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particle_system.pde1.52 kB
// Particle System with Mouse Interaction // Creates a beautiful particle effect that follows your mouse ArrayList<Particle> particles; int maxParticles = 500; void setup() { size(800, 600); particles = new ArrayList<Particle>(); colorMode(HSB, 360, 100, 100, 100); background(0); } void draw() { // Fade background fill(0, 10); noStroke(); rect(0, 0, width, height); // Add new particles at mouse position if (particles.size() < maxParticles) { particles.add(new Particle(mouseX, mouseY)); } // Update and display particles for (int i = particles.size() - 1; i >= 0; i--) { Particle p = particles.get(i); p.update(); p.display(); if (p.isDead()) { particles.remove(i); } } // Display info fill(255); text("Particles: " + particles.size(), 10, 20); } class Particle { PVector position; PVector velocity; float lifespan; float hue; float size; Particle(float x, float y) { position = new PVector(x, y); velocity = PVector.random2D(); velocity.mult(random(1, 4)); lifespan = 255; hue = random(180, 280); // Blue to purple range size = random(3, 8); } void update() { position.add(velocity); velocity.mult(0.98); // Friction lifespan -= 2; // Gravity effect velocity.y += 0.1; } void display() { noStroke(); fill(hue, 80, 100, lifespan/255.0 * 100); circle(position.x, position.y, size); } boolean isDead() { return lifespan <= 0; } }

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