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Figma MCP Server

index.tsx1.63 kB
import React, { useState } from 'react'; import { GameSection, HeartContainer, Heart, Score, RaccoonCharacter, TrashCan, Pizza, Coin, GameElements, } from './styles'; interface GameProps { heartIcon: string; raccoonImage: string; trashCanImage: string; pizzaImage: string; coinImage: string; } const Game: React.FC<GameProps> = ({ heartIcon, raccoonImage, trashCanImage, pizzaImage, coinImage, }) => { const [score, setScore] = useState(0); const [lives, setLives] = useState(3); const handleCoinClick = (index: number) => { setScore((prevScore) => prevScore + 100); // You could add coin collection animation here }; return ( <GameSection> <GameElements> <HeartContainer> {[...Array(lives)].map((_, index) => ( <Heart key={index} src={heartIcon} alt={`Heart ${index + 1}`} /> ))} </HeartContainer> <Score>Score: {score}</Score> <RaccoonCharacter src={raccoonImage} alt="Raccoon Character" /> <TrashCan src={trashCanImage} alt="Trash Can" /> <Pizza src={pizzaImage} alt="Pizza" /> {[0, 1, 2].map((index) => ( <Coin key={index} src={coinImage} alt={`Coin ${index + 1}`} index={index} onClick={() => handleCoinClick(index)} style={{ cursor: 'pointer' }} /> ))} </GameElements> </GameSection> ); }; export default Game;

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