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D&D MCP Server

update_character

Modify character details in D&D campaigns by updating attributes like name, stats, hit points, background, and notes to reflect gameplay changes.

Instructions

Update a character's properties.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
name_or_idYesThe name or ID of the character to update.
nameNoNew character name. If you change this, you must use the character's ID to identify them.
player_nameNoThe name of the player in control of this character
descriptionNoA brief description of the character's appearance and demeanor.
bioNoThe character's backstory, personality, and motivations.
backgroundNoCharacter background
alignmentNoCharacter alignment
hit_points_currentNoCurrent hit points
hit_points_maxNoMaximum hit points
temporary_hit_pointsNoTemporary hit points
armor_classNoArmor class
inspirationNoInspiration status
notesNoAdditional notes about the character
strengthNoStrength score
dexterityNoDexterity score
constitutionNoConstitution score
intelligenceNoIntelligence score
wisdomNoWisdom score
charismaNoCharisma score

Implementation Reference

  • MCP tool handler for 'update_character', including registration via @mcp.tool decorator and input schema via Annotated parameters with Field descriptions. Handles fetching character, preparing updates, calling storage, and returning confirmation.
    def update_character(
        name_or_id: Annotated[str, Field(description="The name or ID of the character to update.")],
        name: Annotated[str | None, Field(description="New character name. If you change this, you must use the character's ID to identify them.")] = None,
        player_name: Annotated[str | None, Field(description="The name of the player in control of this character")] = None,
        description: Annotated[str | None, Field(description="A brief description of the character's appearance and demeanor.")] = None,
        bio: Annotated[str | None, Field(description="The character's backstory, personality, and motivations.")] = None,
        background: Annotated[str | None, Field(description="Character background")] = None,
        alignment: Annotated[str | None, Field(description="Character alignment")] = None,
        hit_points_current: Annotated[int | None, Field(description="Current hit points", ge=0)] = None,
        hit_points_max: Annotated[int | None, Field(description="Maximum hit points", ge=1)] = None,
        temporary_hit_points: Annotated[int | None, Field(description="Temporary hit points", ge=0)] = None,
        armor_class: Annotated[int | None, Field(description="Armor class")] = None,
        inspiration: Annotated[bool | None, Field(description="Inspiration status")] = None,
        notes: Annotated[str | None, Field(description="Additional notes about the character")] = None,
        strength: Annotated[int | None, Field(description="Strength score", ge=1, le=30)] = None,
        dexterity: Annotated[int | None, Field(description="Dexterity score", ge=1, le=30)] = None,
        constitution: Annotated[int | None, Field(description="Constitution score", ge=1, le=30)] = None,
        intelligence: Annotated[int | None, Field(description="Intelligence score", ge=1, le=30)] = None,
        wisdom: Annotated[int | None, Field(description="Wisdom score", ge=1, le=30)] = None,
        charisma: Annotated[int | None, Field(description="Charisma score", ge=1, le=30)] = None,
    ) -> str:
        """Update a character's properties."""
        character = storage.get_character(name_or_id)
        if not character:
            return f"โŒ Character '{name_or_id}' not found."
    
        updates = {k: v for k, v in locals().items() if v is not None and k not in ["name_or_id", "character"]}
        updated_fields = [f"{key.replace('_', ' ')}: {value}" for key, value in updates.items()]
    
        if not updates:
            return f"No updates provided for {character.name}."
    
        storage.update_character(str(character.id), **updates)
    
        return f"Updated {character.name}'s properties: {'; '.join(updated_fields)}."
  • Storage class method that performs the actual persistence of character updates to the campaign data file, handling attribute updates, name changes, and saving.
    def update_character(self, name_or_id: str, **kwargs) -> None:
        """Update a character's data."""
        if not self._current_campaign:
            raise ValueError("No current campaign")
    
        logger.info(f"๐Ÿ“ Attempting to update character '{name_or_id}' with data: {kwargs}")
        character = self._find_character(name_or_id)
        if not character:
            e = ValueError(f"โŒ Character '{name_or_id}' not found!")
            logger.error(e)
            raise e
    
        original_name = character.name
        new_name = kwargs.get("name")
    
        for key, value in kwargs.items():
            if hasattr(character, key):
                logger.debug(f"๐Ÿ“ Updating character '{original_name}': {key} -> {value}")
                setattr(character, key, value)
    
        character.updated_at = datetime.now()
    
        if new_name and new_name != original_name:
            # If name changed, update the dictionary key
            logger.debug(f"๐Ÿท๏ธ Character name changed from '{original_name}' to '{new_name}'. Updating dictionary key.")
            self._current_campaign.characters[new_name] = self._current_campaign.characters.pop(original_name)
    
        self._current_campaign.updated_at = datetime.now()
        self._save_campaign()
        logger.info(f"โœ… Character '{new_name or original_name}' updated successfully.")

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