/**
* @since 2.0.0
*/
import type * as Chunk from "./Chunk.js";
import type * as Deferred from "./Deferred.js";
import type * as Effect from "./Effect.js";
import type * as MutableQueue from "./MutableQueue.js";
import type * as MutableRef from "./MutableRef.js";
import type * as Option from "./Option.js";
import type { Pipeable } from "./Pipeable.js";
import type * as Types from "./Types.js";
import type * as Unify from "./Unify.js";
/**
* @since 2.0.0
* @category symbols
*/
export declare const EnqueueTypeId: unique symbol;
/**
* @since 2.0.0
* @category symbols
*/
export type EnqueueTypeId = typeof EnqueueTypeId;
/**
* @since 2.0.0
* @category symbols
*/
export declare const DequeueTypeId: unique symbol;
/**
* @since 2.0.0
* @category symbols
*/
export type DequeueTypeId = typeof DequeueTypeId;
/**
* @since 2.0.0
* @category symbols
*/
export declare const QueueStrategyTypeId: unique symbol;
/**
* @since 2.0.0
* @category symbols
*/
export type QueueStrategyTypeId = typeof QueueStrategyTypeId;
/**
* @since 2.0.0
* @category symbols
*/
export declare const BackingQueueTypeId: unique symbol;
/**
* @since 2.0.0
* @category symbols
*/
export type BackingQueueTypeId = typeof BackingQueueTypeId;
/**
* @since 2.0.0
* @category models
*/
export interface Queue<in out A> extends Enqueue<A>, Dequeue<A> {
readonly [Unify.typeSymbol]?: unknown;
readonly [Unify.unifySymbol]?: QueueUnify<this>;
readonly [Unify.ignoreSymbol]?: QueueUnifyIgnore;
}
/**
* @category models
* @since 3.8.0
*/
export interface QueueUnify<A extends {
[Unify.typeSymbol]?: any;
}> extends DequeueUnify<A> {
Queue?: () => Extract<A[Unify.typeSymbol], Queue<any>>;
}
/**
* @category models
* @since 3.8.0
*/
export interface QueueUnifyIgnore extends DequeueUnifyIgnore {
Dequeue?: true;
}
/**
* @since 2.0.0
* @category models
*/
export interface Enqueue<in A> extends Queue.EnqueueVariance<A>, BaseQueue, Pipeable {
/**
* Places one value in the queue.
*/
offer(value: A): Effect.Effect<boolean>;
/**
* Places one value in the queue when possible without needing the fiber runtime.
*/
unsafeOffer(value: A): boolean;
/**
* For Bounded Queue: uses the `BackPressure` Strategy, places the values in
* the queue and always returns true. If the queue has reached capacity, then
* the fiber performing the `offerAll` will be suspended until there is room
* in the queue.
*
* For Unbounded Queue: Places all values in the queue and returns true.
*
* For Sliding Queue: uses `Sliding` Strategy If there is room in the queue,
* it places the values otherwise it removes the old elements and enqueues the
* new ones. Always returns true.
*
* For Dropping Queue: uses `Dropping` Strategy, It places the values in the
* queue but if there is no room it will not enqueue them and return false.
*/
offerAll(iterable: Iterable<A>): Effect.Effect<boolean>;
}
/**
* @since 2.0.0
* @category models
*/
export interface Dequeue<out A> extends Effect.Effect<A>, Queue.DequeueVariance<A>, BaseQueue {
/**
* Takes the oldest value in the queue. If the queue is empty, this will return
* a computation that resumes when an item has been added to the queue.
*/
readonly take: Effect.Effect<A>;
/**
* Takes all the values in the queue and returns the values. If the queue is
* empty returns an empty collection.
*/
readonly takeAll: Effect.Effect<Chunk.Chunk<A>>;
/**
* Takes up to max number of values from the queue.
*/
takeUpTo(max: number): Effect.Effect<Chunk.Chunk<A>>;
/**
* Takes a number of elements from the queue between the specified minimum and
* maximum. If there are fewer than the minimum number of elements available,
* suspends until at least the minimum number of elements have been collected.
*/
takeBetween(min: number, max: number): Effect.Effect<Chunk.Chunk<A>>;
readonly [Unify.typeSymbol]?: unknown;
readonly [Unify.unifySymbol]?: DequeueUnify<this>;
readonly [Unify.ignoreSymbol]?: DequeueUnifyIgnore;
}
/**
* @category models
* @since 3.8.0
*/
export interface DequeueUnify<A extends {
[Unify.typeSymbol]?: any;
}> extends Effect.EffectUnify<A> {
Dequeue?: () => A[Unify.typeSymbol] extends Dequeue<infer A0> | infer _ ? Dequeue<A0> : never;
}
/**
* @category models
* @since 3.8.0
*/
export interface DequeueUnifyIgnore extends Effect.EffectUnifyIgnore {
Effect?: true;
}
/**
* The base interface that all `Queue`s must implement.
*
* @since 2.0.0
* @category models
*/
export interface BaseQueue {
/**
* Returns the number of elements the queue can hold.
*/
capacity(): number;
/**
* Returns false if shutdown has been called.
*/
isActive(): boolean;
/**
* Retrieves the size of the queue, which is equal to the number of elements
* in the queue. This may be negative if fibers are suspended waiting for
* elements to be added to the queue.
*/
readonly size: Effect.Effect<number>;
/**
* Retrieves the size of the queue, which is equal to the number of elements
* in the queue. This may be negative if fibers are suspended waiting for
* elements to be added to the queue. Returns None if shutdown has been called
*/
unsafeSize(): Option.Option<number>;
/**
* Returns `true` if the `Queue` contains at least one element, `false`
* otherwise.
*/
readonly isFull: Effect.Effect<boolean>;
/**
* Returns `true` if the `Queue` contains zero elements, `false` otherwise.
*/
readonly isEmpty: Effect.Effect<boolean>;
/**
* Interrupts any fibers that are suspended on `offer` or `take`. Future calls
* to `offer*` and `take*` will be interrupted immediately.
*/
readonly shutdown: Effect.Effect<void>;
/**
* Returns `true` if `shutdown` has been called, otherwise returns `false`.
*/
readonly isShutdown: Effect.Effect<boolean>;
/**
* Waits until the queue is shutdown. The `Effect` returned by this method will
* not resume until the queue has been shutdown. If the queue is already
* shutdown, the `Effect` will resume right away.
*/
readonly awaitShutdown: Effect.Effect<void>;
}
/**
* @since 2.0.0
* @category models
*/
export interface Strategy<in out A> extends Queue.StrategyVariance<A> {
/**
* Returns the number of surplus values that were unable to be added to the
* `Queue`
*/
surplusSize(): number;
/**
* Determines how the `Queue.Strategy` should shut down when the `Queue` is
* shut down.
*/
readonly shutdown: Effect.Effect<void>;
/**
* Determines the behavior of the `Queue.Strategy` when there are surplus
* values that could not be added to the `Queue` following an `offer`
* operation.
*/
handleSurplus(iterable: Iterable<A>, queue: BackingQueue<A>, takers: MutableQueue.MutableQueue<Deferred.Deferred<A>>, isShutdown: MutableRef.MutableRef<boolean>): Effect.Effect<boolean>;
/**
* It is called when the backing queue is empty but there are some
* takers that can be completed
*/
onCompleteTakersWithEmptyQueue(takers: MutableQueue.MutableQueue<Deferred.Deferred<A>>): void;
/**
* Determines the behavior of the `Queue.Strategy` when the `Queue` has empty
* slots following a `take` operation.
*/
unsafeOnQueueEmptySpace(queue: BackingQueue<A>, takers: MutableQueue.MutableQueue<Deferred.Deferred<A>>): void;
}
/**
* @since 2.0.0
* @category models
*/
export interface BackingQueue<in out A> extends Queue.BackingQueueVariance<A> {
/**
* Dequeues an element from the queue.
* Returns either an element from the queue, or the `def` param.
*/
poll<Def>(def: Def): A | Def;
/**
* Dequeues up to `limit` elements from the queue.
*/
pollUpTo(limit: number): Chunk.Chunk<A>;
/**
* Enqueues a collection of values into the queue.
*
* Returns a `Chunk` of the values that were **not** able to be enqueued.
*/
offerAll(elements: Iterable<A>): Chunk.Chunk<A>;
/**
* Offers an element to the queue.
*
* Returns whether the enqueue was successful or not.
*/
offer(element: A): boolean;
/**
* The **maximum** number of elements that a queue can hold.
*
* **Note**: unbounded queues can still implement this interface with
* `capacity = Infinity`.
*/
capacity(): number;
/**
* Returns the number of elements currently in the queue
*/
length(): number;
}
/**
* @since 2.0.0
*/
export declare namespace Queue {
/**
* @since 2.0.0
* @category models
*/
interface EnqueueVariance<in A> {
readonly [EnqueueTypeId]: {
readonly _In: Types.Contravariant<A>;
};
}
/**
* @since 2.0.0
* @category models
*/
interface DequeueVariance<out A> {
readonly [DequeueTypeId]: {
readonly _Out: Types.Covariant<A>;
};
}
/**
* @since 2.0.0
* @category models
*/
interface StrategyVariance<in out A> {
readonly [QueueStrategyTypeId]: {
readonly _A: Types.Invariant<A>;
};
}
/**
* @since 2.0.0
* @category models
*/
interface BackingQueueVariance<in out A> {
readonly [BackingQueueTypeId]: {
readonly _A: Types.Invariant<A>;
};
}
}
/**
* Returns `true` if the specified value is a `Queue`, `false` otherwise.
*
* @since 2.0.0
* @category refinements
*/
export declare const isQueue: (u: unknown) => u is Queue<unknown>;
/**
* Returns `true` if the specified value is a `Dequeue`, `false` otherwise.
*
* @since 2.0.0
* @category refinements
*/
export declare const isDequeue: (u: unknown) => u is Dequeue<unknown>;
/**
* Returns `true` if the specified value is a `Enqueue`, `false` otherwise.
*
* @since 2.0.0
* @category refinements
*/
export declare const isEnqueue: (u: unknown) => u is Enqueue<unknown>;
/**
* @since 2.0.0
* @category strategies
*/
export declare const backPressureStrategy: <A>() => Strategy<A>;
/**
* @since 2.0.0
* @category strategies
*/
export declare const droppingStrategy: <A>() => Strategy<A>;
/**
* @since 2.0.0
* @category strategies
*/
export declare const slidingStrategy: <A>() => Strategy<A>;
/**
* @since 2.0.0
* @category constructors
*/
export declare const make: <A>(queue: BackingQueue<A>, strategy: Strategy<A>) => Effect.Effect<Queue<A>>;
/**
* Makes a new bounded `Queue`. When the capacity of the queue is reached, any
* additional calls to `offer` will be suspended until there is more room in
* the queue.
*
* **Note**: When possible use only power of 2 capacities; this will provide
* better performance by utilising an optimised version of the underlying
* `RingBuffer`.
*
* @since 2.0.0
* @category constructors
*/
export declare const bounded: <A>(requestedCapacity: number) => Effect.Effect<Queue<A>>;
/**
* Makes a new bounded `Queue` with the dropping strategy.
*
* When the capacity of the queue is reached, new elements will be dropped and the
* old elements will remain.
*
* **Note**: When possible use only power of 2 capacities; this will provide
* better performance by utilising an optimised version of the underlying
* `RingBuffer`.
*
* @since 2.0.0
* @category constructors
*/
export declare const dropping: <A>(requestedCapacity: number) => Effect.Effect<Queue<A>>;
/**
* Makes a new bounded `Queue` with the sliding strategy.
*
* When the capacity of the queue is reached, new elements will be added and the
* old elements will be dropped.
*
* **Note**: When possible use only power of 2 capacities; this will provide
* better performance by utilising an optimised version of the underlying
* `RingBuffer`.
*
* @since 2.0.0
* @category constructors
*/
export declare const sliding: <A>(requestedCapacity: number) => Effect.Effect<Queue<A>>;
/**
* Creates a new unbounded `Queue`.
*
* @since 2.0.0
* @category constructors
*/
export declare const unbounded: <A>() => Effect.Effect<Queue<A>>;
/**
* Returns the number of elements the queue can hold.
*
* @since 2.0.0
* @category getters
*/
export declare const capacity: <A>(self: Dequeue<A> | Enqueue<A>) => number;
/**
* Retrieves the size of the queue, which is equal to the number of elements
* in the queue. This may be negative if fibers are suspended waiting for
* elements to be added to the queue.
*
* @since 2.0.0
* @category getters
*/
export declare const size: <A>(self: Dequeue<A> | Enqueue<A>) => Effect.Effect<number>;
/**
* Returns `true` if the `Queue` contains zero elements, `false` otherwise.
*
* @since 2.0.0
* @category getters
*/
export declare const isEmpty: <A>(self: Dequeue<A> | Enqueue<A>) => Effect.Effect<boolean>;
/**
* Returns `true` if the `Queue` contains at least one element, `false`
* otherwise.
*
* @since 2.0.0
* @category getters
*/
export declare const isFull: <A>(self: Dequeue<A> | Enqueue<A>) => Effect.Effect<boolean>;
/**
* Returns `true` if `shutdown` has been called, otherwise returns `false`.
*
* @since 2.0.0
* @category getters
*/
export declare const isShutdown: <A>(self: Dequeue<A> | Enqueue<A>) => Effect.Effect<boolean>;
/**
* Waits until the queue is shutdown. The `Effect` returned by this method will
* not resume until the queue has been shutdown. If the queue is already
* shutdown, the `Effect` will resume right away.
*
* @since 2.0.0
* @category utils
*/
export declare const awaitShutdown: <A>(self: Dequeue<A> | Enqueue<A>) => Effect.Effect<void>;
/**
* Interrupts any fibers that are suspended on `offer` or `take`. Future calls
* to `offer*` and `take*` will be interrupted immediately.
*
* @since 2.0.0
* @category utils
*/
export declare const shutdown: <A>(self: Dequeue<A> | Enqueue<A>) => Effect.Effect<void>;
/**
* Places one value in the queue.
*
* @since 2.0.0
* @category utils
*/
export declare const offer: {
/**
* Places one value in the queue.
*
* @since 2.0.0
* @category utils
*/
<A>(value: A): (self: Enqueue<A>) => Effect.Effect<boolean>;
/**
* Places one value in the queue.
*
* @since 2.0.0
* @category utils
*/
<A>(self: Enqueue<A>, value: A): Effect.Effect<boolean>;
};
/**
* Places one value in the queue.
*
* @since 2.0.0
* @category utils
*/
export declare const unsafeOffer: {
/**
* Places one value in the queue.
*
* @since 2.0.0
* @category utils
*/
<A>(value: A): (self: Enqueue<A>) => boolean;
/**
* Places one value in the queue.
*
* @since 2.0.0
* @category utils
*/
<A>(self: Enqueue<A>, value: A): boolean;
};
/**
* For Bounded Queue: uses the `BackPressure` Strategy, places the values in
* the queue and always returns true. If the queue has reached capacity, then
* the fiber performing the `offerAll` will be suspended until there is room
* in the queue.
*
* For Unbounded Queue: Places all values in the queue and returns true.
*
* For Sliding Queue: uses `Sliding` Strategy If there is room in the queue,
* it places the values otherwise it removes the old elements and enqueues the
* new ones. Always returns true.
*
* For Dropping Queue: uses `Dropping` Strategy, It places the values in the
* queue but if there is no room it will not enqueue them and return false.
*
* @since 2.0.0
* @category utils
*/
export declare const offerAll: {
/**
* For Bounded Queue: uses the `BackPressure` Strategy, places the values in
* the queue and always returns true. If the queue has reached capacity, then
* the fiber performing the `offerAll` will be suspended until there is room
* in the queue.
*
* For Unbounded Queue: Places all values in the queue and returns true.
*
* For Sliding Queue: uses `Sliding` Strategy If there is room in the queue,
* it places the values otherwise it removes the old elements and enqueues the
* new ones. Always returns true.
*
* For Dropping Queue: uses `Dropping` Strategy, It places the values in the
* queue but if there is no room it will not enqueue them and return false.
*
* @since 2.0.0
* @category utils
*/
<A>(iterable: Iterable<A>): (self: Enqueue<A>) => Effect.Effect<boolean>;
/**
* For Bounded Queue: uses the `BackPressure` Strategy, places the values in
* the queue and always returns true. If the queue has reached capacity, then
* the fiber performing the `offerAll` will be suspended until there is room
* in the queue.
*
* For Unbounded Queue: Places all values in the queue and returns true.
*
* For Sliding Queue: uses `Sliding` Strategy If there is room in the queue,
* it places the values otherwise it removes the old elements and enqueues the
* new ones. Always returns true.
*
* For Dropping Queue: uses `Dropping` Strategy, It places the values in the
* queue but if there is no room it will not enqueue them and return false.
*
* @since 2.0.0
* @category utils
*/
<A>(self: Enqueue<A>, iterable: Iterable<A>): Effect.Effect<boolean>;
};
/**
* Returns the first value in the `Queue` as a `Some<A>`, or `None` if the queue
* is empty.
*
* @since 2.0.0
* @category utils
*/
export declare const poll: <A>(self: Dequeue<A>) => Effect.Effect<Option.Option<A>>;
/**
* Takes the oldest value in the queue. If the queue is empty, this will return
* a computation that resumes when an item has been added to the queue.
*
* @since 2.0.0
* @category utils
*/
export declare const take: <A>(self: Dequeue<A>) => Effect.Effect<A>;
/**
* Takes all the values in the queue and returns the values. If the queue is
* empty returns an empty collection.
*
* @since 2.0.0
* @category utils
*/
export declare const takeAll: <A>(self: Dequeue<A>) => Effect.Effect<Chunk.Chunk<A>>;
/**
* Takes up to max number of values from the queue.
*
* @since 2.0.0
* @category utils
*/
export declare const takeUpTo: {
/**
* Takes up to max number of values from the queue.
*
* @since 2.0.0
* @category utils
*/
(max: number): <A>(self: Dequeue<A>) => Effect.Effect<Chunk.Chunk<A>>;
/**
* Takes up to max number of values from the queue.
*
* @since 2.0.0
* @category utils
*/
<A>(self: Dequeue<A>, max: number): Effect.Effect<Chunk.Chunk<A>>;
};
/**
* Takes a number of elements from the queue between the specified minimum and
* maximum. If there are fewer than the minimum number of elements available,
* suspends until at least the minimum number of elements have been collected.
*
* @since 2.0.0
* @category utils
*/
export declare const takeBetween: {
/**
* Takes a number of elements from the queue between the specified minimum and
* maximum. If there are fewer than the minimum number of elements available,
* suspends until at least the minimum number of elements have been collected.
*
* @since 2.0.0
* @category utils
*/
(min: number, max: number): <A>(self: Dequeue<A>) => Effect.Effect<Chunk.Chunk<A>>;
/**
* Takes a number of elements from the queue between the specified minimum and
* maximum. If there are fewer than the minimum number of elements available,
* suspends until at least the minimum number of elements have been collected.
*
* @since 2.0.0
* @category utils
*/
<A>(self: Dequeue<A>, min: number, max: number): Effect.Effect<Chunk.Chunk<A>>;
};
/**
* Takes the specified number of elements from the queue. If there are fewer
* than the specified number of elements available, it suspends until they
* become available.
*
* @since 2.0.0
* @category utils
*/
export declare const takeN: {
/**
* Takes the specified number of elements from the queue. If there are fewer
* than the specified number of elements available, it suspends until they
* become available.
*
* @since 2.0.0
* @category utils
*/
(n: number): <A>(self: Dequeue<A>) => Effect.Effect<Chunk.Chunk<A>>;
/**
* Takes the specified number of elements from the queue. If there are fewer
* than the specified number of elements available, it suspends until they
* become available.
*
* @since 2.0.0
* @category utils
*/
<A>(self: Dequeue<A>, n: number): Effect.Effect<Chunk.Chunk<A>>;
};
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