Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| QT_QPA_PLATFORM | No | The Qt platform abstraction plugin to use (e.g., 'xcb'). | |
| __GLX_VENDOR_LIBRARY_NAME | No | The name of the GLX vendor library (e.g., 'mesa'). |
Capabilities
Features and capabilities supported by this server
| Capability | Details |
|---|---|
| tools | {
"listChanged": false
} |
| experimental | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| godot_run_tests | Run GUT (Godot Unit Test) tests for a Godot project. Returns test results including pass/fail counts and any failures. |
| godot_check_errors | Check a Godot project for parse errors and syntax issues without running the game. |
| godot_import | Import/reimport assets in a Godot project. Useful after adding new files. |
| godot_run_scene | Run a specific scene in the Godot project (non-headless, will open a window). |
| godot_export | Export a Godot project to a specific platform. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |