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3D-MCP

by team-plask
RenderTools.h653 B
// Generated Unreal Engine implementation for render atomic tools // This file is generated - DO NOT EDIT DIRECTLY #pragma once #include "CoreMinimal.h" #include "MCPToolsBase.h" #include "RenderTools.generated.h" /** * Unreal Engine implementation of the render tools for MCP protocol */ UCLASS() class MCPPLUGIN_API UMCPRenderTools : public UMCPToolsBase { GENERATED_BODY() public: UMCPRenderTools(); virtual void RegisterTools() override; /** * Test tool * * @return Response object with operation results */ UFUNCTION() TSharedPtr<FJsonObject> test(const TSharedPtr<FJsonObject>& Params); };

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