tell_emoji_madness
Generate wildly chaotic stories using maximum emoji overload for entertaining visual narratives across various themes without text.
Instructions
THE ULTIMATE CHAOS MODE! Maximum silly emoji overload! ππβ¨
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Implementation Reference
- index.js:164-170 (handler)Handler logic for 'tell_emoji_madness' tool: generates 10 chaotic emoji stories and joins them with separators.if (toolName === "tell_emoji_madness") { const madness = []; for (let i = 0; i < 10; i++) { madness.push(generateEmojiStory("random", 8)); } return `π MAXIMUM EMOJI CHAOS MODE ACTIVATED π\n\n${madness.join("\n---\n")}`; }
- index.js:138-147 (schema)Tool schema definition including name, description, and empty input schema (no parameters required).{ name: "tell_emoji_madness", description: "THE ULTIMATE CHAOS MODE! Maximum silly emoji overload! ππβ¨", inputSchema: { type: "object", properties: {}, }, }, ];
- index.js:188-190 (registration)Registration of tools list handler, which returns the TOOLS array containing 'tell_emoji_madness'.server.setRequestHandler(ListToolsRequestSchema, async () => { return { tools: TOOLS }; });
- index.js:104-147 (registration)The TOOLS array where 'tell_emoji_madness' is defined and registered statically.const TOOLS = [ { name: "tell_random_story", description: "Tells a completely random and chaotic emoji story. Perfect for when you want pure chaos! πβ¨", inputSchema: { type: "object", properties: { chaos_level: { type: "number", description: "How chaotic the story should be (1-10). Default: 5", minimum: 1, maximum: 10, }, }, }, }, { name: "tell_themed_story", description: "Tells a themed emoji story. Choose your adventure! πΊοΈβ¨", inputSchema: { type: "object", properties: { theme: { type: "string", description: "Story theme: 'adventure', 'romance', 'horror', 'space', 'food', or 'party'", enum: ["adventure", "romance", "horror", "space", "food", "party"], }, }, required: ["theme"], }, }, { name: "tell_emoji_madness", description: "THE ULTIMATE CHAOS MODE! Maximum silly emoji overload! ππβ¨", inputSchema: { type: "object", properties: {}, }, }, ];
- index.js:32-74 (helper)Helper function used by the handler to generate individual emoji stories.function generateEmojiStory(theme = "random", chaosLevel = 5) { const scenes = []; const storyLength = chaosLevel + 3; // Act I - The Setup scenes.push( `Act I: ${getRandomEmojis("places", 1)} ${getRandomEmojis("animals", 2)}` ); scenes.push( `${getRandomEmojis("emotions", 1)} ${getRandomEmojis("weather", 1)}` ); // Act II - The Chaos for (let i = 0; i < storyLength; i++) { const sceneType = Math.random(); if (sceneType < 0.3) { // Action scene scenes.push( `${getRandomEmojis("action", 2)} ${getRandomEmojis("objects", 1)} ${getRandomEmojis("action", 1)}` ); } else if (sceneType < 0.6) { // Emotional scene scenes.push( `${getRandomEmojis("emotions", 2)} ${getRandomEmojis("magic", 1)}` ); } else { // Complete randomness scenes.push( `${getRandomEmojis("silly", 1)} ${getRandomEmojis("food", 1)} ${getRandomEmojis("animals", 1)} ${getRandomEmojis("objects", 1)}` ); } } // Act III - The Climax scenes.push( `β‘π₯ ${getRandomEmojis("magic", 2)} π ${getRandomEmojis("animals", 1)} π«` ); // The Ending (always weird) scenes.push(`THE END... OR IS IT? πβ¨π`); return scenes.join("\n"); }