GeometryTools.cpp•31.9 kB
// Generated Unreal Engine implementation for geometry atomic tools
// This file is generated - DO NOT EDIT DIRECTLY
#include "GeometryTools.h"
#include "MCPProtocolHandler.h"
#include "JsonUtilities.h"
UMCPGeometryTools::UMCPGeometryTools()
{
RegisterTools();
}
void UMCPGeometryTools::RegisterTools()
{
FMCPProtocolHandler::Get().RegisterTool("createGeometry", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::createGeometry));
}
TSharedPtr<FJsonObject> UMCPGeometryTools::createGeometry(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing createGeometry in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{
// TODO: Implement actual Unreal Engine API calls for createGeometry
// This is a placeholder implementation
Response->SetBoolField("success", true);
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in createGeometry: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}
// === NEWLY GENERATED ===
// Generated Unreal Engine implementation for geometry atomic tools
// This file is generated - DO NOT EDIT DIRECTLY
#include "GeometryTools.h"
#include "MCPProtocolHandler.h"
#include "JsonUtilities.h"
UMCPGeometryTools::UMCPGeometryTools()
{
RegisterTools();
}
void UMCPGeometryTools::RegisterTools()
{
FMCPProtocolHandler::Get().RegisterTool("addNode", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::addNode));
FMCPProtocolHandler::Get().RegisterTool("connectNodes", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::connectNodes));
FMCPProtocolHandler::Get().RegisterTool("endEditGeometry", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::endEditGeometry));
FMCPProtocolHandler::Get().RegisterTool("getNodeDefinition", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::getNodeDefinition));
FMCPProtocolHandler::Get().RegisterTool("getNodeTypes", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::getNodeTypes));
FMCPProtocolHandler::Get().RegisterTool("startEditGeometry", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::startEditGeometry));
}
TSharedPtr<FJsonObject> UMCPGeometryTools::addNode(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing addNode in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{ // No parameters to extract
// TODO: Implement actual Unreal Engine API calls for addNode
// This is a placeholder implementation
Response->SetBoolField("success", true);
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in addNode: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}
TSharedPtr<FJsonObject> UMCPGeometryTools::connectNodes(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing connectNodes in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{ // Check required parameter from
if (!Params->HasField("from")) {
UE_LOG(LogMCPPlugin, Error, TEXT("Required parameter from is missing"));
Response->SetBoolField("success", false);
Response->SetStringField("error", "Required parameter from is missing");
return Response;
}
// Extract from (FString)
FString from;
if (Params->TryGetStringField("from", from)) {
}
// Check required parameter fromPort
if (!Params->HasField("fromPort")) {
UE_LOG(LogMCPPlugin, Error, TEXT("Required parameter fromPort is missing"));
Response->SetBoolField("success", false);
Response->SetStringField("error", "Required parameter fromPort is missing");
return Response;
}
// Extract fromPort (FString)
FString fromPort;
if (Params->TryGetStringField("fromPort", fromPort)) {
}
// Check required parameter to
if (!Params->HasField("to")) {
UE_LOG(LogMCPPlugin, Error, TEXT("Required parameter to is missing"));
Response->SetBoolField("success", false);
Response->SetStringField("error", "Required parameter to is missing");
return Response;
}
// Extract to (FString)
FString to;
if (Params->TryGetStringField("to", to)) {
}
// Check required parameter toPort
if (!Params->HasField("toPort")) {
UE_LOG(LogMCPPlugin, Error, TEXT("Required parameter toPort is missing"));
Response->SetBoolField("success", false);
Response->SetStringField("error", "Required parameter toPort is missing");
return Response;
}
// Extract toPort (FString)
FString toPort;
if (Params->TryGetStringField("toPort", toPort)) {
}
// TODO: Implement actual Unreal Engine API calls for connectNodes
// This is a placeholder implementation
Response->SetBoolField("success", true);
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in connectNodes: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}
TSharedPtr<FJsonObject> UMCPGeometryTools::endEditGeometry(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing endEditGeometry in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{
// TODO: Implement actual Unreal Engine API calls for endEditGeometry
// This is a placeholder implementation
Response->SetBoolField("success", true);
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in endEditGeometry: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}
TSharedPtr<FJsonObject> UMCPGeometryTools::getNodeDefinition(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing getNodeDefinition in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{ // Check required parameter nodeType
if (!Params->HasField("nodeType")) {
UE_LOG(LogMCPPlugin, Error, TEXT("Required parameter nodeType is missing"));
Response->SetBoolField("success", false);
Response->SetStringField("error", "Required parameter nodeType is missing");
return Response;
}
// Extract nodeType (FString)
FString nodeType;
if (Params->TryGetStringField("nodeType", nodeType)) {
}
// TODO: Implement actual Unreal Engine API calls for getNodeDefinition
// This is a placeholder implementation
Response->SetBoolField("success", true);
// TODO: Set complex nodeDefinition value
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in getNodeDefinition: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}
TSharedPtr<FJsonObject> UMCPGeometryTools::getNodeTypes(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing getNodeTypes in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{
// TODO: Implement actual Unreal Engine API calls for getNodeTypes
// This is a placeholder implementation
Response->SetBoolField("success", true);
// TODO: Set complex nodeTypes value
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in getNodeTypes: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}
TSharedPtr<FJsonObject> UMCPGeometryTools::startEditGeometry(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing startEditGeometry in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{ // Check required parameter id
if (!Params->HasField("id")) {
UE_LOG(LogMCPPlugin, Error, TEXT("Required parameter id is missing"));
Response->SetBoolField("success", false);
Response->SetStringField("error", "Required parameter id is missing");
return Response;
}
// Extract id (FString)
FString id;
if (Params->TryGetStringField("id", id)) {
}
// TODO: Implement actual Unreal Engine API calls for startEditGeometry
// This is a placeholder implementation
Response->SetBoolField("success", true);
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in startEditGeometry: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}
// === NEWLY GENERATED ===
// Generated Unreal Engine implementation for geometry atomic tools
// This file is generated - DO NOT EDIT DIRECTLY
#include "GeometryTools.h"
#include "MCPProtocolHandler.h"
#include "JsonUtilities.h"
UMCPGeometryTools::UMCPGeometryTools()
{
RegisterTools();
}
void UMCPGeometryTools::RegisterTools()
{
FMCPProtocolHandler::Get().RegisterTool("setNodeProperty", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::setNodeProperty));
}
TSharedPtr<FJsonObject> UMCPGeometryTools::setNodeProperty(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing setNodeProperty in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{ // Check required parameter nodeId
if (!Params->HasField("nodeId")) {
UE_LOG(LogMCPPlugin, Error, TEXT("Required parameter nodeId is missing"));
Response->SetBoolField("success", false);
Response->SetStringField("error", "Required parameter nodeId is missing");
return Response;
}
// Extract nodeId (FString)
FString nodeId;
if (Params->TryGetStringField("nodeId", nodeId)) {
}
// Check required parameter property
if (!Params->HasField("property")) {
UE_LOG(LogMCPPlugin, Error, TEXT("Required parameter property is missing"));
Response->SetBoolField("success", false);
Response->SetStringField("error", "Required parameter property is missing");
return Response;
}
// Extract property (FString)
FString property;
if (Params->TryGetStringField("property", property)) {
}
// Extract complex parameter value
const TSharedPtr<FJsonValue>* valueValue = nullptr;
if (Params->TryGetField("value", valueValue)) {
}
// TODO: Implement actual Unreal Engine API calls for setNodeProperty
// This is a placeholder implementation
Response->SetBoolField("success", true);
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in setNodeProperty: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}
// === NEWLY GENERATED ===
// Generated Unreal Engine implementation for geometry atomic tools
// This file is generated - DO NOT EDIT DIRECTLY
#include "GeometryTools.h"
#include "MCPProtocolHandler.h"
#include "JsonUtilities.h"
UMCPGeometryTools::UMCPGeometryTools()
{
RegisterTools();
}
void UMCPGeometryTools::RegisterTools()
{
FMCPProtocolHandler::Get().RegisterTool("addNodeCombineXYZ", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::addNodeCombineXYZ));
FMCPProtocolHandler::Get().RegisterTool("addNodeMath", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::addNodeMath));
FMCPProtocolHandler::Get().RegisterTool("addNodeMeshCone", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::addNodeMeshCone));
FMCPProtocolHandler::Get().RegisterTool("addNodeMeshCube", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::addNodeMeshCube));
FMCPProtocolHandler::Get().RegisterTool("addNodeMeshCylinder", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::addNodeMeshCylinder));
FMCPProtocolHandler::Get().RegisterTool("addNodeMeshUVSphere", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::addNodeMeshUVSphere));
FMCPProtocolHandler::Get().RegisterTool("addNodePositionInput", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::addNodePositionInput));
FMCPProtocolHandler::Get().RegisterTool("addNodeSeparateXYZ", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::addNodeSeparateXYZ));
FMCPProtocolHandler::Get().RegisterTool("addNodeSetPosition", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::addNodeSetPosition));
FMCPProtocolHandler::Get().RegisterTool("getNodeInputsOutputs", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::getNodeInputsOutputs));
}
TSharedPtr<FJsonObject> UMCPGeometryTools::addNodeCombineXYZ(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing addNodeCombineXYZ in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{
// TODO: Implement actual Unreal Engine API calls for addNodeCombineXYZ
// This is a placeholder implementation
Response->SetBoolField("success", true);
Response->SetStringField("nodeId", TEXT("TODO")); // TODO: Set actual nodeId value
// TODO: Set complex inputs value
// TODO: Set complex outputs value
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in addNodeCombineXYZ: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}
TSharedPtr<FJsonObject> UMCPGeometryTools::addNodeMath(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing addNodeMath in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{ // Check required parameter operation
if (!Params->HasField("operation")) {
UE_LOG(LogMCPPlugin, Error, TEXT("Required parameter operation is missing"));
Response->SetBoolField("success", false);
Response->SetStringField("error", "Required parameter operation is missing");
return Response;
}
// Extract operation (FString)
FString operation;
if (Params->TryGetStringField("operation", operation)) {
// Validate enum value for operation
static const TArray<FString> ValidoperationValues = {TEXT("Arctan2"), TEXT("Multiply"), TEXT("Add"), TEXT("Sine")};
if (!ValidoperationValues.Contains(operation)) {
UE_LOG(LogMCPPlugin, Error, TEXT("Invalid operation value: %s"), *operation);
Response->SetBoolField("success", false);
Response->SetStringField("error", "Invalid operation value");
return Response;
}
}
// TODO: Implement actual Unreal Engine API calls for addNodeMath
// This is a placeholder implementation
Response->SetBoolField("success", true);
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in addNodeMath: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}
TSharedPtr<FJsonObject> UMCPGeometryTools::addNodeMeshCone(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing addNodeMeshCone in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{
// Extract Vertices (int32)
int32 Vertices = 0;
if (Params->TryGetNumberField("Vertices", Vertices)) {
}
// Extract Radius Top (double)
double Radius Top = 0;
if (Params->TryGetNumberField("Radius Top", Radius Top)) {
}
// Extract Radius Bottom (double)
double Radius Bottom = 0;
if (Params->TryGetNumberField("Radius Bottom", Radius Bottom)) {
}
// Extract Depth (double)
double Depth = 0;
if (Params->TryGetNumberField("Depth", Depth)) {
}
// Extract Side Segments (int32)
int32 Side Segments = 0;
if (Params->TryGetNumberField("Side Segments", Side Segments)) {
}
// Extract Fill Segments (int32)
int32 Fill Segments = 0;
if (Params->TryGetNumberField("Fill Segments", Fill Segments)) {
}
// TODO: Implement actual Unreal Engine API calls for addNodeMeshCone
// This is a placeholder implementation
Response->SetBoolField("success", true);
Response->SetStringField("nodeId", TEXT("TODO")); // TODO: Set actual nodeId value
// TODO: Set complex inputs value
// TODO: Set complex outputs value
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in addNodeMeshCone: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}
TSharedPtr<FJsonObject> UMCPGeometryTools::addNodeMeshCube(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing addNodeMeshCube in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{
// Extract complex parameter Size
const TSharedPtr<FJsonValue>* SizeValue = nullptr;
if (Params->TryGetField("Size", SizeValue)) {
}
// Extract Vertices X (int32)
int32 Vertices X = 0;
if (Params->TryGetNumberField("Vertices X", Vertices X)) {
}
// Extract Vertices Y (int32)
int32 Vertices Y = 0;
if (Params->TryGetNumberField("Vertices Y", Vertices Y)) {
}
// Extract Vertices Z (int32)
int32 Vertices Z = 0;
if (Params->TryGetNumberField("Vertices Z", Vertices Z)) {
}
// TODO: Implement actual Unreal Engine API calls for addNodeMeshCube
// This is a placeholder implementation
Response->SetBoolField("success", true);
Response->SetStringField("nodeId", TEXT("TODO")); // TODO: Set actual nodeId value
// TODO: Set complex inputs value
// TODO: Set complex outputs value
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in addNodeMeshCube: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}
TSharedPtr<FJsonObject> UMCPGeometryTools::addNodeMeshCylinder(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing addNodeMeshCylinder in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{
// Extract Vertices (int32)
int32 Vertices = 0;
if (Params->TryGetNumberField("Vertices", Vertices)) {
}
// Extract Radius (double)
double Radius = 0;
if (Params->TryGetNumberField("Radius", Radius)) {
}
// Extract Depth (double)
double Depth = 0;
if (Params->TryGetNumberField("Depth", Depth)) {
}
// Extract Side Segments (int32)
int32 Side Segments = 0;
if (Params->TryGetNumberField("Side Segments", Side Segments)) {
}
// Extract Fill Segments (int32)
int32 Fill Segments = 0;
if (Params->TryGetNumberField("Fill Segments", Fill Segments)) {
}
// TODO: Implement actual Unreal Engine API calls for addNodeMeshCylinder
// This is a placeholder implementation
Response->SetBoolField("success", true);
Response->SetStringField("nodeId", TEXT("TODO")); // TODO: Set actual nodeId value
// TODO: Set complex inputs value
// TODO: Set complex outputs value
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in addNodeMeshCylinder: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}
TSharedPtr<FJsonObject> UMCPGeometryTools::addNodeMeshUVSphere(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing addNodeMeshUVSphere in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{
// Extract Radius (double)
double Radius = 0;
if (Params->TryGetNumberField("Radius", Radius)) {
}
// Extract Rings (int32)
int32 Rings = 0;
if (Params->TryGetNumberField("Rings", Rings)) {
}
// Extract Segments (int32)
int32 Segments = 0;
if (Params->TryGetNumberField("Segments", Segments)) {
}
// TODO: Implement actual Unreal Engine API calls for addNodeMeshUVSphere
// This is a placeholder implementation
Response->SetBoolField("success", true);
Response->SetStringField("nodeId", TEXT("TODO")); // TODO: Set actual nodeId value
// TODO: Set complex inputs value
// TODO: Set complex outputs value
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in addNodeMeshUVSphere: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}
TSharedPtr<FJsonObject> UMCPGeometryTools::addNodePositionInput(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing addNodePositionInput in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{
// TODO: Implement actual Unreal Engine API calls for addNodePositionInput
// This is a placeholder implementation
Response->SetBoolField("success", true);
Response->SetStringField("nodeId", TEXT("TODO")); // TODO: Set actual nodeId value
// TODO: Set complex inputs value
// TODO: Set complex outputs value
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in addNodePositionInput: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}
TSharedPtr<FJsonObject> UMCPGeometryTools::addNodeSeparateXYZ(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing addNodeSeparateXYZ in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{
// TODO: Implement actual Unreal Engine API calls for addNodeSeparateXYZ
// This is a placeholder implementation
Response->SetBoolField("success", true);
Response->SetStringField("nodeId", TEXT("TODO")); // TODO: Set actual nodeId value
// TODO: Set complex inputs value
// TODO: Set complex outputs value
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in addNodeSeparateXYZ: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}
TSharedPtr<FJsonObject> UMCPGeometryTools::addNodeSetPosition(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing addNodeSetPosition in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{
// TODO: Implement actual Unreal Engine API calls for addNodeSetPosition
// This is a placeholder implementation
Response->SetBoolField("success", true);
Response->SetStringField("nodeId", TEXT("TODO")); // TODO: Set actual nodeId value
// TODO: Set complex inputs value
// TODO: Set complex outputs value
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in addNodeSetPosition: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}
TSharedPtr<FJsonObject> UMCPGeometryTools::getNodeInputsOutputs(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing getNodeInputsOutputs in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{ // Check required parameter nodeId
if (!Params->HasField("nodeId")) {
UE_LOG(LogMCPPlugin, Error, TEXT("Required parameter nodeId is missing"));
Response->SetBoolField("success", false);
Response->SetStringField("error", "Required parameter nodeId is missing");
return Response;
}
// Extract nodeId (FString)
FString nodeId;
if (Params->TryGetStringField("nodeId", nodeId)) {
}
// TODO: Implement actual Unreal Engine API calls for getNodeInputsOutputs
// This is a placeholder implementation
Response->SetBoolField("success", true);
// TODO: Set complex inputs value
// TODO: Set complex outputs value
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in getNodeInputsOutputs: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}
// === NEWLY GENERATED ===
// Generated Unreal Engine implementation for geometry atomic tools
// This file is generated - DO NOT EDIT DIRECTLY
#include "GeometryTools.h"
#include "MCPProtocolHandler.h"
#include "JsonUtilities.h"
UMCPGeometryTools::UMCPGeometryTools()
{
RegisterTools();
}
void UMCPGeometryTools::RegisterTools()
{
FMCPProtocolHandler::Get().RegisterTool("addNodeBatch", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::addNodeBatch));
FMCPProtocolHandler::Get().RegisterTool("setNodePropertyByIndex", FMCPToolDelegate::CreateUObject(this, &UMCPGeometryTools::setNodePropertyByIndex));
}
TSharedPtr<FJsonObject> UMCPGeometryTools::addNodeBatch(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing addNodeBatch in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{ // Check required parameter nodes
if (!Params->HasField("nodes")) {
UE_LOG(LogMCPPlugin, Error, TEXT("Required parameter nodes is missing"));
Response->SetBoolField("success", false);
Response->SetStringField("error", "Required parameter nodes is missing");
return Response;
}
// Extract complex parameter nodes
const TSharedPtr<FJsonValue>* nodesValue = nullptr;
if (Params->TryGetField("nodes", nodesValue)) {
}
// TODO: Implement actual Unreal Engine API calls for addNodeBatch
// This is a placeholder implementation
Response->SetBoolField("success", true);
// TODO: Set complex nodeIds value
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in addNodeBatch: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}
TSharedPtr<FJsonObject> UMCPGeometryTools::setNodePropertyByIndex(const TSharedPtr<FJsonObject>& Params)
{
UE_LOG(LogMCPPlugin, Display, TEXT("Executing setNodePropertyByIndex in Unreal Engine"));
TSharedPtr<FJsonObject> Response = MakeShared<FJsonObject>();
try
{ // Check required parameter nodeId
if (!Params->HasField("nodeId")) {
UE_LOG(LogMCPPlugin, Error, TEXT("Required parameter nodeId is missing"));
Response->SetBoolField("success", false);
Response->SetStringField("error", "Required parameter nodeId is missing");
return Response;
}
// Extract nodeId (FString)
FString nodeId;
if (Params->TryGetStringField("nodeId", nodeId)) {
}
// Check required parameter propertyIndex
if (!Params->HasField("propertyIndex")) {
UE_LOG(LogMCPPlugin, Error, TEXT("Required parameter propertyIndex is missing"));
Response->SetBoolField("success", false);
Response->SetStringField("error", "Required parameter propertyIndex is missing");
return Response;
}
// Extract propertyIndex (double)
double propertyIndex = 0;
if (Params->TryGetNumberField("propertyIndex", propertyIndex)) {
}
// Check required parameter value
if (!Params->HasField("value")) {
UE_LOG(LogMCPPlugin, Error, TEXT("Required parameter value is missing"));
Response->SetBoolField("success", false);
Response->SetStringField("error", "Required parameter value is missing");
return Response;
}
// Extract value (FString)
FString value;
if (Params->TryGetStringField("value", value)) {
}
// TODO: Implement actual Unreal Engine API calls for setNodePropertyByIndex
// This is a placeholder implementation
Response->SetBoolField("success", true);
}
catch (const std::exception& Exception)
{
UE_LOG(LogMCPPlugin, Error, TEXT("Error in setNodePropertyByIndex: %s"), *FString(Exception.what()));
Response->SetBoolField("success", false);
Response->SetStringField("error", Exception.what());
}
return Response;
}