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# Godot MCP Server - Development Roadmap ## Vision Build an MCP server that gives Claude deep semantic understanding of Godot projects, specifically designed to enforce and validate ECS-driven architecture patterns. --- ## Phase 1: Core Infrastructure ๐Ÿ—๏ธ **Target: Q1 2025** ### Milestone 1.1: MCP Server Foundation - [ ] Set up Python project structure with pyproject.toml - [ ] Implement MCP protocol handlers using Python MCP SDK - [ ] Create server initialization and configuration system - [ ] Add support for `.mcp-config.json` project configuration - [ ] Implement error handling and logging (using Python logging) - [ ] Write unit tests using pytest for core server functionality - [ ] Set up type hints with mypy for type safety ### Milestone 1.2: Godot File System Integration - [ ] Implement Godot project detection and validation - [ ] Create file system scanner for `.tscn` and `.gd` files - [ ] Build resource dependency tracker - [ ] Add support for nested scene structures - [ ] Implement caching system for project files - [ ] Add file watcher for real-time updates **Deliverable**: Working MCP server that can connect to Claude and scan Godot project structures --- ## Phase 2: Scene Parsing & Analysis ๐Ÿ” **Target: Q2 2025** ### Milestone 2.1: Scene Parser - [ ] Implement `.tscn` file parser - [ ] Extract node hierarchy and properties - [ ] Parse node connections and signals - [ ] Extract resource references and dependencies - [ ] Handle packed scenes and inheritance - [ ] Support for custom node types ### Milestone 2.2: GDScript Analyzer - [ ] Build GDScript lexer and parser (using Python parsing libraries) - [ ] Implement AST (Abstract Syntax Tree) generation - [ ] Create symbol table for functions, variables, and classes - [ ] Analyze function calls and dependencies - [ ] Detect exported variables and their usage - [ ] Parse signals and their connections - [ ] Use dataclasses or Pydantic for structured data modeling ### Milestone 2.3: MCP Tool Implementations - [ ] `analyze_scene`: Deep analysis of a single scene - [ ] `list_scenes`: Get all scenes in project - [ ] `find_scripts`: Search for scripts by patterns - [ ] `get_node_details`: Get detailed node information - [ ] `trace_dependencies`: Map resource dependencies - [ ] `project_summary`: High-level project overview **Deliverable**: MCP server that can parse and analyze Godot projects with multiple query tools --- ## Phase 3: ECS Architecture Validation ๐ŸŽฏ **Target: Q2-Q3 2025** ### Milestone 3.1: Pattern Detection Engine - [ ] Define ECS architecture rule schema - [ ] Implement pattern matching for game logic detection - [ ] Build classification system for code patterns: - Visual sync patterns (allowed) - Game logic patterns (violations) - Input routing patterns (allowed) - State management patterns (violations) - [ ] Create configurable rule system - [ ] Add severity levels for violations ### Milestone 3.2: Violation Detection - [ ] Detect physics calculations in scripts - [ ] Identify state management in Godot nodes - [ ] Find AI decision logic in scripts - [ ] Detect combat/damage calculations - [ ] Identify improper collision handling - [ ] Flag direct game state modifications ### Milestone 3.3: Reporting & Recommendations - [ ] Generate violation reports with context - [ ] Provide refactoring suggestions - [ ] Create ECS migration guides for violations - [ ] Build architectural health scoring system - [ ] Generate compliance summary reports - [ ] Add code snippet extraction for violations **Deliverable**: Full ECS architecture validation system with actionable recommendations --- ## Phase 4: Advanced Features ๐Ÿš€ **Target: Q3-Q4 2025** ### Milestone 4.1: Multi-Project Support - [ ] Support for multiple Godot projects - [ ] Project switching and context management - [ ] Cross-project pattern analysis - [ ] Shared rule configurations ### Milestone 4.2: Custom Rule Definitions - [ ] User-defined architecture patterns - [ ] Custom pattern templates - [ ] Rule import/export system - [ ] Community rule marketplace - [ ] Rule testing framework ### Milestone 4.3: Performance & Scalability - [ ] Incremental parsing for large projects - [ ] Parallel analysis processing - [ ] Smart caching strategies - [ ] Memory optimization - [ ] Background indexing ### Milestone 4.4: Integration Features - [ ] Git integration for change tracking - [ ] CI/CD hooks for automated validation - [ ] Pre-commit hooks for architecture checks - [ ] IDE extensions (VS Code, Rider) - [ ] GitHub Actions integration **Deliverable**: Production-ready MCP server with advanced features and integrations --- ## Phase 5: Ecosystem & Community ๐ŸŒ **Target: Q4 2025 - Q1 2026** ### Milestone 5.1: Documentation & Education - [ ] Comprehensive API documentation - [ ] Architecture pattern guides - [ ] Video tutorials and demos - [ ] Example projects and templates - [ ] Best practices guide - [ ] Migration guides from common anti-patterns ### Milestone 5.2: Testing & Quality - [ ] Comprehensive pytest test suite (>90% coverage) - [ ] Integration tests with real Godot projects - [ ] Performance benchmarks using pytest-benchmark - [ ] Security audit and dependency scanning - [ ] Cross-platform testing (Windows, macOS, Linux) - [ ] Type checking with mypy in CI/CD - [ ] Code quality checks with ruff/black ### Milestone 5.3: Community Building - [ ] Contributing guidelines - [ ] Issue templates and labels - [ ] Discussion forums setup - [ ] Example rule configurations - [ ] Community showcase - [ ] Plugin ecosystem foundation **Deliverable**: Mature, well-documented project with active community --- ## Future Enhancements ๐Ÿ”ฎ **Target: 2026+** ### Under Consideration - [ ] Visual scene graph renderer in Claude - [ ] Real-time collaboration features - [ ] AI-powered refactoring automation - [ ] Support for other game engines (Unity, Unreal) - [ ] Custom ECS framework integration - [ ] Performance profiling integration - [ ] Asset management and validation - [ ] Networking pattern validation - [ ] Save system pattern validation - [ ] UI/UX architecture patterns ### Experimental Features - [ ] Automatic ECS migration tool - [ ] Claude-powered architecture suggestions - [ ] Pattern learning from user projects - [ ] Predictive violation detection - [ ] Code generation for ECS components - [ ] Visual architecture diagram generation --- ## Success Metrics ### Phase 1-2 (Foundation) - โœ… Successfully parse 100+ Godot projects - โœ… <100ms response time for scene queries - โœ… 10+ active users testing ### Phase 3 (Validation) - โœ… 95%+ accuracy in violation detection - โœ… 90%+ user satisfaction with recommendations - โœ… 50+ GitHub stars ### Phase 4-5 (Maturity) - โœ… 500+ GitHub stars - โœ… 1000+ projects using the server - โœ… 10+ community contributors - โœ… Featured in Godot community resources --- ## Contributing We welcome contributions at any phase! See [CONTRIBUTING.md](CONTRIBUTING.md) for: - How to pick up tasks from the roadmap - Development setup and guidelines - Testing requirements - Pull request process --- ## Feedback This roadmap is a living document. We'd love your input: - Open an issue with the `roadmap` label - Join discussions in [GitHub Discussions](https://github.com/PurlieuStudios/godot-mcp/discussions) - Suggest features or reprioritization --- **Last Updated**: January 2025 **Next Review**: End of Q1 2025

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