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Union Unity MCP Server

by nurture-tech
unity.mdc1.01 kB
--- description: globs: alwaysApply: true --- - When editing an existing scene or prefab, open it first. - After creating a new scene, open it. - After creating or changing objects in a scene or prefab, focus on the objects that were created or changed. - After making a change to a scene or prefab that you want to keep, save it. - After editing a prefab, exit isolation mode before continuing to work on the scene. - Don't use generic file tools (edit_file, apply, copy, move, etc) when working with anything in the `Assets` folder. - Call the appropriate `Undo` class methods when running Unity Editor scripts to allow undoing any modifications. - Take a screenshot after every change you make to a loaded Unity scene or prefab that affects visuals. - Use `PhysicsMasterial` instead of `PhysicMaterial`. - When creating a prefab, use `PrefabUtility.SaveAsPrefabAssetAndConnect` instead of `PrefabUtility.SaveAsPrefab` so that the gameobject in the current scene/prefab is connected to the new prefab.

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