image_to_image
Transform an input image using a text prompt and specified style parameters to generate raster or vector visuals. Customize styles, substyles, and models to refine output images for diverse use cases like digital art, logos, or realistic portraits.
Instructions
Generate an image using Recraft AI from an input image and a text prompt. You can specify the reference input image, style, model, and number of images to generate. You should provide the same style/substyle/styleID settings as were used for input image generation (if exists) if there are no specific requirements to change the style. Other parameters are recommended to keep default if you don't have any specific requirements on them. You can use styles to refine the image generation, and also to generate raster or vector images. Local paths or URLs to generated images and their previews will be returned in the response.
Input Schema
Name | Required | Description | Default |
---|---|---|---|
imageURI | Yes | Image to use as an input. This can be a URL (starting with http:// or https://) or an absolute file path (starting with file://). | |
model | No | Model version to use. Default is recraftv3. - recraftv3 is the latest model and should be used in most cases. - recraftv2 is the previous state model, it has a bit cheaper generation. Be accurate with compatibility of model with style if it is specified, otherwise generation will fail. | |
numberOfImages | No | Number of images to generate. Should be from 1 to 6. Default is 1. | |
prompt | Yes | Text prompt of the image you want to generate. Its length should be from 1 to 1024 characters. | |
strength | Yes | Strength of the image to image transformation, where 0 means almost similar to reference input image, 1 means almost no reference. | |
style | No | Visual style to apply. Default is realistic_image. Use this parameter only if you want to refine the image generation. Mutually exclusive with styleID, you can't specify both of them. realistic_image, digital_illustration, vector_illustration are available in both models, but icon is available only for recraftv2, and logo_raster is available only for recraftv3. If you will provide a style that is not available for the specified model, generation will fail. Styles use-cases: - realistic_image: for realistic images, photos, portraits, landscapes, etc. Raster is generated. - digital_illustration: for digital illustrations, concept art, fantasy art, etc. Raster is generated. - vector_illustration: for vector illustrations, logos, icons, etc. Vector is generated. - icon: for icons, small graphics (only in recraftv2). Vector is generated - logo_raster: for graphic design, raster logos, posters, emblems, and badges (only in recraftv3). Raster is generated. You should provide the same style/substyle/styleID settings as were used for input image generation (if they exist) if there are no specific requirements to change the style in the resulting image. | |
styleID | No | ID of the style to apply. Mutually exclusive with style, you can't specify both of them. This ID can be the style ID from recraft.ai or some previously created custom style. You should provide the same style/substyle/styleID settings as were used for input image generation (if they exist) if there are no specific requirements to change the style in the resulting image. | |
substyle | No | Visual substyle to apply. Can be specified only with style to refine more specifically. If this parameter is not specified, model will decide on the final style. Use this parameter only if you want to refine the image generation more. No need to specify if you don't have any specific requirements. Note that each combination of model and style has their own list of available substyles: - recraftv3 with style realistic_image: b_and_w, enterprise, evening_light, faded_nostalgia, forest_life, hard_flash, hdr, motion_blur, mystic_naturalism, natural_light, natural_tones, organic_calm, real_life_glow, retro_realism, retro_snapshot, studio_portrait, urban_drama, village_realism, warm_folk - recraftv2 with style realistic_image: b_and_w, enterprise, hard_flash, hdr, motion_blur, natural_light, studio_portrait - recraftv3 with style digital_illustration: 2d_art_poster, 2d_art_poster_2, antiquarian, bold_fantasy, child_book, cover, crosshatch, digital_engraving, engraving_color, expressionism, freehand_details, grain, grain_20, graphic_intensity, hand_drawn, hand_drawn_outline, handmade_3d, hard_comics, infantile_sketch, long_shadow, modern_folk, multicolor, neon_calm, noir, nostalgic_pastel, outline_details, pastel_gradient, pastel_sketch, pixel_art, plastic, pop_art, pop_renaissance, seamless, street_art, tablet_sketch, urban_glow, urban_sketching, young_adult_book, young_adult_book_2 - recraftv2 with style digital_illustration: 2d_art_poster, 2d_art_poster_2, 3d, 80s, engraving_color, glow, grain, hand_drawn, hand_drawn_outline, handmade_3d, infantile_sketch, kawaii, pixel_art, plastic, psychedelic, seamless, voxel, watercolor - recraftv3 with style vector_illustration: bold_stroke, chemistry, colored_stencil, cosmics, cutout, depressive, editorial, emotional_flat, engraving, line_art, line_circuit, linocut, marker_outline, mosaic, naivector, roundish_flat, seamless, segmented_colors, sharp_contrast, thin, vector_photo, vivid_shapes - recraftv2 with style vector_illustration: cartoon, doodle_line_art, engraving, flat_2, kawaii, line_art, line_circuit, linocut, seamless - recraftv2 with style icon: broken_line, colored_outline, colored_shapes, colored_shapes_gradient, doodle_fill, doodle_offset_fill, offset_fill, outline, outline_gradient, pictogram - recraftv3 with style logo_raster: emblem_graffiti, emblem_pop_art, emblem_punk, emblem_stamp, emblem_vintage If you will provide a substyle that is not available for the specified model and style, generation will fail. You should provide the same style/substyle/styleID settings as were used for input image generation (if they exist) if there are no specific requirements to change the style in the resulting image. |