Skip to main content
Glama

export_to_unity

Export generated 2D assets from ComfyMCP Studio directly to Unity projects by specifying asset name, type, and folder structure for immediate use in game development.

Instructions

Export a generated asset directly to a Unity project.

Args: image_base64: Base64 encoded image to export asset_name: Name for the asset file (without extension) asset_type: Unity folder type (Sprites, Textures, UI, etc.) subfolder: Optional subfolder within the asset type folder Returns: JSON with export status and file path

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
image_base64Yes
asset_nameYes
asset_typeNoSprites
subfolderNo

Implementation Reference

  • Handler and registration for export_to_unity tool. Saves base64 decoded image as PNG to Unity assets directory, with path validation and error handling.
    @mcp.tool() async def export_to_unity( image_base64: str, asset_name: str, asset_type: str = "Sprites", subfolder: str = "" ) -> str: """Export a generated asset directly to a Unity project. Args: image_base64: Base64 encoded image to export asset_name: Name for the asset file (without extension) asset_type: Unity folder type (Sprites, Textures, UI, etc.) subfolder: Optional subfolder within the asset type folder Returns: JSON with export status and file path """ if not UNITY_ASSETS_DIR: return json.dumps({ "success": False, "error": "UNITY_ASSETS_DIR environment variable not set" }, indent=2) unity_path = Path(UNITY_ASSETS_DIR) if not unity_path.exists(): return json.dumps({ "success": False, "error": f"Unity assets directory not found: {UNITY_ASSETS_DIR}" }, indent=2) # Build target path target_dir = unity_path / asset_type if subfolder: target_dir = target_dir / subfolder # Validate path is within allowed roots if ALLOW_WRITE_ROOTS and ALLOW_WRITE_ROOTS[0]: if not validate_path(str(target_dir), ALLOW_WRITE_ROOTS): return json.dumps({ "success": False, "error": "Target path not in allowed write roots" }, indent=2) ensure_directory(target_dir) import base64 image_bytes = base64.b64decode(image_base64) file_path = target_dir / f"{asset_name}.png" file_path.write_bytes(image_bytes) return json.dumps({ "success": True, "file_path": str(file_path), "asset_name": asset_name, "asset_type": asset_type }, indent=2)

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/tuannguyen14/ComfyAI-MCP-GameAssets'

If you have feedback or need assistance with the MCP directory API, please join our Discord server