Provides tools for generating 2D game assets using AI workflows powered by ComfyUI, including sprite generation, character animations, tilesets, icons, and top-down assets with ControlNet viewpoint control.
Enables exporting generated game assets directly into Unity project folders for integration into game development workflows.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@ComfyMCP Studiogenerate a top-down character sprite for a fantasy rogue"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
ComfyMCP Studio
ComfyMCP Studio is an MCP (Model Context Protocol) server for generating 2D game assets using AI workflows powered by ComfyUI.
What you get
ComfyUI-backed generation
Production-quality SDXL/SD1.5 workflows
High-quality outputs by default
Render at preset resolution (SDXL-native) then downscale for cleaner details
Consistent character animations (img2img)
Generate multiple poses from a single reference image
Viewpoint control with ControlNet (top-down / side / front / 3/4)
Generate top-down assets with stronger camera-angle consistency
Presets for common game styles
Icon, character, tileset, top-down presets, pixel presets
Post-processing
Resize, remove background, add outline
Unity export + batch generation
Requirements
Python: 3.10+
ComfyUI: running locally (default
127.0.0.1:8188)Stable Diffusion checkpoint
SDXL recommended (default configured:
sd_xl_base_1.0.safetensors)
(Optional) ControlNet models
Required only for
generate_with_viewpoint/generate_topdown_asset
Installation
Configuration
Copy .env.example to .env and configure:
ComfyUI setup
Start ComfyUI (example):
Checkpoint
Make sure your checkpoint exists in ComfyUI (example:
ComfyUI/models/checkpoints/).This server reads
COMFYUI_CHECKPOINTfrom.env.
ControlNet setup (for viewpoint locking)
If you use viewpoint tools, you must install a ControlNet model in:
ComfyUI/models/controlnet/
SDXL depth model (example)
diffusers_xl_depth_full.safetensors
Restart ComfyUI after adding models.
If you see HTTP 400 Bad Request when calling /prompt, it usually means:
The
controlnet_modelname is wrong, orThe ControlNet nodes/models are not installed/available.
Run as MCP server (Windsurf)
Add this to your MCP settings (or copy from mcp_config.json):
Tools
ping- Backend health checklist_available_presets- Lists preset names + configsgenerate_sprite- Single image generation from promptgenerate_icons- Batch icons + optional atlasgenerate_tileset- Tileable tiles by themegenerate_character- Character generation (prompt-driven)generate_character_animations- Img2img multi-pose animations from a reference imagegenerate_with_viewpoint- ControlNet depth-guided generation for stable camera anglegenerate_topdown_asset- Convenience wrapper for top-down assets (prop, character, creature, tile, effect)process_image- Resize / remove background / add outlinecreate_sprite_atlas- Combine images to spritesheetexport_to_unity- Export output PNGs into a Unity project folderbatch_generate- Batch generation with prompts
Presets
You can list presets via list_available_presets.
General
default- General purpose game asseticon/icon_item- Game iconscharacter/character_portrait- Character spritestileset- Seamless tileable texturesenvironment- Background/environment artprop- Game props (3/4 view)
Top-down (ControlNet)
topdown_prop- Top-down propstopdown_character- Top-down characterstopdown_creature- Top-down creatures/enemiestopdown_tile- Top-down tiles
Effects & UI
effect/magic_effect- VFX and spell effectsui_button/ui_frame- UI elements
Creatures
creature- Fantasy creatures/monsters
Style-specific
handpainted- Hand-painted art styleflat_ui- Flat design UIisometric- Isometric game assetspixel_art/pixel_character- Pixel art stylepixel_16/pixel_32/pixel_64- Specific pixel sizes
Testing
Quick smoke test
ControlNet viewpoint tests
Character animation tests (img2img)
Output
Generated images are saved under OUTPUT_DIR when you call tools with save_to_file=true.
Typical folders:
output/controlnet/output/icons/output/characters/output/tilesets/
Troubleshooting
HTTP 400 Bad RequestCheck ControlNet model file exists in
ComfyUI/models/controlnet/Verify the exact filename passed as
controlnet_modelRestart ComfyUI after installing models
Results still not top-down
Increase
control_strength(try0.90to1.0)Use
preset=topdown_character/topdown_prop
Duplicated/fragmented weapons/armor
Add explicit constraints to prompt:
single character,one sword,one shield
License
MIT