ROADMAP.mdโข7.44 kB
# Godot MCP Server - Development Roadmap
## Vision
Build an MCP server that gives Claude deep semantic understanding of Godot projects, specifically designed to enforce and validate ECS-driven architecture patterns.
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## Phase 1: Core Infrastructure ๐๏ธ
**Target: Q1 2025**
### Milestone 1.1: MCP Server Foundation
- [ ] Set up Python project structure with pyproject.toml
- [ ] Implement MCP protocol handlers using Python MCP SDK
- [ ] Create server initialization and configuration system
- [ ] Add support for `.mcp-config.json` project configuration
- [ ] Implement error handling and logging (using Python logging)
- [ ] Write unit tests using pytest for core server functionality
- [ ] Set up type hints with mypy for type safety
### Milestone 1.2: Godot File System Integration
- [ ] Implement Godot project detection and validation
- [ ] Create file system scanner for `.tscn` and `.gd` files
- [ ] Build resource dependency tracker
- [ ] Add support for nested scene structures
- [ ] Implement caching system for project files
- [ ] Add file watcher for real-time updates
**Deliverable**: Working MCP server that can connect to Claude and scan Godot project structures
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## Phase 2: Scene Parsing & Analysis ๐
**Target: Q2 2025**
### Milestone 2.1: Scene Parser
- [ ] Implement `.tscn` file parser
- [ ] Extract node hierarchy and properties
- [ ] Parse node connections and signals
- [ ] Extract resource references and dependencies
- [ ] Handle packed scenes and inheritance
- [ ] Support for custom node types
### Milestone 2.2: GDScript Analyzer
- [ ] Build GDScript lexer and parser (using Python parsing libraries)
- [ ] Implement AST (Abstract Syntax Tree) generation
- [ ] Create symbol table for functions, variables, and classes
- [ ] Analyze function calls and dependencies
- [ ] Detect exported variables and their usage
- [ ] Parse signals and their connections
- [ ] Use dataclasses or Pydantic for structured data modeling
### Milestone 2.3: MCP Tool Implementations
- [ ] `analyze_scene`: Deep analysis of a single scene
- [ ] `list_scenes`: Get all scenes in project
- [ ] `find_scripts`: Search for scripts by patterns
- [ ] `get_node_details`: Get detailed node information
- [ ] `trace_dependencies`: Map resource dependencies
- [ ] `project_summary`: High-level project overview
**Deliverable**: MCP server that can parse and analyze Godot projects with multiple query tools
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## Phase 3: ECS Architecture Validation ๐ฏ
**Target: Q2-Q3 2025**
### Milestone 3.1: Pattern Detection Engine
- [ ] Define ECS architecture rule schema
- [ ] Implement pattern matching for game logic detection
- [ ] Build classification system for code patterns:
- Visual sync patterns (allowed)
- Game logic patterns (violations)
- Input routing patterns (allowed)
- State management patterns (violations)
- [ ] Create configurable rule system
- [ ] Add severity levels for violations
### Milestone 3.2: Violation Detection
- [ ] Detect physics calculations in scripts
- [ ] Identify state management in Godot nodes
- [ ] Find AI decision logic in scripts
- [ ] Detect combat/damage calculations
- [ ] Identify improper collision handling
- [ ] Flag direct game state modifications
### Milestone 3.3: Reporting & Recommendations
- [ ] Generate violation reports with context
- [ ] Provide refactoring suggestions
- [ ] Create ECS migration guides for violations
- [ ] Build architectural health scoring system
- [ ] Generate compliance summary reports
- [ ] Add code snippet extraction for violations
**Deliverable**: Full ECS architecture validation system with actionable recommendations
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## Phase 4: Advanced Features ๐
**Target: Q3-Q4 2025**
### Milestone 4.1: Multi-Project Support
- [ ] Support for multiple Godot projects
- [ ] Project switching and context management
- [ ] Cross-project pattern analysis
- [ ] Shared rule configurations
### Milestone 4.2: Custom Rule Definitions
- [ ] User-defined architecture patterns
- [ ] Custom pattern templates
- [ ] Rule import/export system
- [ ] Community rule marketplace
- [ ] Rule testing framework
### Milestone 4.3: Performance & Scalability
- [ ] Incremental parsing for large projects
- [ ] Parallel analysis processing
- [ ] Smart caching strategies
- [ ] Memory optimization
- [ ] Background indexing
### Milestone 4.4: Integration Features
- [ ] Git integration for change tracking
- [ ] CI/CD hooks for automated validation
- [ ] Pre-commit hooks for architecture checks
- [ ] IDE extensions (VS Code, Rider)
- [ ] GitHub Actions integration
**Deliverable**: Production-ready MCP server with advanced features and integrations
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## Phase 5: Ecosystem & Community ๐
**Target: Q4 2025 - Q1 2026**
### Milestone 5.1: Documentation & Education
- [ ] Comprehensive API documentation
- [ ] Architecture pattern guides
- [ ] Video tutorials and demos
- [ ] Example projects and templates
- [ ] Best practices guide
- [ ] Migration guides from common anti-patterns
### Milestone 5.2: Testing & Quality
- [ ] Comprehensive pytest test suite (>90% coverage)
- [ ] Integration tests with real Godot projects
- [ ] Performance benchmarks using pytest-benchmark
- [ ] Security audit and dependency scanning
- [ ] Cross-platform testing (Windows, macOS, Linux)
- [ ] Type checking with mypy in CI/CD
- [ ] Code quality checks with ruff/black
### Milestone 5.3: Community Building
- [ ] Contributing guidelines
- [ ] Issue templates and labels
- [ ] Discussion forums setup
- [ ] Example rule configurations
- [ ] Community showcase
- [ ] Plugin ecosystem foundation
**Deliverable**: Mature, well-documented project with active community
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## Future Enhancements ๐ฎ
**Target: 2026+**
### Under Consideration
- [ ] Visual scene graph renderer in Claude
- [ ] Real-time collaboration features
- [ ] AI-powered refactoring automation
- [ ] Support for other game engines (Unity, Unreal)
- [ ] Custom ECS framework integration
- [ ] Performance profiling integration
- [ ] Asset management and validation
- [ ] Networking pattern validation
- [ ] Save system pattern validation
- [ ] UI/UX architecture patterns
### Experimental Features
- [ ] Automatic ECS migration tool
- [ ] Claude-powered architecture suggestions
- [ ] Pattern learning from user projects
- [ ] Predictive violation detection
- [ ] Code generation for ECS components
- [ ] Visual architecture diagram generation
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## Success Metrics
### Phase 1-2 (Foundation)
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Successfully parse 100+ Godot projects
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<100ms response time for scene queries
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10+ active users testing
### Phase 3 (Validation)
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95%+ accuracy in violation detection
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90%+ user satisfaction with recommendations
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50+ GitHub stars
### Phase 4-5 (Maturity)
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500+ GitHub stars
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1000+ projects using the server
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10+ community contributors
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Featured in Godot community resources
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## Contributing
We welcome contributions at any phase! See [CONTRIBUTING.md](CONTRIBUTING.md) for:
- How to pick up tasks from the roadmap
- Development setup and guidelines
- Testing requirements
- Pull request process
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## Feedback
This roadmap is a living document. We'd love your input:
- Open an issue with the `roadmap` label
- Join discussions in [GitHub Discussions](https://github.com/PurlieuStudios/godot-mcp/discussions)
- Suggest features or reprioritization
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**Last Updated**: January 2025
**Next Review**: End of Q1 2025