03_mvp_implementation_roadmap.md•13.9 kB
# MCP PyBoy MVP Implementation Roadmap
## Overview
This document provides a step-by-step implementation guide for building the MCP PyBoy Emulator Server MVP. Designed for solo development with Claude Code assistance, each task includes specific instructions for effective LLM collaboration.
## Progress Tracking
- **Total Tasks**: 24 (streamlined from original 45)
- **Estimated Time**: 2 weeks (solo developer)
- **Current Progress**: Phase 1 completed, Phase 2.4 (Session Management) completed, Phase 2.5 (Web Frontend) in progress
---
## Phase 1: Project Foundation (Days 1-2)
### Project Setup
- [x] **1.1** Create Python project structure
- [x] Set up `pyproject.toml` with dependencies
- [x] Create `src/` directory structure
- [x] Initialize git repository
- **Claude Code Tip**: "Create a new Python project with pyproject.toml using the dependencies from our technical architecture document"
- [x] **1.2** Set up development environment
- [x] Install uv for fast dependency management
- [x] Create virtual environment with .python-version
- [x] Install core dependencies (PyBoy, MCP, etc.)
- [x] Install development dependencies (pytest, black, ruff, mypy)
- **Claude Code Tip**: "Help me set up a Python development environment for this project with proper dependency management"
- [x] **1.3** Complete project documentation and IDE setup
- [x] Update README.md with comprehensive setup instructions
- [x] Verify CLAUDE.md has complete uv workflow documentation
- [x] Ensure all architecture documents are properly organized in docs/
- [x] Configure VS Code settings for Black/Ruff integration
- [x] Verify IDE extensions and toolchain integration
- [x] Fix all formatting and linting issues
- [x] Add py.typed marker for type checking
- **Claude Code Tip**: "Update the README with detailed setup instructions and verify all IDE tooling works seamlessly"
- [x] **1.4** Establish development workflow
- [x] Set up pre-commit hooks for automated quality checks
- [x] Create comprehensive test directory structure
- [x] Add test fixtures for mock PyBoy instances
- [x] Create comprehensive test fixtures and conftest.py
- [x] Implement mock PyBoy classes for testing
- [x] Verify all dev tools work together (black, ruff, mypy, pytest)
- [x] Test complete development workflow end-to-end
- **Claude Code Tip**: "Create a robust development workflow with pre-commit hooks and comprehensive testing infrastructure"
---
## Phase 2: Core PyBoy Integration and Basic MCP Server (Days 3-5)
### Basic MCP Server Structure
- [x] **2.1** Create MCP server using FastMCP
- [x] Create `src/mcp_server/server.py` using FastMCP
- [x] Set up basic server with health check tool
- [x] Test MCP server connectivity via stdio
- **Claude Code Tip**: "Create a basic FastMCP server with a simple health check tool to validate MCP connectivity"
### PyBoy Integration Foundation
- [x] **2.2** Implement PyBoy wrapper class
- [x] Create `src/mcp_server/emulator.py` with PyBoy wrapper
- [x] Implement basic emulator lifecycle (start, stop, load ROM)
- [x] Add LLM-friendly error handling for common PyBoy issues
- **Claude Code Tip**: "Create a PyBoy wrapper that handles emulator lifecycle and provides LLM-friendly error messages"
### Core Emulation Tools
- [x] **2.3** Implement essential MCP tools
- [x] Implement `load_rom` tool with path validation
- [x] Implement `get_screen` tool (returns base64 screenshot)
- [x] Implement `press_button` tool with Game Boy button mapping
- [x] Test all tools work end-to-end with test ROMs
- **Claude Code Tip**: "Create the three core tools that allow LLMs to load games, see the screen, and interact with controls"
### Session Management
- [x] **2.4** Create session management
- [x] Create singleton pattern for active game session
- [x] Add ROM validation and loading with error recovery
- [x] Implement graceful session cleanup and crash recovery
- [x] Add session state tracking and metrics
- [x] Implement thread-safe concurrent access
- **Claude Code Tip**: "Implement a robust session manager that maintains one active game session and handles ROM lifecycle with recovery"
### Web Frontend for Debugging
- [ ] **2.5** Create minimal web frontend
- [x] Create simple FastAPI debug server
- [ ] Live screen display (auto-refreshing base64 image)
- [ ] Visual button press indicators
- [ ] Current ROM and session status display
- [ ] Basic error/crash notifications
- [ ] MCP tool call log viewer
- **Claude Code Tip**: "Create a minimal web UI for debugging screen capture and session state during development"
### Logging Infrastructure
- [ ] **2.6** Add structured logging
- [ ] Structured logging for all MCP tool calls
- [ ] Performance metrics (screen capture time, input latency)
- [ ] Debug mode with verbose PyBoy output
- [ ] Log rotation and management
- **Claude Code Tip**: "Add comprehensive logging to help debug MCP interactions and performance issues"
---
## Phase 3: Enhanced Tools with Proper Foundation (Days 6-8)
### Input Queue System (Foundation)
- [ ] **3.1** Create robust input handling
- [ ] Implement async input queue to prevent race conditions
- [ ] Add input validation and timing controls
- [ ] Handle input cancellation and error recovery
- [ ] Queue overflow handling
- **Claude Code Tip**: "Create an input queue system that ensures button presses are processed safely without corrupting game state"
### Advanced Input Controls
- [ ] **3.2** Implement enhanced input tools
- [ ] Add input sequence and timing controls
- [ ] Implement hold/release button functionality
- [ ] Add frame-by-frame advancement (`tick` tool)
- [ ] Macro recording/playback
- **Claude Code Tip**: "Build on the basic press_button tool to add sequence controls and precise timing for complex game interactions"
### Save State System
- [ ] **3.3** Implement save state functionality
- [ ] Add save/load state tools with validation
- [ ] Implement state file management and organization
- [ ] Create state persistence across sessions
- [ ] Quick save/load slots
- **Claude Code Tip**: "Create save state tools that allow LLMs to create checkpoints and experiment with different approaches"
### Enhanced Screen Capture
- [ ] **3.4** Add advanced screen features
- [ ] Multiple output formats (base64, raw arrays)
- [ ] Screen region extraction for analysis
- [ ] Smart caching to reduce CPU usage
- [ ] Frame differencing for change detection
- **Claude Code Tip**: "Enhance the basic get_screen tool with different formats and region selection for more sophisticated analysis"
### Debug Tools
- [ ] **3.5** Add debugging and monitoring tools
- [ ] MCP tool to dump emulator state
- [ ] Session reset and recovery tools
- [ ] Memory usage monitoring
- [ ] Performance profiling commands
- **Claude Code Tip**: "Create debug tools to help diagnose issues and monitor system health during development"
---
## Phase 4: Game-Specific Notebook System (Days 9-10)
### Game-Specific Notebook Implementation
- [ ] **4.1** Create notebook manager
- [ ] Implement `src/mcp_server/notebook.py` with game-specific storage
- [ ] One notebook per ROM (identified by ROM hash)
- [ ] Sections: Current Objectives, Progress Log, Important Discoveries, Strategy Notes
- [ ] Auto-clear temporary notes when loading different ROM
- **Claude Code Tip**: "Create a notebook system focused on helping LLMs remember objectives and progress, not observable game state"
### Notebook MCP Tools
- [ ] **4.2** Implement notebook tools
- [ ] Add `save_notes` with section-based organization
- [ ] Implement `get_notes` returning current game's relevant information
- [ ] Create `update_objectives` for current goals management
- [ ] Add `list_sections` showing available note categories
- **Claude Code Tip**: "Create notebook tools that guide LLMs toward useful objective tracking rather than redundant state recording"
### Memory Guidance System
- [ ] **4.3** Add intelligent note filtering
- [ ] Tool descriptions guide LLM on what to record vs. observe fresh
- [ ] Validation prevents storing obviously visible information
- [ ] Focus on decision-making context and non-obvious mechanics
- [ ] Size limiting with feedback on what to include/exclude
- **Claude Code Tip**: "Build validation that encourages useful memory while preventing redundant information storage"
---
## Phase 5: Integration and Testing (Days 11-12)
### Enhanced Testing Infrastructure
- [ ] **5.1** Create comprehensive integration tests
- [ ] Document test ROM selection criteria and acquisition strategy
- [ ] Create test suite with specific ROMs for each feature
- [ ] Mock PyBoy implementation for faster unit tests
- [ ] Performance benchmarks with target metrics
- [ ] Integration tests using `tests/fixtures/test_roms/`
- [ ] Test complete ROM loading → gameplay → note taking flow
- [ ] Error handling validation with LLM-friendly messages
- [ ] Notebook persistence testing across sessions
- **Claude Code Tip**: "Create integration tests that simulate real LLM usage patterns and validate the complete system flow"
### CLI and Basic Documentation
- [ ] **5.2** Add command-line interface
- [ ] Create `src/mcp_server/cli.py` for easy server startup
- [ ] Add configuration options and help text
- [ ] Implement proper signal handling
- **Claude Code Tip**: "Create a user-friendly CLI that makes it easy to start and configure the MCP server"
### Performance and Reliability
- [ ] **5.3** Optimize critical paths
- [ ] Profile screen capture and input processing
- [ ] Optimize memory usage and caching
- [ ] Test concurrent operations and edge cases
- **Claude Code Tip**: "Profile and optimize the performance bottlenecks while ensuring system reliability"
### Usage Documentation
- [ ] **5.4** Create usage examples
- [ ] Write example MCP interactions
- [ ] Document notebook best practices
- [ ] Create basic troubleshooting guide
- **Claude Code Tip**: "Generate usage examples that help users understand how to interact effectively with the MCP server"
---
## Phase 6: MVP Validation and Polish (Days 13-14)
### Real-World Testing
- [ ] **6.1** Test with actual Game Boy ROMs
- [ ] Validate with classic games (Tetris, Pokemon, etc.)
- [ ] Test edge cases and error conditions
- [ ] Verify notebook system helps LLM maintain context effectively
- **Claude Code Tip**: "Test the complete system with real Game Boy ROMs to validate MVP functionality and notebook effectiveness"
### LLM Integration Testing
- [ ] **6.2** Validate actual LLM interactions
- [ ] Test actual Claude interactions via Claude Desktop
- [ ] Validate tool discovery and usage patterns
- [ ] Check error message clarity and recovery guidance
- [ ] Test notebook system prevents redundant information storage
- **Claude Code Tip**: "Test the actual LLM integration by simulating realistic Claude interactions with the MCP server"
### Packaging and Distribution
- [ ] **6.3** Create installation package
- [ ] Set up PyPI-ready package structure
- [ ] Create installation and setup documentation
- [ ] Add example configuration files
- [ ] Test installation process end-to-end
- **Claude Code Tip**: "Create a professional Python package with proper setup for PyPI distribution"
### Final Documentation Review
- [ ] **6.4** Polish documentation and examples
- [ ] Update all documentation for accuracy
- [ ] Create quick start guide with notebook usage examples
- [ ] Add API reference documentation
- [ ] Include troubleshooting guide for common issues
- **Claude Code Tip**: "Review and update all project documentation to ensure it's accurate and helpful for end users"
---
## Success Criteria for MVP
### Core Functionality
- [ ] **Load and play Game Boy ROMs successfully**
- [ ] **LLM can discover and use all MCP tools**
- [ ] **Error handling provides LLM-friendly actionable feedback**
- [ ] **Session management handles crashes and recovery gracefully**
- [ ] **Game-specific notebook system helps LLM track objectives across sessions**
- [ ] **Screen capture works with base64 output for LLM vision**
- [ ] **Input controls respond accurately with proper timing**
- [ ] **Save states allow experimentation and checkpointing**
- [ ] **Web frontend provides effective debugging capabilities**
### LLM Integration Quality
- [ ] **FastMCP server properly exposes tools via stdio transport**
- [ ] **Tool descriptions guide effective LLM usage**
- [ ] **Notebook system prevents redundant information storage**
- [ ] **Error messages suggest corrective actions**
- [ ] **All tools validate parameters and provide helpful feedback**
### Technical Quality
- [ ] **All tests pass with solid coverage**
- [ ] **Code follows style guidelines (Black, Ruff)**
- [ ] **Type checking passes (MyPy)**
- [ ] **No memory leaks during extended gameplay**
- [ ] **Emulation runs smoothly without performance issues**
### Documentation Quality
- [ ] **README provides clear setup instructions**
- [ ] **API documentation covers all MCP tools**
- [ ] **Examples demonstrate effective LLM usage patterns**
- [ ] **Notebook best practices guide LLM behavior**
---
## Next Steps After MVP
Once MVP is complete, consider these enhancements:
- Enhanced web frontend with human takeover capabilities
- Advanced screen analysis tools (object detection, OCR)
- Multi-emulator support (GBA, NES, SNES)
- Cloud save synchronization
- Advanced performance optimizations
- Additional Game Boy features (sound, multiplayer)
- Reader-writer lock improvements for session management
**Remember**: The goal is a working, demonstrable MVP that showcases the core concept. Perfect is the enemy of done!