair> <question>The React Native Godot library was created through a collaboration between two companies. What is the name of the company that developed it alongside Born?</question> <answer>Migeran</answer> </qa_pair> <qa_pair> <question>In the Godot API usage from TypeScript, when connecting a JavaScript function to a Godot signal like 'pressed' on a button, what are the two different syntax methods shown in the documentation for making this connection?</question> <answer>object.connect() method and direct signal access (button.pressed.connect)</answer> </qa_pair> <qa_pair> <question>For optimal rendering performance in React Native Godot, what two specific rendering-related command line arguments should be used together when creating a Godot instance?</question> <answer>--rendering-driver opengl3, --rendering-method gl_compatibility</answer> </qa_pair> <qa_pair> <question>When using custom LibGodot builds, what is the exact git branch name that should be cloned from the LibGodot repository, and what environment variable must be set to false to skip SHA verification?</question> <answer>libgodot_migeran_45, SHASUM_CHECK</answer> </qa_pair> <qa_pair> <question>In the RTNGodotView component, what prop name is used to specify that the view should display a Godot subwindow instead of the main window, and what happens if this prop is not specified?</question> <answer>windowName, displays the main window</answer> </qa_pair> <qa_pair> <question>According to the documentation, React Native Godot is serving millions of users in production. What is the critical display driver value that must be specified in the command line arguments to properly embed Godot into React Native?</question> <answer>embedded</answer> </qa_pair> <qa_pair> <question>For Android debugging setup, what adb command must be executed to expose the Godot debug port, and what specific Symbol directory path component is mentioned for including debug symbols in Android Studio?</question> <answer>adb reverse tcp:6007 tcp:6007, /libs/dev/arm64-v8a</answer> </qa_pair> </evaluation>

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/vredrick/react-native-godot-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server